Harbor: Difference between revisions
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Latest revision as of 17:56, 14 June 2024
Background
Harbors, also known as ports or harbours, are essential maritime infrastructures that provide safe havens for ships and facilitate the efficient movement of goods and passengers. These bustling hubs of activity serve as gateways to the world, connecting coastal communities and facilitating international trade. Harbors are typically located along coastlines, estuaries, or rivers, and offer sheltered areas for vessels to anchor and berth. They often feature docks, piers, and wharves for loading and unloading cargo, as well as facilities for ship repairs and maintenance. Harbors play a vital role in global commerce, tourism, and transportation, contributing to economic growth and cultural exchange.
Gameplay
There are several ways how the player can import and export resources or send citizens over the border or welcome visitors to the players republic in Workers & Resources: Soviet Republic. Apart from road and airways, the player can also use water ways. The player needs to place buildings at the waterfront and connect them to the road network. There are different kind of buildings for transporting passengers and cargo.
Apart from these building also Ship docks are available. From these ship docks, the player can buy different kind of ships.
General
For transporting passengers the player needs to build a Passenger harbor and provide transportation to the citizens so they can reach the Passenger harbor. The same applies for resources except the player needs to build different kind of buildings for transporting the different kind of resources:
- Cargo harbor, for boxed goods
- Pumping harbor, for liquids
- Harbor aggregate loading/unloading, for aggregates
- Harbor for containers and vehicles, for containers and vehicles
Ships can be bought at the Ship dock and the player should pay attention to the length of ships. The length of a ship determines if a ship can use a specific harbor, because the harbors have a limited length for ships. Information about the maximum length is described in the build menu when selecting a harbor building and information about ship length is displayed when buying a ship from the Ship dock.
Ships can be refueled at harbors when they are being loaded/unloaded.
Buoy
The player can place Buoys, as waypoints, in the water and add these to the line the player is creating. Buoys can be used if the routes are busy and the player wants to avoid collisions between ships.
Notes
- Ships are large-capacity but slow means of transporting passengers or cargo.
- Keep in mind that bigger ships cannot fit in small harbours.
General
Name | Cost | Stations for ships | Max length of ship | Wattage | Energy | Storage | Structure | Notes | |
---|---|---|---|---|---|---|---|---|---|
Ship dock (small) |
Workdays, 174t Concrete, 39 |
194 3 | 136 m | 3.0 MWh | 50 kW | - | Access | 1x road access | |
L/U | 2 | ||||||||
Ship dock (medium) |
Workdays, 413t Concrete, 100t |
2933 3 | 233 m | 3.0 MWh | 50 kW | - | Access | 1x road access | |
L/U | 2 |
For citizens
Name | Cost | Passenger capacity | Stations for ships | Max ship length | Energy | Wattage | Storage | Structure | Notes | |
---|---|---|---|---|---|---|---|---|---|---|
Passenger harbor (small) |
Workdays, 72t Concrete, 9.0t |
414 1000 | 2 | 64 m | 3.0 MWh | 50 kW | Fuel |
40t Access | 1x road Acces 2x footpath 1x Pipe connection (Export) |
|
L/U | 2 | |||||||||
Passenger harbor (medium) |
Workdays, 153t Concrete, 34t |
698 1000 | 4 | 121 m | 3.0 MWh | 50 kW | Fuel |
60t Access | 1x road Acces 2x footpath 1x Pipe connection (Export) |
|
L/U | 2 |
For cargo
Name | Cost | Stations for ships | Max length of ship | Energy | Wattage | Storage | Structure | Notes | |
---|---|---|---|---|---|---|---|---|---|
Cargo harbor (small) |
Workdays, 267t Concrete, Gravel, 45t Asphalt, |
2137 2 | 156 m | 60 MWh | 1011 kW | Fuel |
40t Access | 1x road access 2x factory connection 1x pipe connection (Export) |
|
L/U | 3 | ||||||||
Cargo harbor (medium) |
Workdays, 791t Concrete, Gravel, 152t Asphalt, |
6135 3 | 236 m | 82 MWh | 1375 kW | Fuel |
100t Access | 1x road access 4x factory connection 2x pipe connection (Export) |
|
L/U | 4 | ||||||||
Pumping harbor |
Workdays, 456t Concrete, Gravel, 76t Asphalt, |
3547 2 | 242 m | 95 MWh | 1.6 MW | Fuel |
40t Access | 1x road access 2x pipe connection (Import) 2x pipe connection (Export) |
|
L/U | 3 | ||||||||
Harbor for aggregate loading |
Workdays, 456t Concrete, Gravel, 76t Asphalt, |
4278 2 | 242 m | 208 MWh | 3.48 MW | Fuel |
100t Access | 1x road access 3x aggregate connection (Export) 2x pipe connection (Export) |
|
L/U | 3 | ||||||||
Harbor for aggregate unloading |
Workdays, 456t Concrete, Gravel, 76t Asphalt, |
3896 2 | 242 m | 88 MWh | 1473 kW | Fuel |
100t Access | 1x road access 2x aggregate connection (Import) 2x pipe connection (Export) |
|
L/U | 3 | ||||||||
Harbor for containers and vehicles |
Workdays, 1131t Concrete, Gravel, 114t Asphalt, |
9983 2 | 77 m | 162 MWh | 2.71 MW | Fuel |
100t Access | 1x road access 2x rail access 2x factory connection 2x pipe connection (Export) |
1x Parking spot for vehicles |
L/U | 3 |