Ships: Difference between revisions
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== Posture controls == | == Posture controls == | ||
[[File:Posture controls.png|thumb|400px|The posture controls]] | [[File:Posture controls.png|thumb|400px|The posture controls]] | ||
Posture controls determine how a ship will operate and maneuver and which sensor and defensive systems are enabled. | Posture controls determine how a ship will operate and maneuver and which sensor and defensive systems are enabled. | ||
{| class="wikitable" | {| class="wikitable" | ||
! Display | ! Display !! Full name !! Settings | ||
! Full name | |||
! Settings | |||
|- | |- | ||
| '''THRTL''' | | '''THRTL''' | ||
Line 145: | Line 84: | ||
|} | |} | ||
== | == Integrity rating == | ||
A ship's integrity directly affects how said its components are from damage. Lots of empty space means less structural members to absorb damage and protect components. A ship with the majority of its component slots filled will have full protection of the hull's Damage Reduction value, while a mostly empty hull will not. | |||
== Ship hulls == | == Ship hulls == | ||
Ship hulls determine a ship's base stats as well as how many components it can have | Ship hulls determine a ship's base stats as well as how many components it can have. | ||
=== Shelter Alliance hulls === | === Shelter Alliance hulls === | ||
Shelter Alliance ships scale linearly. | Shelter Alliance ships scale linearly. Larger ships are more resilient and carry more components but are slower and more expensive. | ||
{| class="wikitable" style="text-align: center; | {| class="wikitable" style="text-align: center; | ||
! Name | ! Name | ||
Line 169: | Line 105: | ||
! Point Cost | ! Point Cost | ||
|- | |- | ||
| Sprinter Corvette Class || 3000 || 8 || 0 || 40 || 60 || 1000 || 2890 || 4 Mounts<br>4 | | '''Sprinter Corvette Class'''<br>[[File:Sprinter Screenshot.png|160px]] || 3000 || 8 || 0 || 40 || 60 || 1000 || 2890 || 4 Mounts<br>4 Compartments<br>4 Modules || -20% Flak Damage Probability || 100 | ||
|- | |- | ||
| Raines Frigate Class || 5000 || 15 || 5 || 50 || 60 || 3000 || 3783 || 4 Mounts<br>5 | | '''Raines Frigate Class'''<br>[[File:Raines Screenshot.png|160px]] || 5000 || 15 || 5 || 50 || 60 || 3000 || 3783 || 4 Mounts<br>5 Compartments<br>5 Modules || -15% Flak Damage Probability<br>+1 Missile Programming Channels || 125 | ||
|- | |- | ||
| Keystone Destroyer Class || 8000 || 22 || 10 || 50 || 45 || 4000 || 6281 || 7 Mounts<br>7 | | '''Keystone Destroyer Class'''<br>[[File:Keystone Screenshot.png|160px]] || 8000 || 22 || 10 || 50 || 45 || 4000 || 6281 || 7 Mounts<br>7 Compartments<br>7 Modules || +1 Missile Programming Channels<br>-75% Overheat Damage Chance (Beam)<br>+25% Powerplant Efficiency || 200 | ||
|- | |- | ||
| | | '''Vauxhall Light Cruiser Class'''<br>[[File:Vauxhall Screenshot.png|160px]] || 10000 || 30 || 20 || 75 || 25 || 5500 || 11727 || 10 Mounts<br>9 Compartments<br>9 Modules || +2 Missile Programming Channels || 350 | ||
|- | |- | ||
| Axford Heavy Cruiser Class || 13000 || 40 || 40 || 90 || 25 || 6500 || 14332 || 11 Mounts<br>11 | | '''Axford Heavy Cruiser Class'''<br>[[File:Axford Screenshot.png|160px]] || 13000 || 40 || 40 || 90 || 25 || 6500 || 14332 || 11 Mounts<br>11 Compartments<br>12 Modules || +2 Missile Programming Channels || 600 | ||
|- | |- | ||
| Solomon Battleship Class || 21000 || 52 || 40 || 150 || 30 || 8000 || 27876 || 14 Mounts<br>16 | | '''Solomon Battleship Class'''<br>[[File:Solomon Screenshot.png|160px]] || 21000 || 52 || 40 || 150 || 30 || 8000 || 27876 || 14 Mounts<br>16 Compartments<br>15 Modules || || 1000 | ||
|} | |} | ||
Line 193: | Line 129: | ||
! Structural Integrity | ! Structural Integrity | ||
! Radar Signature (m2) | ! Radar Signature (m2) | ||
! Slots | |||
! Modifiers | ! Modifiers | ||
! Point Cost | ! Point Cost | ||
|- | |- | ||
| Shuttle Clipper Class || 1500 || 5 || 0 || 55 || 60 || 1000 || 2890 || -20% Flak Damage Probability || 50 | | '''Shuttle Clipper Class'''<br>[[File:Shuttle Screenshot.png|170px]] || 1500 || 5 || 0 || 55 || 60 || 1000 || 2890 || 3 Mounts<br>3 Compartments<br>4 Modules || -20% Flak Damage Probability || 50 | ||
|- | |- | ||
| Tugboat Clipper Class || 3500 || 5 || 0 || 40 || 60 || 1000 || 4685 || -20% Recycle Time || 75 | | '''Tugboat Clipper Class'''<br>[[File:Tugboat Screenshot.png|170px]] || 3500 || 5 || 0 || 40 || 60 || 1000 || 4685 || 5 Mounts<br>5 Compartments<br>4 Modules || -20% Recycle Time || 75 | ||
|- | |- | ||
| Cargo Feeder Monitor Class || 5000 || 40 || 20 || 40 || 60 || 1000 || 9869 || || 175 | | '''Cargo Feeder Monitor Class'''<br>[[File:Cargo Feeder Screenshot.png|170px]] || 5000 || 40 || 20 || 40 || 60 || 1000 || 9869 || 5 Mounts<br>6 Compartments<br>5 Modules || || 175 | ||
|- | |- | ||
| Ocello Command Cruiser Class || 12000 || 30 || 40 || 80 || 25 || 6500 || 15745 || +2 Missile Programming Channels || 575 | | '''Ocello Command Cruiser Class'''<br>[[File:Ocello Screenshot.png|170px]] || 12000 || 30 || 40 || 80 || 25 || 6500 || 15745 || 11 Mounts<br>9 Compartments<br>10 Modules || +2 Missile Programming Channels || 575 | ||
|- | |- | ||
| Bulk Freighter Line Ship Class || 15000 || 20 || 35 || 100 || 75 || 3000 || 15745 || +20% Team Move Speed || 350 | | '''Bulk Freighter Line Ship Class'''<br>[[File:Bulk Freighter Screenshot.png|170px]] || 15000 || 20 || 35 || 100 || 75 || 3000 || 15745 || 15 Mounts<br>9 Compartments<br>8 Modules || +20% Team Move Speed || 350 | ||
|- | |- | ||
| Container Liner Line Ship Class || 15000 || 20 || 20 || 100 || 75 || 3000 || 15745 || +2 Missile Programming Channels || 1000 | | '''Container Liner Line Ship Class'''<br>[[File:Container Liner Screenshot.png|170px]] || 15000 || 20 || 20 || 100 || 75 || 3000 || 15745 || 11 Mounts<br>9 Compartments<br>6 Modules || +2 Missile Programming Channels || 1000 | ||
|} | |} |
Latest revision as of 18:09, 29 June 2023
Posture controls
Posture controls determine how a ship will operate and maneuver and which sensor and defensive systems are enabled.
Display | Full name | Settings |
---|---|---|
THRTL | Throttle Control |
|
MNVR | Maneuvering Posture |
|
FORM | Formation Positioning |
|
BSHRT | Battle-Short |
|
RADAR | Radar Emissions Control |
|
COMM | Communications Emissions Control |
|
ESUPT | Electronic Support Modules |
|
WCON | Weapons Control |
|
PDTRT | Point Defenses - Turrets |
|
PDSML | Point Defenses - Missiles |
|
DECOY | Point Defenses - Decoys |
|
PDZNE | Point Defense Zone |
|
Integrity rating
A ship's integrity directly affects how said its components are from damage. Lots of empty space means less structural members to absorb damage and protect components. A ship with the majority of its component slots filled will have full protection of the hull's Damage Reduction value, while a mostly empty hull will not.
Ship hulls
Ship hulls determine a ship's base stats as well as how many components it can have.
Shelter Alliance hulls
Shelter Alliance ships scale linearly. Larger ships are more resilient and carry more components but are slower and more expensive.
Outlying Systems Protectorate hulls
Outlying Systems Protectorate are more specialized, with each ship hull being made for different roles.