Weapons: Difference between revisions
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== Point Defense == | |||
Point defense in [[Falling Frontier]] consists of CIWS and flak turrets mounted to the [[Ships|ship]]. Point defense is used to defend a ship from incoming missile, parasite craft or large-projectile fire. Flak cannons target incoming fighters and small craft while CIWS target missiles. These weapons take CL1 or CL2 slots. | |||
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== Mines == | == Mines == | ||
Mines can be deployed from ships if they have the correct module. Once placed mines stay in their current position until an enemy ship gets close. When the enemy ship is close enough they can travel towards the ship and explode. <br /> | Mines can be deployed from ships if they have the correct module. Once placed mines stay in their current position until an enemy ship gets close. When the enemy ship is close enough they can travel towards the ship and explode. <br /> | ||
* DPS | |||
* RPM | |||
* Range | |||
* Storage | |||
* Build Costs | |||
[[File:Multi_missile.png|thumb|Multi-missile|alt=|280x280px]] | [[File:Multi_missile.png|thumb|Multi-missile|alt=|280x280px]] |
Revision as of 16:37, 27 October 2023
Important: Information is subject to change during development
Weapons of Falling Frontier
Weapons in Falling Frontier are projectile-based; there are no energy weapons whatsoever. Weapons impact the total weight of a ship, which in turn could impact other aspects of operating a ship, such as jump range. All weapons require ammunition and must be resupplied if ammunition is depleted. Weapons can be added to a ship via the ship customization tab, adding variety and special niche ships to the players arsenal.
Weapon Sizes
Weapon mount sizes in Falling Frontier are fixed and can only support a limited number of weapons. All Military ships have a number of hard points of a certain Class. Weapon sizes that fit in that slot will be at maximum that class size, or one size below. For example, if a weapon mount is a size 3, it can only support size 3 and size 2 weapons. Weapon sizes are indicated by the "CL" number per weapon.
- CL1
- CL2
- CL3
- CL4
Weapon Types
Due to ongoing balancing weapon values have not been finalized.
Pulse Cannon
- DPS
- RPM
- Range
- Storage
- Build Costs
Railgun
- DPS
- RPM
- Range
- Storage
- Build Costs
Missile
- DPS
- RPM
- Range
- Storage
- Build Costs
Multi-missile
- DPS
- RPM
- Range
- Storage
- Build Costs
Vertical Launch System (VLS)
- DPS
- RPM
- Range
- Storage
- Build Costs
Point Defense
Point defense in Falling Frontier consists of CIWS and flak turrets mounted to the ship. Point defense is used to defend a ship from incoming missile, parasite craft or large-projectile fire. Flak cannons target incoming fighters and small craft while CIWS target missiles. These weapons take CL1 or CL2 slots.
Close In Weapon System (CIWS)
- DPS
- RPM
- Range
- Storage
- Build Costs
Flak
- DPS
- RPM
- Range
- Storage
- Build Costs
Mines
Mines can be deployed from ships if they have the correct module. Once placed mines stay in their current position until an enemy ship gets close. When the enemy ship is close enough they can travel towards the ship and explode.
- DPS
- RPM
- Range
- Storage
- Build Costs