Intelligence & Espionage: Difference between revisions
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''''' | '''''All information is subject to change along development'''''[[File:Sensor_Station.png|thumb|280x280px|Sensor Station|alt=]] | ||
== Intelligence == | == Intelligence == | ||
Intelligence can be gathered in multiple ways such as: | Intelligence can be gathered in multiple ways such as: | ||
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== Sensor station == | == Sensor station == | ||
[[File: | [[File:Sensor_Station_cone_of_view.png|left|thumb|Sensor Station Line of Sight|alt=|280x280px]] | ||
The Sensor station has 2 modes: active and passive. Passive mode detects jump signatures in and out of the station's line of sight. It also detects active pings from objects in active mode. Active mode returns all objects within it's line of sight at the risk of giving it's own position away, along with any other assets controlled by the player close by. | The Sensor station has 2 modes: active and passive. Passive mode detects jump signatures in and out of the station's line of sight. It also detects active pings from objects in active mode. Active mode returns all objects within it's line of sight at the risk of giving it's own position away, along with any other assets controlled by the player close by. | ||
The sensor range can be adjusted from a short 360 degree line of sight to a long range focused cone. The line of sight of sensor stations can be blocked by celestial bodies. Sensor stations need to be adjusted to a position if the line of sight is changed. The change in position takes time and shuts down the sensor stations functions depriving the player of information while it orientates itself to the new position. | The sensor range can be adjusted from a short 360 degree line of sight to a long range focused cone. The line of sight of sensor stations can be blocked by celestial bodies. Sensor stations need to be adjusted to a position if the line of sight is changed. The change in position takes time and shuts down the sensor stations functions depriving the player of information while it orientates itself to the new position. | ||
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== Interrogation == | == Interrogation == | ||
Captured enemy [[Crew and Admirals|crew]] can provide players with vital information about enemy activities. Higher ranking crew or crew with higher renown give better and more reliable information. However crew with higher renown are more difficult to extract information while crew with low renown may provide information easily but at the cost of maybe being inaccurate. Information can be about individual units, stations, up to the location of enemy bases and colonized celestial bodies. Information will be tied to the colony the captured crew member belonged to. [[Crew and Admirals|Admirals]], when interrogated, can provide information about other colonies. Captains when interrogated can provide information on location of installations or ships in the local sector. Navigators can reveal where the ship has been or common patrol routes. The engineer can reveal general technological levels and logistical operations in the sector. Gunnery sergeants can reveal common ship weapons configurations and defensive locations in the local sector. | Captured enemy [[Crew and Admirals|crew]] can provide players with vital information about enemy activities. Higher ranking crew or crew with higher renown give better and more reliable information. However crew with higher renown are more difficult to extract information while crew with low renown may provide information easily but at the cost of maybe being inaccurate. Information can be about individual units, stations, up to the location of enemy bases and colonized celestial bodies. Information will be tied to the colony the captured crew member belonged to. [[Crew and Admirals|Admirals]], when interrogated, can provide information about other colonies. Captains when interrogated can provide information on location of installations or ships in the local sector. Navigators can reveal where the ship has been or common patrol routes. The engineer can reveal general technological levels and logistical operations in the sector. Gunnery sergeants can reveal common ship weapons configurations and defensive locations in the local sector. |
Latest revision as of 11:48, 29 October 2023
All information is subject to change along development
Intelligence
Intelligence can be gathered in multiple ways such as:
- scout ships
- probes
- sensor station
- captured crew
There will not be an espionage factor in-game (no spies or sabotage).
Sensor station
The Sensor station has 2 modes: active and passive. Passive mode detects jump signatures in and out of the station's line of sight. It also detects active pings from objects in active mode. Active mode returns all objects within it's line of sight at the risk of giving it's own position away, along with any other assets controlled by the player close by.
The sensor range can be adjusted from a short 360 degree line of sight to a long range focused cone. The line of sight of sensor stations can be blocked by celestial bodies. Sensor stations need to be adjusted to a position if the line of sight is changed. The change in position takes time and shuts down the sensor stations functions depriving the player of information while it orientates itself to the new position.
Interrogation
Captured enemy crew can provide players with vital information about enemy activities. Higher ranking crew or crew with higher renown give better and more reliable information. However crew with higher renown are more difficult to extract information while crew with low renown may provide information easily but at the cost of maybe being inaccurate. Information can be about individual units, stations, up to the location of enemy bases and colonized celestial bodies. Information will be tied to the colony the captured crew member belonged to. Admirals, when interrogated, can provide information about other colonies. Captains when interrogated can provide information on location of installations or ships in the local sector. Navigators can reveal where the ship has been or common patrol routes. The engineer can reveal general technological levels and logistical operations in the sector. Gunnery sergeants can reveal common ship weapons configurations and defensive locations in the local sector.