Ship Components: Difference between revisions

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== External components ==
== External components ==
[[File:Belus_designer.png|thumb|280x280px|Ship designer]]
[[File:Ship designer.png|thumb|280x280px|Ship designer]]
External components are comprised of weapons. Currently known and incorporated weapons are [[Weapons|pulse cannon, cannon, multi missile and missiles]], point defense weapons, VLS, flak cannons and mines. External components have size limits marked as CL1-CL4.
External components are comprised of weapons. Currently known and incorporated weapons are [[Weapons|railgun, pulse cannon, cannon, missiles]], point defense weapons, VLS, flak cannons and mines. External components have size limits marked as CL1-CL4.


== Internal components ==
== Internal components ==
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Enhanced jump drive has longer jump capacity. Reinforced jump drive is equipped with an external housing providing more protection.  
Enhanced jump drive has longer jump capacity. Reinforced jump drive is equipped with an external housing providing more protection.  


=== Hangers ===
=== Hangars ===
Hangers have multiple uses depending on which specialization is chosen. The specializations can improve the following factors:
Hangars have multiple uses depending on which specialization is chosen. The specializations can improve the following factors:


* Improve performance of offloading and loading [[resources]].
* Improve performance of offloading and loading [[resources]].
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=== Asteroid attachment module ===
=== Asteroid attachment module ===
A module that lets the ship attach to an [[Celestial bodies and objects|asteroid]]. While attached the ship is in a powered down state. If the ship needs to detach it must be powered up which during that time it would be vulnerable to attack.
A module that lets the ship attach to an [[Celestial bodies and objects|asteroid]]. While attached the ship is in a powered down state. If the ship needs to detach it must be powered up during which it would be vulnerable to attack.


=== Boarding Module ===
=== Boarding Module ===

Latest revision as of 13:08, 21 March 2024

Important: Information is subject to change during development

External components

Ship designer

External components are comprised of weapons. Currently known and incorporated weapons are railgun, pulse cannon, cannon, missiles, point defense weapons, VLS, flak cannons and mines. External components have size limits marked as CL1-CL4.

Internal components

Internal components enhance the ship and allows for further customization. Adding ship components adds to the weight of the ship which will affect its jump range.

Crew quarters

Necessary for basic living and amenities for the crew.

Bridges

Each ship will have a Bridge module. There are three types of known bridge modules:

Bridge
Type Credits Ore Fuel
Standard 300 50 80
Reinforced 500 90 120
Medical 700 200 180

A reinforced bridge providing additional protection to the command crew. A medical bridge is equipped with a medical bay capable of healing minor wounds at a faster rate.

Jump drive

This internal module enhances the ships jump drive. It can be further upgraded to better range and lower fuel consumption. There are three types of known jump drive modules:

Type Credits Ore Fuel
Standard 200 100 50
Reinforced 300 200 100
Enhanced 600 400 200

Enhanced jump drive has longer jump capacity. Reinforced jump drive is equipped with an external housing providing more protection.

Hangars

Hangars have multiple uses depending on which specialization is chosen. The specializations can improve the following factors:

  • Improve performance of offloading and loading resources.
  • Improve search and rescue operations.
  • Provide fighters for close combat aid.
  • Small support ships that may repair both parent ship and other ships in a certain radius.

Extra escape pods

TBD

Asteroid attachment module

A module that lets the ship attach to an asteroid. While attached the ship is in a powered down state. If the ship needs to detach it must be powered up during which it would be vulnerable to attack.

Boarding Module

A module that houses a complement of marines specifically tasked with taking over stations.

Support modules

There are a number of planned support modules that enhance the ship and other aspects.