Colony

From Empires of the Undergrowth Official Wiki
Revision as of 07:55, 22 June 2024 by AntBZK (talk | contribs)

This page shows the mechanics of colonies.


Mechanics

You can play as 9 different colonies in the entire game: gene-thief ants, black ants, wood ants, leafcutter ants, fire ats, Matabele ants, little black ants, big-headed ants and termites.

You can only control a single colony in any levels or custom games.

Non-player colonies are controlled by the game. They can use the same mechanics as you can. Each colony must be assigned to a number, a color and an underground area.

Actual players are more decisive and responsive so non-player colonies always need headstart and cheat to stay threatening.

Non-player colonies and other enemies are always hostile to eachother.

The respective colony is defeated when its queen is dead. Tiles are deleted every 0.5 second and return 66% of the cost. Refunds are modified to reward the victors.


Level

Non-player colonies in levels are designed to mimic their real-life counterparts. Nanitic workers are always kept inside to do nest jobs.

Non-player colonies attack any enemies on the way when they are gathering food. They can disable attacking and retreat inside after they have taken enough casualties.

Non-player colonies can control up to 2 gathering groups and 2 attacking groups.

  • Polymorphic species: Gathering groups consist of both workers and small soldiers. Attacking groups only consist of large soldiers. They are kept around the queen and are only deployed to protect gathering groups or to invade enemy nests.
  • Non-popymorphic species: Gathering groups consist of both workers and soldiers. Attacking groups only consist of soldiers. They are only split from other gathering groups to invade enemy nests.



Appearances

You can encounter non-player colonies in:


Custom agme mode

Setting


Behaviors


Nest design


Trivia

(none)