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From Empires of the Undergrowth Official Wiki
  • This page shows mechanics about objectives, difficulty options and achievements in story mode and arc [[Category:Mechanics]]
    5 KB (828 words) - 09:46, 15 September 2024
  • This page shows the basic game mechanics. These mechanics may be applied differently in specific missions to provide more variety in The same mechanics are applied to leaves and lignocellulose when you play as [[Leafcutter Ant|
    9 KB (1,480 words) - 01:27, 28 September 2024
  • ...evelopers would have to dedicate their time to complete the brood-stealing mechanics. Slave-maker ant stealers are available only in '''Subjugation''' and only
    2 KB (278 words) - 00:59, 20 July 2024
  • You can prevent your ants from [[Basic Mechanics|gathering resources, attacking enemies]] or [[Enemy Mounting|mounting enemi [[Category:Mechanics]]
    6 KB (920 words) - 08:53, 22 June 2024
  • This page shows the mechanics of damaging effects.
    3 KB (412 words) - 07:24, 19 June 2024
  • ...his in the game because black ants are meant to get you used to basic game mechanics.
    4 KB (444 words) - 07:16, 27 July 2024
  • The enemy colony has access to the same units and uses the same mechanics as your colony.
    3 KB (524 words) - 07:16, 14 September 2024
  • The enemy colony has access to the same units and uses the same mechanics as your colony.
    4 KB (605 words) - 07:16, 14 September 2024
  • The enemy colony has access to the same units and uses the same mechanics as your colony.
    4 KB (583 words) - 12:35, 11 July 2024
  • ...Undergrowth''' is not a simulation. Quite simply this is a choice of game mechanics. Our primary inspiration for this game is '''Dungeon Keeper'''. It has a '' ...d brood chambers. This feels inelegant. We've been thinking about the game mechanics since 2014 and haven't come up with a way for building dirt tiles that we l
    9 KB (1,508 words) - 11:06, 25 June 2024
  • [[Category:Mechanics]]
    6 KB (932 words) - 12:23, 22 June 2024
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