Custom Game Enemy Option

From Empires of the Undergrowth Official Wiki
Revision as of 11:03, 10 August 2024 by AntBZK (talk | contribs)

This page shows the enemy options in custom games.


Environment

Surface enemies can be set to be appropriate to the environment.

Enemies
Woodland
Beach
Rainforest
Swamp
Savannah


Circadian rhythm

Surface enemies are mostly cathemeral. Diurnal enemies and nocturnal enemies can be set to follow circadian rhythm. Existing enemies will leave and approriate enemies will appear through spawners when daylight changes.

Enemies
Diurnal Nocturnal
  • Northen dune tiger beetles
  • Beach tiger beetles
  • Jumping spiders
  • Leaf-mimic praying mantises
  • Checkered beetles
  • Magnolia green jumpers
  • Six-spotted tiger beetles
  • Red velvet ants
  • African tiger beetles
  • Giant African mantises
  • Hermit crabs
  • Sand bear wolf spiders
  • Beach wolf spiders
  • Velvet worms
  • Whip spiders
  • Dwarf salamanders
  • Eastern newts
  • Pine woods tree frogs
  • Narrow-mouthed toads
  • Alligator back scorpions
  • Sun spiders
  • African giant centipedes
  • Emperor scorpions


Underground caverns

If cavern randomization is disabled, underground enemies are generated based on the default map designs. You can only encounter large beach tiger beetles, woodworms and woodlice underground in this setting.

If cavern randomization is enabled, underground enemies are generated based on your choices. Only specific enemies are available.

Underground enemies
  • Devil's coach horse beetles
  • Tiny and small hermit crabs
  • Tiny sand bear wolf spiders
  • Green rove beetles
  • Blue rove beetles
  • Harvestmen
  • Tiny whip spiders
  • Velvet worms
  • Larval and adult checkered beetles
  • Bombardier beetles
  • False bombardier beetles
  • Narrow-mouthed toads


Trivia

  • You can only encounter level 1 roaming trap-jaw ants in custom games.


References