Custom Game Enemy Option: Difference between revisions
From Empires of the Undergrowth Official Wiki
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*[[Red Velvet Ant|Red velvet ants]] | *[[Red Velvet Ant|Red velvet ants]] | ||
*[[Wasp Mantidfly|Wasp mantidflies]] | *[[Wasp Mantidfly|Wasp mantidflies]] | ||
*[Green Lynx Spider|Green lynx spiders]] | *[[Green Lynx Spider|Green lynx spiders]] | ||
*[[Dwarf Salamander|Dwarf salamanders]] | *[[Dwarf Salamander|Dwarf salamanders]] | ||
*[[Eastern Newt|Eastern newts]] | *[[Eastern Newt|Eastern newts]] |
Revision as of 11:03, 10 August 2024
This page shows the enemy options in custom games.
Environment
Surface enemies can be set to be appropriate to the environment.
Enemies | |
Woodland | |
Beach |
|
Rainforest | |
Swamp | |
Savannah |
Circadian rhythm
Surface enemies are mostly cathemeral. Diurnal enemies and nocturnal enemies can be set to follow circadian rhythm. Existing enemies will leave and approriate enemies will appear through spawners when daylight changes.
Enemies | |
Diurnal | Nocturnal |
|
|
Underground caverns
If cavern randomization is disabled, underground enemies are generated based on the default map designs. You can only encounter large beach tiger beetles, woodworms and woodlice underground in this setting.
If cavern randomization is enabled, underground enemies are generated based on your choices. Only specific enemies are available.
Underground enemies |
|
Trivia
- You can only encounter level 1 roaming trap-jaw ants in custom games.
References