Colony: Difference between revisions

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(Created page with "This page shows the mechanics of colonies. <br/> =='''Mechanics'''== You can play as 9 different colonies in the entire game: gene-thief ants, black ants, wood ants, leafcutter ants, fire ats, Matabele ants, little black ants, big-headed ants and termites. You can only control a single colony in any levels or Custom Game M...")
 
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You can play as 9 different colonies in the entire game: [[Gene-thief Ant|gene-thief ants]], [[Black Ant|black ants]], [[Wood Ant|wood ants]], [[Leafcutter Ant|leafcutter ants]], [[Fire Ant|fire ats]], [[Matabele Ant|Matabele ants]], [[Little Black Ant|little black ants]], [[Big-headed Ant|big-headed ants]] and [[Termite|termites]].
You can play as 9 different colonies in the entire game: [[Gene-thief Ant|gene-thief ants]], [[Black Ant|black ants]], [[Wood Ant|wood ants]], [[Leafcutter Ant|leafcutter ants]], [[Fire Ant|fire ats]], [[Matabele Ant|Matabele ants]], [[Little Black Ant|little black ants]], [[Big-headed Ant|big-headed ants]] and [[Termite|termites]].


You can only control a single colony in any levels or [[Custom Game Mode Colony|custom games]].  
You can only control a single colony in any levels or [[Custom Game Mode|custom games]].  


Non-player colonies are controlled by the game. They can use the same [[Basic Mechanics|mechanics]] as you can. Each colony must be assigned to a number, a color and an underground area.
Non-player colonies are controlled by the game. They can use the same [[Basic Mechanics|mechanics]] as you can. Each colony must be assigned to a number, a color and an underground area.
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Non-player colonies and other enemies are always hostile to eachother.
Non-player colonies and other enemies are always hostile to eachother.


The respective colony is defeated when its queen is dead. Tiles are deleted every 0.5 second and return 66% of the cost.
The respective colony is defeated when its queen is dead. Tiles are deleted every 0.5 second and return 66% of the cost. Refunds are modified to reward the victors.


<br/>
<br/>
=='''Level'''==
Non-player colonies in levels are designed to mimic their real-life counterparts. Nanitic workers are always kept inside to do nest jobs.
Non-player colonies attack any enemies on the way when they are gathering food. They can disable attacking and retreat inside after they have taken enough casualties.
Non-player colonies can control up to 2 gathering groups and 2 attacking groups.
*'''Polymorphic species:''' Gathering groups consist of both workers and small soldiers. Attacking groups only consist of large soldiers. They are kept around the queen and are only deployed to protect gathering groups or to invade enemy nests.
*'''Non-popymorphic species:''' Gathering groups consist of both workers and soldiers. Attacking groups only consist of soldiers. They are only split from other gathering groups to invade enemy nests.
<br/>
==='''Appearances'''===
You can encounter non-player colonies in:
*'''[[Queen of the Hill]]'''
*'''[[Possibly the Final Experiment]]'''
*'''[[The Harvest]]'''
*'''[[Cold Blood]]'''
*'''[[A Bridge Too Far]]'''
*'''[[Triage]]'''
*'''[[Drive Them Back]]'''
*'''[[Last Mound Standing]]'''
*'''[[Babysitting]]'''
*'''[[The Other Foot]]'''
*'''[[Hibernation]]'''
*'''[[Adventure]]'''
*'''[[Tug of War]]'''
*'''[[Tug of War 2]]'''
*'''[[Tug of War 3]]'''
<br/>
=='''Custom agme mode'''==
==='''Setting'''===
<br/>
==='''Behaviors'''===
<br/>
==='''Nest design'''===
<br/>
=='''Trivia'''==
''(none)''
<br/>
[[Category:Mechanics]]
[[Category:Custom Games]]

Revision as of 07:55, 22 June 2024

This page shows the mechanics of colonies.


Mechanics

You can play as 9 different colonies in the entire game: gene-thief ants, black ants, wood ants, leafcutter ants, fire ats, Matabele ants, little black ants, big-headed ants and termites.

You can only control a single colony in any levels or custom games.

Non-player colonies are controlled by the game. They can use the same mechanics as you can. Each colony must be assigned to a number, a color and an underground area.

Actual players are more decisive and responsive so non-player colonies always need headstart and cheat to stay threatening.

Non-player colonies and other enemies are always hostile to eachother.

The respective colony is defeated when its queen is dead. Tiles are deleted every 0.5 second and return 66% of the cost. Refunds are modified to reward the victors.


Level

Non-player colonies in levels are designed to mimic their real-life counterparts. Nanitic workers are always kept inside to do nest jobs.

Non-player colonies attack any enemies on the way when they are gathering food. They can disable attacking and retreat inside after they have taken enough casualties.

Non-player colonies can control up to 2 gathering groups and 2 attacking groups.

  • Polymorphic species: Gathering groups consist of both workers and small soldiers. Attacking groups only consist of large soldiers. They are kept around the queen and are only deployed to protect gathering groups or to invade enemy nests.
  • Non-popymorphic species: Gathering groups consist of both workers and soldiers. Attacking groups only consist of soldiers. They are only split from other gathering groups to invade enemy nests.



Appearances

You can encounter non-player colonies in:


Custom agme mode

Setting


Behaviors


Nest design


Trivia

(none)