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Purpose | Farming |
Category | Food Production |
Recipes |
|
Movable | Yes |
Size | 2 × 2 |
Range | 3 |
Storage | 20 |
Workplaces | 2 |
Build Time | 20 |
Build Cost | |
ID | 'SmallFarm' |
Overview
The Small Farm is a farm building that has to be placed next Farm Fields. It can grow Grain and Vegetables using adjacent Farm Fields. It has 2 worker slots and provides Farming profeciency to any Humans assigned to it, granting a +10% of double yields upon planting.
Seasonal Work
As a farm building, the Small Farm requires different tasks to be done each Season, these are:
- Drizzle: Planting takes place, any double yield bonus happens now.
- Clearance: Harvesting takes place.
- Storm: Plowing takes place, +10% Double Yield chances are added.
Production Chain
Recipes in the Small Farm
2 recipes in the Small Farm.
Building | Efficiency | Ingredient | Product |
|
★ 01:00 |
— | 3
|
|
★★ 01:00 |
— | 6
|
Perks and Cornerstones
2 Perks mentioning 'Small Farm'.
Perk | Rarity | Description | Source(s) |
Farming Tools |
Epic |
+50% to amount of goods produced in the Small Farm. |
|
Old Ghran's Technique |
Rare |
+25% to amount of goods produced in the Small Farm. |
|
1 perks named Grain Bags.
Perk | Rarity | Description | Source(s) | Price |
Grain Bags |
Epic |
"Specialized grain farming techniques. <sprite name="[food raw] grain"> Grain production increases by +1 every 25 times it's produced." |
- as a Cornerstone
- purchased from a Trader
| 28 |
1 perks named Moldy Grain Seeds.
Perk | Rarity | Description | Source(s) |
Moldy Grain Seeds |
Epic |
"A new type of grain. Gain 3 <sprite name="[food raw] mushrooms"> Mushrooms for every 10 <sprite name="[food raw] grain"> Grain produced." |
|
2 perks named Mold Supply.
Perk | Rarity | Description | Source(s) | Price |
Mold Supply |
Rare |
"+1 to <sprite name="[food raw] grain"> Grain production. Gain additional <sprite name="[food raw] grain"> Grain every yield (from gathering, farming, or production)." |
- from Order rewards
- purchased from a Trader
| 22.5 |
Mold Supply |
Epic |
"+2 to <sprite name="[food raw] grain"> Grain production. Gain additional <sprite name="[food raw] grain"> Grain every yield (from gathering, farming, or production)." |
- from Glade Event rewards
- purchased from a Trader
| 25 |
2 perks named Giant Vegetables.
Perk | Rarity | Description | Source(s) | Price |
Giant Vegetables |
Epic |
"+2 to <sprite name="[food raw] vegetables"> Vegetables production. Gain additional <sprite name="[food raw] vegetables"> Vegetables every yield (from gathering, farming, or production)." |
- as a Cornerstone
- from Glade Event rewards
- purchased from a Trader
| 26 |
Giant Vegetables |
Rare |
"+1 to <sprite name="[food raw] vegetables"> Vegetables production. Gain additional <sprite name="[food raw] vegetables"> Vegetables every yield (from gathering, farming, or production)." |
- from Order rewards
- purchased from a Trader
| 22 |
1 perks named Pocket Knives.
Perk | Rarity | Description | Source(s) | Price |
Pocket Knives |
Rare |
"Handy tools for cutting stems and leaves. Gain 4 <sprite name="[mat raw] plant fibre"> Plant Fiber for every 12 <sprite name="[food raw] vegetables"> Vegetables produced." |
| 22 |
Strategies