Meat

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Revision as of 22:20, 5 February 2024 by Aeredor (talk | contribs) (Updated to 1.1.1)

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Meat

"Common food source. Obtained by: Trappers' Camp, Ranch, Small Trappers' Camp."

Icon Resource Meat.png
PurposeRaw Food and ingredient in Complex Food
CategoryFood Food
EatableYes
BurnableNo
Burn time0
Sell value0.19 Amber
Buy price0.38 Amber
ID'[Food Raw] Meat'

Overview

Production Chain

Recipes for Meat

3 recipes for Meat.
BuildingEfficiencyIngredientProduct

01:24
8
8
8
5
10
Meat Meat

00:25
1
Meat Meat
★★
00:17
1
Meat Meat


Recipes with Meat as an Ingredient

15 recipes using Meat.
BuildingEfficiencyIngredient #1Ingredient #2Product
0 Stars
02:06
8
8
5
2
Oil Oil
1
1
10

02:06
6
6
5
2
Oil Oil
1
1
10

02:06
6
6
5
2
Oil Oil
1
1
10
★★
02:06
5
5
5
2
Oil Oil
1
1
10
★★★
01:45
4
4
5
2
Oil Oil
1
1
10
★★★
01:45
4
4
5
2
Oil Oil
1
1
10
★★
02:06
6
4
4
4
4
4
10
Pie Pie
★★
02:06
6
4
4
4
4
4
10
Pie Pie
★★★
01:45
6
3
3
3
3
3
10
Pie Pie
★★
02:06
4
4
4
3
4
4
4
4
10
★★
02:06
4
4
4
3
4
4
4
4
10
★★★
01:45
3
3
3
2
3
3
3
3
10

01:24
6
4
Oil Oil
4
10

01:24
6
4
Oil Oil
4
10
★★
01:24
5
3
Oil Oil
3
10
★★★
01:03
4
2
Oil Oil
2
10
★★★
01:03
4
2
Oil Oil
2
10
★★
01:24
3
3
3
3
5
Oil Oil
★★★
01:03
2
2
2
2
5
Oil Oil
★★★
01:03
2
2
2
2
5
Oil Oil
★★★
01:03
2
2
2
2
5
Oil Oil
0 Stars
00:56
6
6
6
6
6
3
★★
00:42
4
4
4
4
4
3
★★
00:42
4
4
4
4
4
3


Perks and Cornerstones

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1 perks named Hunter-Gatherers.
PerkRarityDescriptionSource(s)
Hunter-Gatherers Hunter-Gatherers Legendary "All camp production is increased by 100%, but all buildings that use fertile soil have their yields decreased by 50%. Bonus does not affect the Woodcutters' Camp."
  • as a Cornerstone


Strategies