Starting Ability

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Revision as of 13:07, 4 February 2024 by Cron (talk | contribs)

Overview

Starting abilities are extra capabilities unlocked at higher levels of Citadel upgrades. Once unlocked in the Smoldering City you get the bonus the moment a member of that species joins your settlement (or at the start of the run).

Starting Abilities
Species Ability Unlocked in
Lizard Portrait.png
Lizards
Gain 10 Icon Resource SimpleTools.png Tools Monastery of The Vigilant Flame Level 5 ( Icon MetaResource FoodStockpiles.png x 48 )
Beaver Portrait.png
Beavers
Extends avaiable trade offers by 1 in each neighboring town Brass Forge Level 5 ( Icon MetaResource FoodStockpiles.png x 60, Icon MetaResource Machinery.png x 12 )
Human Portrait.png
Humans
Reveals the location of 1 of the nearest patches of fertile soil First Dawn Headquarters Level 6 ( Icon MetaResource FoodStockpiles.png x 60, Icon MetaResource Machinery.png x 12, Icon MetaResource Artifact.png x 12 )
Harpy Portrait.png
Harpies
Gain 50 Icon Resource Coats.png Coats Vanguard Spire Level 7 ( Icon MetaResource FoodStockpiles.png x 72 )
Fox Portrait.png
Foxes
Reveals the location of 1 of the nearest geysers Pioneers' Gate Level 8 ( Icon MetaResource FoodStockpiles.png x 84, Icon MetaResource Machinery.png x 12, Icon MetaResource Artifact.png x 12 )

References

1. Sentinels of the Forest Update