Purpose | Services Needs |
Category | City Buildings |
Recipes |
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Size | 4 × 3 |
Workplaces | 3 |
Build Time | 61 |
Build Cost | |
ID | 'Clan Hall' |
Overview
The Clan Hall is a service building that provides
Brawling and
Religion, when there is at least one worker, and the passive effect Ancient Ways when all worker slots are filled.
This building is a species-specific building, meaning it will only roll as a Blueprint choice if
Lizards are present in your settlement.
Building Effects
![Icon ServiceBuildingBonus AncientWays.png](/wiki/images/mbhh_ats/thumb/c/ca/Icon_ServiceBuildingBonus_AncientWays.png/84px-Icon_ServiceBuildingBonus_AncientWays.png) Ancient Ways
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All camps produce +100% greater yield. Does NOT affect Woodcutters' Camp. Same Building effects does not stack. Need 3 Villagers assigned.
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Although Lizards are mentioned in the flavor text of the Clan Hall's passive effect, Lizards do not need to be workers nor even in your settlement for the Clan Hall to work.
The camps affected by Ancient Ways are the following. (The effect applies to both large and small versions of these camps.)
Recipes in the Clan Hall
2 recipes in the Clan Hall.
Building | Efficiency | Ingredient | Service |
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★
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1
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★
|
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1
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3 recipes for Incense.
Building | Efficiency | Ingredient #1 | Ingredient #2 | Product |
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★ 02:06 |
|
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10
|
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★ 02:06 |
|
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10
|
|
★ 02:06 |
|
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10
|
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★★ 02:06 |
|
|
10
|
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★★★ 01:45 |
|
|
10
|
3 recipes for Training Gear.
Building | Efficiency | Ingredient #1 | Ingredient #2 | Product |
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★ 02:06 |
|
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10
|
|
★★ 02:06 |
|
|
10
|
|
★★ 02:06 |
|
|
10
|
|
★★ 02:06 |
|
|
10
|
|
★★★ 01:45 |
|
|
10
|
Strategies