Template:PerkSearch

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Generates a table showing perks. Use this wherever you need to show one or more Perks or Cornerstones. Does not include Forest Mystery effects or penalties from Glade Events.

Overview

Create a concise, sortable table using game data to show perks. The table shows the name of the perk, its icon, with a colored border similar to the in-game border corresponding to rarity, spells out the rarity (so it can be sorted on), its in-game long description of its effect, and where to find it.

The name of the perk displayed links to its page on the wiki.

Parameters

The template has three modes: ID mode, name mode, and search mode. When using search mode, you can specify the search term and, if needed, filter on a particular source or rarity.

Parameter string Description
id string The unique identifier of a perk. If you specify the id, you get a table with exactly that one perk.
name string The name of one or more perks. Perks with similar effects but that differ in their magnitude share names. (For example, "Nets" can be +1 or +2 to Meat.) If you specify the name, you get a table with one or several perks with that name.
search string A case-insensitive simple string match. If you specify a search term, you get a table with one or many perks whose names or descriptions contain that text.
source string See below for options. Filters the search results to only show perks from this source. Has no effect if you specify id or name.
rarity string See below for options. Filters the search results to only show perks of this rarity. Has no effect if you specify id or name.
display "list" If display=list is present at the end of the template call, it overrides the default use of a wikitable to display the recipe. Instead, it will produce a list of perks' names and small icons, each on their own line, without any additional information. Useful for populating larger tables or between paragraphs where displaying the entire recipe isn't relevant.


Perk: Old Fedora Hat.
PerkRarityDescriptionSource(s)
Old Fedora Hat Old Fedora Hat Legendary "An old inscription on the bottom of the hat says: "Fortune and glory". Increases the chance of doubling event loot by 50% (this doesn't apply to perks and blueprints)."
  • as a Cornerstone


2 perks named Nets.
PerkRarityDescriptionSource(s)
Nets Nets Rare "+1 to <sprite name="[food raw] meat"> Meat production. Gain additional <sprite name="[food raw] meat"> Meat every yield (from gathering, farming, or production)."
  • from Order rewards
Nets Nets Epic "+2 to <sprite name="[food raw] meat"> Meat production. Gain additional <sprite name="[food raw] meat"> Meat every yield (from gathering, farming, or production)."
  • from Glade Event rewards


6 Perks mentioning 'Biscuits'.
PerkRarityDescriptionSource(s)Price
Bigger Pans Bigger Pans Uncommon "+2 to <sprite name="[food processed] biscuits"> Biscuits production. Gain additional <sprite name="[food processed] biscuits"> Biscuits every yield (from gathering, farming, or production)."
  • from Order rewards
Biscuit Recipes Biscuit Recipes Rare "<sprite name="[food processed] biscuits"> Biscuits (<sprite name=grade3>) can now be produced in the Kiln and Rain Mill."
  • purchased from a Trader
22 Amber
Bigger Pans Bigger Pans Rare "+3 to <sprite name="[food processed] biscuits"> Biscuits production. Gain additional <sprite name="[food processed] biscuits"> Biscuits every yield (from gathering, farming, or production)."
  • purchased from a Trader
24 Amber
Biscuit Delivery Line Biscuit Delivery Line Epic "5 <sprite name="[food processed] biscuits"> Biscuits per minute."
  • from Order rewards
Biscuit Diet Biscuit Diet Epic "A farmer's favorite food. Farmers have a +75% chance of producing double yields when under the effect of <sprite name="[food processed] biscuits"> biscuits."
  • as a Cornerstone
Spices Spices Epic "<sprite name="[food raw] herbs"> Herb and <sprite name="[food raw] roots"> Root production is increased by +1 for every 75 <sprite name="[food processed] biscuits"> Biscuits produced."
  • as a Cornerstone