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Purpose | Services Needs |
Category | City Buildings |
Recipes |
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Size | 4 × 3 |
Workplaces | 3 |
Build Time | 61 |
Build Cost | |
ID | 'Bath House' |
Overview
The Bath House is a service building that provides
Treatment for
Foxes and
Harpies, when there is at least one worker, and the passive effect Regular Baths and Good Health when all worker slots are filled.
This building is a species-specific building, meaning it will only roll as a Blueprint choice if
Harpies are present in your settlement.
Building Effects
![Icon ServiceBuildingBonus Baths.png](/wiki/images/mbhh_ats/thumb/4/4c/Icon_ServiceBuildingBonus_Baths.png/84px-Icon_ServiceBuildingBonus_Baths.png) Regular Baths
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Villagers with low Resolve leave 30% slower. Need 1 Villager assigned.
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![Icon ServiceBuildingBonus GoodHealth.png](/wiki/images/mbhh_ats/thumb/4/43/Icon_ServiceBuildingBonus_GoodHealth.png/84px-Icon_ServiceBuildingBonus_GoodHealth.png) Good Health
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Global Production rate is 25% faster. Does not stack. Need 3 Villagers assigned.
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Production Chain
Recipes in the Bath House
1 recipes in the Bath House.
Building | Efficiency | Ingredient | Service |
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★
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1
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3 recipes for Tea.
Building | Efficiency | Ingredient #1 | Ingredient #2 | Ingredient #3 | Product |
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★ 02:06 |
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10
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★★ 02:06 |
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10
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★★ 02:06 |
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10
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★★★ 01:45 |
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10
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★★★ 01:45 |
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10
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Strategies