Greenhouse: Difference between revisions

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Tag: Manual revert
Tag: Manual revert
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== Overview ==
== Overview ==


The '''Greenhouse''' is a production building that has to be placed on [[File:FertileSoil.png|16px]] [[Fertile Soil]]. It uses {{rl|Drizzle Water}} to produce {{rl|Herbs}} ({{2Star}}) and {{rl|Mushrooms}} ({{2Star}}). It has 3 worker slots, and provides {{Species link|Foxes}} with the {{sl|Rainwater}} buff, granting +5 [[Resolve]] to any {{Species link|Foxes}} working there. It also provied {{Species link|Humans}} with the [[File:Icon_Spec_Farm_64x64.png|16px]] [[Farming]] Proficiency, granting a +10% Double Yield chance when {{Species link|Humans}} are assigned.
The '''Greenhouse''' is a production building that has to be placed on [[File:FertileSoil.png|32px]] [[Fertile Soil]]. It uses {{rl|Drizzle Water}} to produce {{rl|Herbs}} ({{2Star}}) and {{rl|Mushrooms}} ({{2Star}}). It has 3 worker slots, and provides {{Species link|Foxes}} with the {{sl|Rainwater}} buff, granting +5 [[Resolve]] to any {{Species link|Foxes}} working there. It also provied {{Species link|Humans}} with the [[File:Icon_Spec_Farm_64x64.png|16px]] [[Farming]] Proficiency, granting a +10% Double Yield chance when {{Species link|Humans}} are assigned.


The Greenhouse  is unlocked at [[Level]] 15.
The Greenhouse  is unlocked at [[Level]] 15.

Revision as of 20:09, 30 April 2024

This article was last updated during version 1.1.4. The game is now in 1.4.17. Some information may be out of date. Help us keep the wiki up to date by comparing this article against the patch notes and updating it.

Greenhouse

Production Building
(Food Production)

Uses Drizzle Water to grow crops regardless of the season. Must be placed on fertile soil. Can produce: Mushrooms Mushrooms (★★), Herbs Herbs (★★)

Specialization bonus:
Farming Farming (Proficiency) Humans
Blightrot Blightrot (Comfort) Foxes

Greenhouse Workshop icon.png

3 Worker round.png Worker round.png Worker round.png Workers

Recipes

10 Storage

Construction

2Bricks Bricks
2Fabric Fabric
5City score
30Build time
2 × 2Building size

Not movable

ID = 'Greenhouse Workshop'

Overview

The Greenhouse is a production building that has to be placed on FertileSoil.png Fertile Soil. It uses Drizzle Water Drizzle Water to produce Herbs Herbs (★★) and Mushrooms Mushrooms (★★). It has 3 worker slots, and provides Foxes Foxes with the Rainwater Rainwater buff, granting +5 Resolve to any Foxes Foxes working there. It also provied Humans Humans with the Icon Spec Farm 64x64.png Farming Proficiency, granting a +10% Double Yield chance when Humans Humans are assigned.

The Greenhouse is unlocked at Level 15.

Production Chain

Recipes in the Greenhouse

2 recipes in the Greenhouse.
Building Grade Ingredient Product
Greenhouse
★★
1:24
4 Drizzle Water Drizzle Water
Mushrooms Mushrooms
Greenhouse
★★
1:24
4 Drizzle Water Drizzle Water
Herbs Herbs


Perks and Cornerstones

1 Perks mentioning 'Greenhouse'.
PerkRarityDescriptionSource(s)
Moss Broccoli Seeds Moss Broccoli Seeds Epic "<sprite name="[food raw] vegetables"> Vegetables (<sprite name=grade2>) can now be produced in the Greenhouse."
  • as a Cornerstone
1 perks named Leftover Crops.
PerkRarityDescriptionSource(s)
Leftover Crops Leftover Crops Epic "Gain 2 <sprite name="[packs] pack of provisions"> Pack of Provisions for every 10 <sprite name="[food raw] herbs"> Herbs produced."
  • as a Cornerstone
1 perks named Spices.
PerkRarityDescriptionSource(s)
Spices Spices Epic "<sprite name="[food raw] herbs"> Herb and <sprite name="[food raw] roots"> Root production is increased by +1 for every 75 <sprite name="[food processed] biscuits"> Biscuits produced."
  • as a Cornerstone
2 perks named Sharp Sickles.
PerkRarityDescriptionSource(s)Price
Sharp Sickles Sharp Sickles Rare "+1 to <sprite name="[food raw] herbs"> Herbs production. Gain an additional <sprite name="[food raw] herbs"> Herbs every yield (from gathering, farming, fishing, or production)."
  • from Order rewards
  • purchased from a Trader
19 Amber
Sharp Sickles Sharp Sickles Epic "+2 to <sprite name="[food raw] herbs"> Herbs production. Gain an additional <sprite name="[food raw] herbs"> Herbs every yield (from gathering, farming, fishing, or production)."
  • as a Cornerstone
  • from Glade Event rewards
2 perks named Fungal Growth.
PerkRarityDescriptionSource(s)Price
Fungal Growth Fungal Growth Rare "+1 to <sprite name="[food raw] mushrooms"> Mushrooms production. Gain an additional <sprite name="[food raw] mushrooms"> Mushrooms every yield (from gathering, farming, fishing, or production)."
  • from Glade Event rewards
  • from Order rewards
  • purchased from a Trader
21 Amber
Fungal Growth Fungal Growth Epic "+2 to <sprite name="[food raw] mushrooms"> Mushrooms production. Gain an additional <sprite name="[food raw] mushrooms"> Mushrooms every yield (from gathering, farming, fishing, or production)."
  • from Glade Event rewards
1 perks named Insect Traps.
PerkRarityDescriptionSource(s)Price
Insect Traps Insect Traps Rare "Insect traps let you catch any insects feeding on mushrooms. Gain 1 <sprite name="[food raw] insects"> Insects for every 2 <sprite name="[food raw] mushrooms"> Mushrooms produced."
  • from Glade Event rewards
  • purchased from a Trader
21 Amber


Strategies