Glade: Difference between revisions

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[[File:SmallGladeContents.png|300px|right|borderless|Common Contents of a Small Glade]]
[[File:SmallGladeContents.png|300px|right|borderless|Common Contents of a Small Glade]]
These glades often contain:
These glades often contain:
* Small [[Abandoned Caches]].
* [[Small Encampments]]
* [[Small Encampments]]
* [[Rainwater Geysers]]
* [[Rainwater Geysers]]
* [[Small Resources]]
* Small [[Abandoned Caches]]
* [[Obelisks]]
* [[Obelisks]]
* [[Wandering Traders]]
* [[Wandering Traders]]

Revision as of 17:03, 1 December 2023

Different Glades



Overview

There are 3 different types of Glades.

  • SmallGladeIcon.pngSmall Glades (No Icon)
  • DangerousGladeIcon.png Dangerous Glades (A skull with no red glow)
  • ForbiddenGladeIcon.png Forbidden Glades (A Skull with red background glow)

Glade Contents

Small Glades

Common Contents of a Small Glade

These glades often contain:

Dangerous Glades

Common Contents of a Dangerous Glade

These Glades always contain at least one of the following:

Forbidden Glades =

Common Contents of a Forbidden Glade

These Glades always contain at least one of the following:

Glade Events

Glade Events are objects found in the forest, like abandoned caches, survivor camps, ruins, wild beasts, etc. Some of them are positive, offering goods or new villagers in exchange for a small amount of resources. Others are dangerous, forcing you to act quickly to avoid negative consequences (while also giving you generous rewards should you complete them).

Once you select a Glade Event, the Event Panel will appear. There you'll be able to find a few different sections: effects, worker slots, requirements, and rewards. The effect section shows you the possible negative consequences of the event, and how much time you have left before they occur. To complete an event, you need to assign workers to it, choose one of two options (if the event has more than one solution), and select “investigate”. Very often, events have more than one way of being solved.

Most events offer two different approaches, with each approach having its own requirements, rewards, and so called "working effects". Working effects are special conditions that activate once you give the order to investigate an event (like a Resolve penalty, a slow debuff, etc.).

Your goal is to survive these conditions for a set amount of time. After an event has been completed, your workers will deliver the rewards to your Warehouse, and no negative effects will trigger.


Please see Glade Events for a complete list of Events found in Glades.

Biome and Race Specific Glade Events

Cursed Royal Woodlands

Scarlet Orchard

Sealed Forest

Harpies

Orders Concerning Glades

Strategy

See Also