Seasons: Difference between revisions

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Each settlement goes 3 cycling seasons:
Each [[Settlement]] must brave the three seasons of [[The Forest]]:
# [[File:Drizzle.png|40px]] Drizzle lasts 6:00 minutes. Crops are planted and positive Forest Mysteries are active.
 
# [[File:Drizzle.png|40px]] Drizzle lasts 6:00 minutes. Crops are planted and [[#Positive Forest Mysteries | positive Forest Mysteries]] are active.
# [[File:Clearance.png|40px]] Clearance lasts 4:15 minutes. Crops are harvested.
# [[File:Clearance.png|40px]] Clearance lasts 4:15 minutes. Crops are harvested.
# [[File:Storm 2.png|40px]] Storm lasts 1:40 minutes. Crops that are not harvested die and negative Forest Mysteries are active. Traders will not arrive. If Blightroot is present it will attempt to corrupt the Ancient Hearth.
# [[File:Storm 2.png|40px]] Storm lasts 1:40 minutes. Crops that are not harvested die and negative [[#Negative Forest Mysteries | negative Forest Mysteries]] are active. Traders will not arrive. If Blightroot is present it will attempt to corrupt the Ancient Hearth.


== Forest Mysteries ==
== Forest Mysteries ==
''Main article: [[Forest Mysteries]]
Forest Mysteries are generated at the start of each game, based on the map’s difficulty and biome. Some effects are simple modifiers influencing production, lowering speed or destroying buildings, but some are based on your villagers' needs. For example: Hailstorm can kill villagers during the Storm, but if they have a home, they are safe.
Forest Mysteries are generated at the start of each game, based on the map’s difficulty and biome. Some effects are simple modifiers influencing production, lowering speed or destroying buildings, but some are based on your villagers' needs. For example: Hailstorm can kill villagers during the Storm, but if they have a home, they are safe.



Revision as of 23:06, 1 March 2023

Each Settlement must brave the three seasons of The Forest:

  1. Drizzle.png Drizzle lasts 6:00 minutes. Crops are planted and positive Forest Mysteries are active.
  2. Clearance.png Clearance lasts 4:15 minutes. Crops are harvested.
  3. Storm 2.png Storm lasts 1:40 minutes. Crops that are not harvested die and negative negative Forest Mysteries are active. Traders will not arrive. If Blightroot is present it will attempt to corrupt the Ancient Hearth.

Forest Mysteries

Main article: Forest Mysteries

Forest Mysteries are generated at the start of each game, based on the map’s difficulty and biome. Some effects are simple modifiers influencing production, lowering speed or destroying buildings, but some are based on your villagers' needs. For example: Hailstorm can kill villagers during the Storm, but if they have a home, they are safe.

Positive Forest Mysteries

Positive Forest mysteries are active during the Drizzle season.

Forest Mystery Effects
Addon 10.png Aurora +1 Resolve every minute from Service
B 25.png Berry New Year +3 Berry production
B 03 modified.png Clear Skies +300% Trade arrival speed
Insects.png Cricket Mating Grounds +30 Insects per discovered Glade
SpellBookPage09 81 modified.png Euphoric Vapors +1 Resolve from Complex Food
Addon 17.png Fermented Rain Rain Collector buildings produce Wine
Yellow 09.png Fresh Breeze Villagers with Complex Food and Housing move 20% faster
Violet 24 modified.png Heavy Drops +5 Sparkdew production
Blue 06 modified.png Invigorating Winds Villagers with Complex Food move 20% faster
07 b.png Lightweight Wood +10 Woodcutter carry capacity
M 03.png Mushrooms After the Rain +3 Mushroom Production
SpellBookPage09 70.png Untapped Wealth +50% Chance to collect additional resources from resource deposits
SGI 02.png Warm Welcome Double Reputation from Resolve
Gr 12.png Worms After the Rain Scavengers' Camp buildings can harvest Insect deposits

Negative Forest Mysteries

Negazite Forest mysteries are active during the Storm season. Some of them require a certain Hostility level to become active.

Forest Mystery Effects Hostility Level
Storm.png Looming Darkness -4 Global Resolve per Hostility level 0
SpellBook01 47.png Creeping Shadows -10 Global Resolve for 3 minutes after discovering a Glade 1
B 13.png Fog Villagers without Housing more 40% slower 1
SpellBook01 62.png Greater Threat -2 Global Resolve for for each discovered Dangerous and Forbidden Glade (penalty is added retroactively) 1
Green 30 modified.png Muddy Ground -30% Villager speed outside Roads 1
SpellBook01 55.png Regular Storm Villagers without Shelter have a 10% chance to die every 60 seconds 1
Blue 17.png Under an Open Sky Villagers without Housing have -5 Resolve 1
P 17.png Aura of Fear Reolves drops twice faster 2
P 01.png No Contact Reputation doesn't lower Queen's Impatience 2
SpellBookPage09 35.png Rotten Rain Living Matters spawns on one farm field every 70 seconds 2
B 16.png Cloudburst Villagers without Coats lose 10 Resolve for 10 minutes 3
Blue 01.png Faint Flame -40% Sacrifice duration 3
SpellBook01 07.png Strange Lights Villagers without Services have a 20% chance to destroy the yield 4
SpellBookPage09 84.png Eerie Song Villagers without Services have a 5% chance to die every 15 seconds 5