Small Farm: Difference between revisions

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{{Version|0.63.2}}
{{Version|1.1.4}}
{{Buildingbox|{{PAGENAME}}|specializations={{sl|Farming}} }}
{{Buildingbox|{{PAGENAME}}|purpose=Farming}}


== Overview ==
== Overview ==
Uses a small number of farm fields nearby to produce {{rl|Vegetables}} and {{rl|Grain}}.


Planting: [[Drizzle Season]], takes 30 seconds per farm field. Double Yield calculations happen during this time.<br>
The '''Small Farm''' is a farm building that has to be placed next [[File:Farmfield_icon.png|32px]] [[Farm Fields]]. It can grow {{rl|Grain}} and {{rl|Vegetables}} using adjacent [[File:Farmfield_icon.png|16px]] [[Farm Fields]]. It has 2 worker slots and provides [[File:Icon_Spec_Farm_64x64.png|16px]] [[Farming]] profeciency to any {{Species link|Humans}} assigned to it, granting a +10% of double yields upon planting.
Harvesting: [[Clearance Season]], takes 30 seconds per farm field.</br>
 
Plowing: [[Storm Season]], adds 10% chance to generate Double Yields.</br>
== Seasonal Work ==
As a farm building, the '''Herb Garden''' requires different tasks to be done each [[Season]], these are:
* Drizzle: Planting takes place, any double yield bonus happens now.
* Clearance: Harvesting takes place.
* Storm: Plowing takes place, +10% Double Yield chances are added.


== Production Chain ==
== Production Chain ==
=== Recipes in the {{PAGENAME}} ===
=== Recipes in the {{PAGENAME}} ===
{{Recipe|building={{PAGENAME}}}}
{{Recipe|building={{PAGENAME}}}}


== Perks and Cornerstones ==
{{PerkSearch|search=Small Farm}}
{{PerkSearch|name=Grain Bags}}
{{PerkSearch|name=Moldy Grain Seeds}}
{{PerkSearch|name=Mold Supply}}
{{PerkSearch|name=Giant Vegetables}}
{{PerkSearch|name=Pocket Knives }}
== Strategies ==
== Strategies ==
* Assigning {{Species link|Humans}} to plant during [[Drizzle Season]] adds a 10% chance for Double Yields.
* Assigning three farmers (In two Small Farms) to a spread of fertile soil with more than 10 tiles is recommended, as one farmer can only work 5 tiles per season.

Revision as of 19:39, 2 February 2024

This page was last updated during version 1.1.4. The game is now in version 1.3.4. Some information may be out of date. Help us keep the wiki up to date by comparing this article against the patch notes and updating this page.

Small Farm

"Uses a small number of farm fields nearby to produce Vegetables, Grain."

SmallFarm icon.png
PurposeFarming
CategoryFood Production Food Production
Recipes
MovableYes
Size2 × 2
Range3
Storage20
Workplaces2
Build Time20
Build Cost
2Planks Planks
ID'SmallFarm'

Overview

The Small Farm is a farm building that has to be placed next Farmfield icon.png Farm Fields. It can grow Grain Grain and Vegetables Vegetables using adjacent Farmfield icon.png Farm Fields. It has 2 worker slots and provides Icon Spec Farm 64x64.png Farming profeciency to any Humans Humans assigned to it, granting a +10% of double yields upon planting.

Seasonal Work

As a farm building, the Herb Garden requires different tasks to be done each Season, these are:

  • Drizzle: Planting takes place, any double yield bonus happens now.
  • Clearance: Harvesting takes place.
  • Storm: Plowing takes place, +10% Double Yield chances are added.

Production Chain

Recipes in the Small Farm

2 recipes in the Small Farm.
BuildingEfficiencyIngredientProduct

01:00
3
★★
01:00
6


Perks and Cornerstones

2 Perks mentioning 'Small Farm'.
PerkRarityDescriptionSource(s)
Farming Tools Farming Tools Epic +50% to amount of goods produced in the Small Farm.
  • as a Cornerstone
Old Ghran's Technique Old Ghran's Technique Rare +25% to amount of goods produced in the Small Farm.
  • from Order rewards
1 perks named Grain Bags.
PerkRarityDescriptionSource(s)Price
Grain Bags Grain Bags Epic "Specialized grain farming techniques. <sprite name="[food raw] grain"> Grain production increases by +1 every 25 times it's produced."
  • as a Cornerstone
  • purchased from a Trader
28 Amber
1 perks named Moldy Grain Seeds.
PerkRarityDescriptionSource(s)
Moldy Grain Seeds Moldy Grain Seeds Epic "A new type of grain. Gain 3 <sprite name="[food raw] mushrooms"> Mushrooms for every 10 <sprite name="[food raw] grain"> Grain produced."
  • as a Cornerstone
2 perks named Mold Supply.
PerkRarityDescriptionSource(s)Price
Mold Supply Mold Supply Rare "+1 to <sprite name="[food raw] grain"> Grain production. Gain additional <sprite name="[food raw] grain"> Grain every yield (from gathering, farming, or production)."
  • from Order rewards
  • purchased from a Trader
22.5 Amber
Mold Supply Mold Supply Epic "+2 to <sprite name="[food raw] grain"> Grain production. Gain additional <sprite name="[food raw] grain"> Grain every yield (from gathering, farming, or production)."
  • from Glade Event rewards
  • purchased from a Trader
25 Amber
2 perks named Giant Vegetables.
PerkRarityDescriptionSource(s)Price
Giant Vegetables Giant Vegetables Epic "+2 to <sprite name="[food raw] vegetables"> Vegetables production. Gain additional <sprite name="[food raw] vegetables"> Vegetables every yield (from gathering, farming, or production)."
  • as a Cornerstone
  • from Glade Event rewards
  • purchased from a Trader
26 Amber
Giant Vegetables Giant Vegetables Rare "+1 to <sprite name="[food raw] vegetables"> Vegetables production. Gain additional <sprite name="[food raw] vegetables"> Vegetables every yield (from gathering, farming, or production)."
  • from Order rewards
  • purchased from a Trader
22 Amber
1 perks named Pocket Knives.
PerkRarityDescriptionSource(s)Price
Pocket Knives Pocket Knives Rare "Handy tools for cutting stems and leaves. Gain 4 <sprite name="[mat raw] plant fibre"> Plant Fiber for every 12 <sprite name="[food raw] vegetables"> Vegetables produced."
  • purchased from a Trader
22 Amber

Strategies