World Map: Difference between revisions

From Against the Storm Official Wiki
(Scarlet Orchard)
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Every 12 years there is a Blightstorm that will reset the world map.
Every 12 years there is a Blightstorm that will reset the world map.


== Biomes ==
== Map Modifiers ==
=== Positive ===
{| class="wikitable"
|-
! Modifier
! Description
|-
| Abandoned Settlement
| Another Viceroy tried to settle this area, but unfortunately failed... You start with a small destroyed settlement in your initial glade.
|-
| Fertile Grounds
| Glades have an increased chance of including fertile soil.
|-
| Forsaken Gods Temple
| Due to a strange curse, villagers with low Resolve can't leave the settlement. None of your villagers will generate Reputation from Resolve
|-
| Levitating Monument
| The power of a nearby monument makes everything feel lighter. You can move most buildings in your settlement.
|-
| Overgrown Library
| A remnant of a bygone era, when royal archivists themselves ventured out into the wilderness in search of knowledge. One of your starting blueprint choices is replaced by a Wildcard (you can choose one blueprint from all unlocked blueprints).
|-
| Petrified Necropolis
| Rocks in this region have a very peculiar shape. And they smell funny... Gain {{rl|Meat}} for every {{rl|Stone}} or {{rl|Clay}} gathered.
|-
| Royal Outpost
| The proximity of a Royal Outpost makes it easier to communicate with the crown. The pool of order choices will increase by 1.
|-
| Ruined Armory
| An old abandoned armory, left behind after the Great Civil War. No villagers will die when attacking a trader
|-
| Ruins
| This region was settled very frequently in the past. The chance of finding ruins in glades is much higher.
|-
| Watchtower
| The Royal Guard is watching over this region. Discovering glades doesn't increase Hostility
|}


Biomes determine what resources will be available for a settlement. In addition each biome has one or more unique effects. [[The Forest#Trees | Trees]] always provide Wood, and sometimes other bonus resources.
=== Negative ===
 
{| class="wikitable"
 
|-
{| class="wikitable"
! Modifier
! width=120px | Biome !! Effect !! Fertile Soil !! width=140px | Tree resources !! width=140px | Resource deposits !! Description
! Description
|-
| Ancient Battleground
| This land was once the place of a mythical battle. You start with [[Hostility]] points.
|-
| Bandit Camp
| Traders are afraid, and will not visit this area. Neither trading nor trade routes are available.
|-
| Barren Lands
| The soil is too acidic. There is no fertile soil anywhere in this region.
|-
| Corrosive Torrent
| The rain is especially toxic in this region. No resources will be refunded after destroying a building.
|-
| Dangerous Lands
| Only Dangerous Glades can be found in this region.
|-
| Fishmen Ritual Site
| A holy site for the Fishmen. No envoy dares to pass through here. Orders are disabled.
|-
| Flooded Mines
| This region was heavily exploited by other viceroys. Hostility doesn't grow with each passing year, but you’ll gain 2 more Hostility Points per villager.
|-
| Forbidden Lands
| Only Forbidden Glades can be found in this region.
|-
| Frosts
| A bizarre cold rises from below and engulfs the Sacred Flame. Reduces the radius of Hearths.
|-
| Gathering Storm
| A mysterious force is drawing in heavy clouds. Every year, the storm lasts longer.
|-
| Haunted Forest
| Sometimes, viceroys condemn their people to a terrible fate... Dangerous and Forbidden Glade warnings are disabled.
|-
| Land of Greed
| The strange totem causes you to only focus on your wealth... And the Crown is worried. Impatience grows quicker, but every ongoing trade route reduces the Impatience generation speed.
|-
| Monastery of the Holy Flame
| The Monks of the Holy Flame are a fanatically egalitarian order. You cannot forbid consumption, or favor any species.
|-
|-
| <span style="color:purple;">'''Coral Forest'''</span>
| Ominous Presence
| '''Diverse Flora''': Vegetation here mutates into unique strands. Each type of tree provides distinct bonus resources.<br><br>'''Inspiring Pressure''': The forest is as scary as it is beautiful. Villagers have a 5% chance of earning bonus yields from production and gathering for each Hostility level.
| Something strange is trapped beneath the ground. Gain twice the [[Hostility]] each year, but every time a villager dies or leaves, [[Hostility]] decreases.
| Average amount
| [[File:Wood.png|25px]] Wood<br>[[File:CrystalizedDew.png|25px]] Crystalized Dew<br>[[File:Incense.png|25px]] Incense<br>[[File:Meat.png|25px]] Meat<br>[[File:PlantFiber.png|25px]] Plant Fiber<br>[[File:Stone.png|25px]] Stone
| [[File:Coal.png|25px]] Coal<br>[[File:Eggs.png|25px]] Eggs<br>[[File:Herbs.png|25px]] Herbs<br>[[File:Insects.png|25px]] Insects<br>[[File:Reeds.png|25px]] Reed<br>[[File:Roots.png|25px]] Roots<br>[[File:Stone.png|25px]] Stone<br>[[File:Vegetables.png|25px]] Vegetables
| ''The true source of the Coral growth is unknown. Contrary to common belief, it doesn't usually appear in flooded regions. The unique influence of the Coral mutates trees into distinctive strands that offer various resources.''
|-
|-
| <span style="color:green;">'''Royal Woodlands'''</span>
| Shattered Obelisk
| '''Gift of the Woodlands''': The Royal Woodlands are vey lush and rich in timber. Trees give more Wood.
| You are unable to use the pause function.
| Average amount
| [[File:Wood.png|25px]] Wood<br>[[File:Eggs.png|25px]] Eggs<br>[[File:PlantFiber.png|25px]] Plant Fiber<br>[[File:Resin.png|25px]] Resin
| [[File:Berries.png|25px]] Berries<br>[[File:Clay.png|25px]] Clay<br>[[File:Eggs.png|25px]] Eggs<br>[[File:Insects.png|25px]] Insects<br>[[File:Meat.png|25px]] Meat<br>[[File:Mushrooms.png|25px]] Mushrooms<br>[[File:PlantFiber.png|25px]] Plant Fiber<br>[[File:Roots.png|25px]] Roots<br>[[File:SeaMarrow.png|25px]] Sea Marrow<br>[[File:Vegetables.png|25px]] Vegetables
| ''The Queen's forests were once part of the Smoldering City, but the Blightstorm reclaimed this land. The Royal Woodlands are rich in Roots, Moss Broccoli, Grasscap Mushrooms, and Flax with a decent amount of Dewberries and Clay. The ground is fertile and soft, and that makes it perfect for farming.''
|-
|-
| <span style="color:brown;">'''Scarlet Orchard'''</span>
| Sparkdew Crystals
| '''Royal Archaeologists''': Every viceroy embarking on an expedition to the Scarlet Orchard is assigned a royal archaeologist. You gain access to a new essential building: Archaeologist's Office.<br><br>'''Buried Mysteries''': A lush and exotic land, filled with prehistoric remains. Ancient excavation sites can be found here.
| The crown warned you not to settle near giant Sparkdew Crystals. Start with extra Impatience.
| Average amount
| [[File:Wood.png|25px]] Wood<br>[[File:CopperOre.png|25px]] Copper Ore<br>[[File:PlantFiber.png|25px]] Plant Fiber<br>[[File:Resin.png|25px]] Resin
| [[File:Berries.png|25px]] Berries<br>[[File:CopperOre.png|25px]] Copper Ore<br>[[File:Eggs.png|25px]] Eggs<br>[[File:Grain.png|25px]] Grain<br>[[File:Herbs.png|25px]] Herbs<br>[[File:Reeds.png|25px]] Reed<br>[[File:Roots.png|25px]] Roots<br>[[File:SeaMarrow.png|25px]] Sea Marrow<br>[[File:Stone.png|25px]] Stone
| ''A beautiful yet dangerous land that is colored in a strange shade of crimson. It's called the Herb Garden of the Kingdom due to the abundance of Herbs, Berries, and Roots.''
|-
|-
| <span style="color:blue;">'''The Marshlands'''</span>
| Statue of the Forefathers
| '''Gathering Knowledge''': The Marshlands are a gatherer's paradise. Gathering speed is increased by +10% for every 2 workers assigned to gathering camps.<br><br>'''Giant Organisms''': The Marshlands are home to enormous lifeforms. Giant resource nodes can be found in Forbidden Glades. Each glade will have a different one.
| A crumbling statue depicting an unknown species. You can choose from fewer cornerstones.
| Small amount
| [[File:Wood.png|25px]] Wood<br>[[File:Leather.png|25px]] Leather<br>[[File:Mushrooms.png|25px]] Mushrooms
| [[File:Clay.png|25px]] Clay<br>[[File:Coal.png|25px]] Coal<br>[[File:CopperOre.png|25px]] Copper Ore<br>[[File:Eggs.png|25px]] Eggs<br>[[File:Grain.png|25px]] Grain<br>[[File:Insects.png|25px]] Insects<br>[[File:Meat.png|25px]] Meat<br>[[File:Mushrooms.png|25px]] Mushrooms<br>[[File:Roots.png|25px]] Roots<br>[[File:Stone.png|25px]] Stone
| ''A harsh and cold land that is claimed by different extremely resilient species of fungi. The ground is very hard and rocky and that makes it difficult to farm. It's famous for its abundant fauna and insects.''
|-
|-
| <span style="color:brown;">'''Cursed<br>Royal Woodlands'''</span>
| Untamed Wilds
| '''Cursed Battlefield''': The forest has reshaped itself. It is impossible to recognize the danger of the glades, where are now all of even size.<br><br>'''Restless Spirits''': This land has seen a lot of bloodshed during the Great Civil War. Restless Spirits can be found in the forest.
| Nobody has settled in this region for multiple cycles. Every Dangerous and Forbidden Glade contains two threats instead of one (except glades with Archaeological Discoveries in the Scarlet Orchard).
| Average amount
| [[File:Wood.png|25px]] Wood<br>[[File:Insects.png|25px]] Insects<br>[[File:PlantFiber.png|25px]] Plant Fiber<br>[[File:Roots.png|25px]] Roots
| [[File:Vegetables.png|25px]] Vegetables<br>[[File:PlantFiber.png|25px]] Plant Fiber<br>[[File:Herbs.png|25px]] Herbs<br>[[File:Mushrooms.png|25px]] Mushrooms<br>[[File:Clay.png|25px]] Clay<br>[[File:SeaMarrow.png|25px]] Sea Marrow<br>[[File:Insects.png|25px]] Insects
|''A cursed area of the Royal Woodlands that is haunted by the lost souls of warriors fallen in the Great Civil War. The storm here is especially dangerous, and the forest more hostile than anywhere else. The Queen will handsomely reward any viceroy brave enough to settle this part of the world.''
|}
|}

Revision as of 13:26, 5 December 2023

The World Map is filled with things waiting to be discovered. Every point of interest on the map is marked with a '?' symbol, and may turn out to be either a Modifier or a Treasure Chest. Both are very rewarding.

Modifiers are special types of objects that change the rules of the game (for example: by allowing you to move every building in your settlement, or by blocking your ability to trade). To take on a Modifier, simply settle on a map tile adjacent to it. After winning a game near it, the Modifier will disappear, and you will be rewarded with additional Citadel Resources.

Treasure Chests, on the other hand, don't require you to settle near them to claim their contents. Once you discover a chest, simply select it on the World Map to open it. A chest must be within your Embark Range to be collected.

Every 12 years there is a Blightstorm that will reset the world map.

Map Modifiers

Positive

Modifier Description
Abandoned Settlement Another Viceroy tried to settle this area, but unfortunately failed... You start with a small destroyed settlement in your initial glade.
Fertile Grounds Glades have an increased chance of including fertile soil.
Forsaken Gods Temple Due to a strange curse, villagers with low Resolve can't leave the settlement. None of your villagers will generate Reputation from Resolve
Levitating Monument The power of a nearby monument makes everything feel lighter. You can move most buildings in your settlement.
Overgrown Library A remnant of a bygone era, when royal archivists themselves ventured out into the wilderness in search of knowledge. One of your starting blueprint choices is replaced by a Wildcard (you can choose one blueprint from all unlocked blueprints).
Petrified Necropolis Rocks in this region have a very peculiar shape. And they smell funny... Gain Meat Meat for every Stone Stone or Clay Clay gathered.
Royal Outpost The proximity of a Royal Outpost makes it easier to communicate with the crown. The pool of order choices will increase by 1.
Ruined Armory An old abandoned armory, left behind after the Great Civil War. No villagers will die when attacking a trader
Ruins This region was settled very frequently in the past. The chance of finding ruins in glades is much higher.
Watchtower The Royal Guard is watching over this region. Discovering glades doesn't increase Hostility

Negative

Modifier Description
Ancient Battleground This land was once the place of a mythical battle. You start with Hostility points.
Bandit Camp Traders are afraid, and will not visit this area. Neither trading nor trade routes are available.
Barren Lands The soil is too acidic. There is no fertile soil anywhere in this region.
Corrosive Torrent The rain is especially toxic in this region. No resources will be refunded after destroying a building.
Dangerous Lands Only Dangerous Glades can be found in this region.
Fishmen Ritual Site A holy site for the Fishmen. No envoy dares to pass through here. Orders are disabled.
Flooded Mines This region was heavily exploited by other viceroys. Hostility doesn't grow with each passing year, but you’ll gain 2 more Hostility Points per villager.
Forbidden Lands Only Forbidden Glades can be found in this region.
Frosts A bizarre cold rises from below and engulfs the Sacred Flame. Reduces the radius of Hearths.
Gathering Storm A mysterious force is drawing in heavy clouds. Every year, the storm lasts longer.
Haunted Forest Sometimes, viceroys condemn their people to a terrible fate... Dangerous and Forbidden Glade warnings are disabled.
Land of Greed The strange totem causes you to only focus on your wealth... And the Crown is worried. Impatience grows quicker, but every ongoing trade route reduces the Impatience generation speed.
Monastery of the Holy Flame The Monks of the Holy Flame are a fanatically egalitarian order. You cannot forbid consumption, or favor any species.
Ominous Presence Something strange is trapped beneath the ground. Gain twice the Hostility each year, but every time a villager dies or leaves, Hostility decreases.
Shattered Obelisk You are unable to use the pause function.
Sparkdew Crystals The crown warned you not to settle near giant Sparkdew Crystals. Start with extra Impatience.
Statue of the Forefathers A crumbling statue depicting an unknown species. You can choose from fewer cornerstones.
Untamed Wilds Nobody has settled in this region for multiple cycles. Every Dangerous and Forbidden Glade contains two threats instead of one (except glades with Archaeological Discoveries in the Scarlet Orchard).