Explorers' Lodge: Difference between revisions

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{{Version|1.1.4}}
{{Version|1.4.15}}
{{Buildingbox|Explorers' Lodge|purpose=[[Services Needs]]}}
{{Buildingbox|Explorers' Lodge}}


== Overview ==
== Overview ==
The [[Explorer's Lodge]] is a service building that provides {{Service link|Brawling}} and {{Service link|Education}} for , when there is at least one worker, and the passive effect '''The Crown Chronicles''' when all worker slots are filled.
 
The [[Explorers' Lodge]] is a Lizard-themed service building that provides {{Service link|Brawling}} and {{Service link|Education}} for {{Species link|Frogs}}, {{Species link|Lizards}}, {{Species link|Beavers}}, and {{Species link|Harpies}} when there is at least one worker, as well as the passive effect '''The Crown Chronicles''' when all worker slots are filled.
 
The Explorers' Lodge is unlocked at [[level]] 17.


=== Building Effects ===
=== Building Effects ===


{| class="wikitable" style="text-align:center; border:hidden"
{| class="wikitable" style="text-align:center; border:hidden"
|- style="font-weight:bold; border:hidden"
|-  
|-style="border:hidden"
| style="font-weight:bold;" |{{Perk|LimeGreen|File:Icon_ServiceBuildingBonus_Chronicles.png}}<br />The Crown Chronicles
| {{Perk|LimeGreen|File:Icon_ServiceBuildingBonus_Chronicles.png}}<br />The Crown Chronicles
| style="text-align:left;border:hidden" | +1 Global [[Resolve]] for every rebuilt OR salvaged [[Ruin]]. Retroactive. </br>Same building effects do not stack.</br> Need 3 [[villager]]s assigned.
| style="text-align:left;border:hidden" | +1 Global [[Resolve]] for every rebuilt OR salvaged ruin. Retroactive. </br>Same Building effects does not stack.</br> Need 3 [[Villager]]s assigned.
|-style="border:hidden"
|-style="border:hidden"
|}
|}


=== Recipes in the {{PAGENAME}} ===
=== Service Building Mechanics ===
The [[Explorers' Lodge]], like all service buildings, does not require [[villagers]] to visit it in order to fulfill their needs. All services are fulfilled at the [[Hearth]] during a break. Explorers' Lodge workers still have to carry service goods to the building before they can be consumed.


{{Recipe|building={{PAGENAME}}}}
The Explorers' Lodge does '''not''' need to be built within the Hearth Radius. It retains full functionality when built outside of the Hearth range, but will not count towards the level 3 [[Hearths#Hearth_Upgrades|Hearth upgrade]] unless all of the Explorers' Lodge tiles are within its range.


== Production Chain ==
=== Recipes in the {{PAGENAME}} ===
{{Recipe|building=Explorers' Lodge}}
=== Service Good Recipes ===
{{Recipe|product=Training Gear}}
{{Recipe|product=Training Gear}}
{{Recipe|product=Scrolls}}
{{Recipe|product=Scrolls}}


== Strategies ==
== Strategies ==

Latest revision as of 02:03, 15 October 2024

Explorers' Lodge

Service Building
(City Buildings)

A place where villagers can fulfill their need for: Brawling, Education. Passive effects: The Crown Chronicles.

Specialization bonus:
Blightrot Blightrot (Comfort) Foxes

Explorers Lodge icon.png

3 Worker round.png Worker round.png Worker round.png Workers

Recipes

Construction

20Planks Planks
4Bricks Bricks
8Fabric Fabric
8City score
61Build time
3 × 3Building size

Not movable

ID = 'Explorers Lodge'

Overview

The Explorers' Lodge is a Lizard-themed service building that provides Brawling Brawling and Education Education for Frogs Frogs, Lizards Lizards, Beavers Beavers, and Harpies Harpies when there is at least one worker, as well as the passive effect The Crown Chronicles when all worker slots are filled.

The Explorers' Lodge is unlocked at level 17.

Building Effects

Icon ServiceBuildingBonus Chronicles.png
The Crown Chronicles
+1 Global Resolve for every rebuilt OR salvaged Ruin. Retroactive.
Same building effects do not stack.
Need 3 villagers assigned.

Service Building Mechanics

The Explorers' Lodge, like all service buildings, does not require villagers to visit it in order to fulfill their needs. All services are fulfilled at the Hearth during a break. Explorers' Lodge workers still have to carry service goods to the building before they can be consumed.

The Explorers' Lodge does not need to be built within the Hearth Radius. It retains full functionality when built outside of the Hearth range, but will not count towards the level 3 Hearth upgrade unless all of the Explorers' Lodge tiles are within its range.

Production Chain

Recipes in the Explorers' Lodge

2 recipes in the Explorers' Lodge.
Building Grade Ingredient Product
Explorers' Lodge

0:00
1 Training Gear Training Gear
Brawling Brawling
Explorers' Lodge

0:00
1 Scrolls Scrolls
Education Education

Service Good Recipes

3 recipes for Training Gear.
Building Grade Ingredient #1 Ingredient #2 Product
Weaver Weaver
Leatherworker Leatherworker

2:06
8 Stone Stone
3 Copper Bars Copper Bars
3 Crystalized Dew Crystalized Dew
3 Planks Planks
3 Reed Reed
3 Leather Leather
10 Training Gear
Tinkerer Tinkerer
Smelter Smelter
★★
2:06
5 Stone Stone
2 Copper Bars Copper Bars
2 Crystalized Dew Crystalized Dew
3 Planks Planks
3 Reed Reed
3 Leather Leather
10 Training Gear
Flawless Smelter Flawless Smelter
Flawless Leatherworker Flawless Leatherworker
★★★
1:45
3 Stone Stone
1 Copper Bars Copper Bars
1 Crystalized Dew Crystalized Dew
2 Planks Planks
2 Reed Reed
2 Leather Leather
10 Training Gear
3 recipes for Scrolls.
Building Grade Ingredient #1 Ingredient #2 Product
Lumber Mill Lumber Mill
Rain Mill Rain Mill

1:24
4 Leather Leather
4 Plant Fiber Plant Fiber
10 Wood Wood
3 Dye Dye
3 Wine Wine
Scrolls
Artisan Artisan
★★
1:24
3 Leather Leather
3 Plant Fiber Plant Fiber
8 Wood Wood
2 Dye Dye
2 Wine Wine
Scrolls
Scribe Scribe
Flawless Rain Mill Flawless Rain Mill
★★★
1:03
2 Leather Leather
2 Plant Fiber Plant Fiber
6 Wood Wood
1 Dye Dye
1 Wine Wine
Scrolls


Strategies