Cellar: Difference between revisions

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{{Version|0.63.2}}
{{Version|1.3.4}}
{{Buildingbox|{{PAGENAME}}|specializations={{sl|Brewing}} }}
{{Buildingbox|{{PAGENAME}}|specializations={{sl|Brewing}} }}


== Overview ==
== Overview ==
The [[Cellar]] is a beaver-themed food production building with a focus on {{rl|Wine}} production.
The '''Cellar''' is a 2-slot Food Production Building providing {{rl|Wine}}, {{rl|Jerky}} and {{rl|Pickled Goods}}. It provides {{Species link|Humans}} with the {{sl|Brewing}} buff, adding +10% double yield chances to any {{Species link|Humans}} working there. It is unlocked at [[Level]] 3.


The Cellar is a species-specific building. It can show up as a Blueprint choice only when {{Species link|Beavers}} are present in your settlement. This restriction can be bypassed if you find a Cellar [[Ruin]] or with a wildcard [[Blueprint]] pick from:
The Cellar is a species-specific building. It can show up as a Blueprint choice only when {{Species link|Beavers}} are present in your settlement. This restriction can be bypassed if you find a Cellar as a [[Ruin]] or [[Flawless Cellar]], or with a wildcard [[Blueprint]] pick from:
* [[World_Map#List_of_positive_world_modifiers|Overgrown Library]] - [[World Map]] modifier
* [[World_Map#List_of_positive_world_modifiers|Overgrown Library]] - [[World Map]] modifier
* [[Smuggler's Visit]] - Legendary [[Cornerstone]]
* [[Smuggler's Visit]] - Legendary [[Cornerstone]]
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{{Recipe|building={{PAGENAME}}}}
{{Recipe|building={{PAGENAME}}}}
== Perks and Cornerstones ==
{{Perks|description=Cellar}}


== Strategies ==
== Strategies ==

Latest revision as of 01:41, 26 June 2024

Cellar

"Can produce: Wine, Pickled Goods, Jerky. Can use: Drizzle Water."

Cellar icon.png
SpecializationsBrewing Specialization Brewing
CategoryFood Production Food Production
Recipes
Size2 × 2
Storage10
Workplaces2
Build Time50
Build Cost
2Bricks Bricks
2Fabric Fabric
ID'Cellar'

Overview

The Cellar is a 2-slot Food Production Building providing Wine Wine, Jerky Jerky and Pickled Goods Pickled Goods. It provides Humans Humans with the Brewing Specialization Brewing buff, adding +10% double yield chances to any Humans Humans working there. It is unlocked at Level 3.

The Cellar is a species-specific building. It can show up as a Blueprint choice only when Beavers Beavers are present in your settlement. This restriction can be bypassed if you find a Cellar as a Ruin or Flawless Cellar, or with a wildcard Blueprint pick from:

Production Chain

Recipes in the Cellar

3 recipes in the Cellar.
BuildingEfficiencyIngredient #1Ingredient #2Product
★★★
01:03
2
2
2
2
2
2
10
Wine Wine

02:06
6
6
6
6
6
3
3
3
10

02:06
6
6
5
2
Oil Oil
1
1
10


Perks and Cornerstones

No matching Perks found.

Strategies