Greenhouse: Difference between revisions
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{{Version|1. | {{Version|1.3.4}} | ||
{{Buildingbox|{{PAGENAME}} | {{Buildingbox|{{PAGENAME}} | ||
|specializations={{sl|Farming}}, | |specializations={{sl|Farming}}, | ||
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== Overview == | == Overview == | ||
The '''Greenhouse''' is a production building that has to be placed on [[File:FertileSoil.png| | The '''Greenhouse''' is a production building that has to be placed on [[File:FertileSoil.png|32px]] [[Fertile Soil]]. It uses {{rl|Drizzle Water}} to produce {{rl|Herbs}} ({{2Star}}) and {{rl|Mushrooms}} ({{2Star}}). It has 3 worker slots, and provides {{Species link|Foxes}} with the {{sl|Rainwater}} buff, granting +5 [[Resolve]] to any {{Species link|Foxes}} working there. It also provied {{Species link|Humans}} with the {{sl|Farming}} Proficiency, granting a +10% Double Yield chance when {{Species link|Humans}} are assigned. | ||
The Greenhouse is unlocked at [[Level]] 15. | The Greenhouse is unlocked at [[Level]] 15. | ||
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== Perks and Cornerstones == | == Perks and Cornerstones == | ||
{{ | |||
{{Perks|description=Greenhouse, fertile soil}} | |||
== Strategies == | == Strategies == |
Latest revision as of 23:31, 25 June 2024
Greenhouse
"Uses drizzle water to produce Mushrooms, Herbs, regardless of the season. Must be placed on fertile soil."
Specializations | Farming, Rainwater | ||||
---|---|---|---|---|---|
Purpose | Farming | ||||
Category | Food Production | ||||
Recipes | |||||
Size | 2 × 2 | ||||
Storage | 10 | ||||
Workplaces | 3 | ||||
Build Time | 30 | ||||
Build Cost |
| ||||
ID | 'Greenhouse Workshop' |
Overview
The Greenhouse is a production building that has to be placed on Fertile Soil. It uses Drizzle Water to produce Herbs (★★) and Mushrooms (★★). It has 3 worker slots, and provides Foxes with the Rainwater buff, granting +5 Resolve to any Foxes working there. It also provied Humans with the Farming Proficiency, granting a +10% Double Yield chance when Humans are assigned.
The Greenhouse is unlocked at Level 15.
Production Chain
Recipes in the Greenhouse
Building | Efficiency | Ingredient | Product | ||
---|---|---|---|---|---|
★★ 01:24 |
|
4 | |||
★★ 01:24 |
|
4 |
Perks and Cornerstones
Name | Rarity | Description | Sources | Price | ||||
---|---|---|---|---|---|---|---|---|
Alt | Cor | Ord | Rel | Tra | ||||
Back to Nature | Legendary | An old, forbidden ritual. Increases yields by 100% in all buildings that use fertile soil. You will lose all stored food (cooked and raw) upon choosing this cornerstone. | x | Cor | x | x | x | 0 |
Back to Nature (Stormforged) | Mythic | An old, forbidden ritual. Gain +150% more yield in all buildings that use fertile soil. | Alt | x | x | x | x | 0 |
Hunter-Gatherers | Legendary | All camp production is increased by 100%, but all buildings that use fertile soil have their yields decreased by 50%. Bonus does not affect the Woodcutters' Camp. | x | Cor | x | x | x | 0 |
Moss Broccoli Seeds | Epic | Vegetables (★★) can now be produced in the Greenhouse. | x | Cor | x | x | x | 0 |