Rainpunk: Difference between revisions

From Against the Storm Official Wiki
 
(42 intermediate revisions by 4 users not shown)
Line 1: Line 1:
{{Version|1.3.4}}
[[File:RainPunk.png|thumb|200%|A Stormwater Geyser]]
[[File:RainPunk.png|thumb|200%|A Stormwater Geyser]]


= Overview =
== Overview ==


[[File:Icon_Rainpunk_LowStrain.png|94px|left|border|Rain Engines]] Viceroys can now take advantage of the Rain to power their buildings, but not without a cost! [[Blightrot]] will grow in [[Rain Engines]] as Viceroys use them, the more [[Rainwater]] that runs through an engine, the faster [[File:Icon_UI_Blightrot.png|16px]] Blightrot Cysts will spawn. While Rainpunk is essential for any Viceroy playing on higher difficulties, it is a delicate balance between using Rainwater Engines and keeping the Blightrot at bay, as Blightrot likes to eat villagers. Blightrot scales with difficulty, so prepare to fight for your life at higher [[Prestige]] levels...
[[File:Icon_Rainpunk_LowStrain.png|94px|left|border|Rain Engines]] Viceroys can now take advantage of the Rain to power their buildings, but not without a cost! [[Blightrot]] will grow in [[Rain Engines]] as Viceroys use them, the more [[Rainwater]] that runs through an engine, the faster [[File:Icon_UI_Blightrot.png|16px]] Blightrot Cysts will spawn. While Rainpunk is essential for any Viceroy playing on higher difficulties, it is a delicate balance between using Rainwater Engines and keeping the Blightrot at bay, as Blightrot likes to eat villagers. Blightrot scales with difficulty, so prepare to fight for your life at higher [[Prestige]] levels...
<br />


== Types of Rainwater ==
== Types of Rainwater ==


There are 3 types of Rainwater, each type will power different types of buildings. [[File:DrizzleWaterCircle.png|16px]] [[Drizzle]] water powers buildings that produce food, [[File:ClearanceWaterCircle.png|16px]] [[Clearance]] water powers crafting and artistry buildings, and [[File:StormWaterCircle.png|16px]] [[Storm]] water powers heavy industrial buildings producing fuels and metals.
There are 3 types of Rainwater: Each type will power a different type of building. [[File:DrizzleWaterCircle.png|16px]] [[Drizzle Water]] powers buildings that produce food, [[File:ClearanceWaterCircle.png|16px]] [[Clearance Water]] powers crafting and artistry buildings, and [[File:StormWaterCircle.png|16px]] [[Storm Water]] powers heavy industrial buildings that produce fuels and metals.
<br />
<br />
{| class="wikitable"  
{|
|- style="font-weight:bold; text-align:center;"
|- style="vertical-align:top; border-width: 0"
|
  {| class="wikitable"
  |- style="font-weight:bold; text-align:center"
  ! [[File:DrizzleWaterCircle.png|16px]] Drizzle Water
  |-
  | {{bl|Bakery|med}}
  |-
  | {{bl|Beanery|med}}
  |-
  | {{bl|Brewery|med}}
  |-
  | {{bl|Brick Oven|med}}
  |-
  | {{bl|Butcher|med}}
  |-
  | {{bl|Cellar|med}}
  |-
  | {{bl|Cookhouse|med}}
  |-
  | {{bl|Distillery|med}}
  |-
  | {{bl|Field Kitchen|med}}
  |-
  | {{bl|Granary|med}}
  |-
  | {{bl|Greenhouse|med}}
  |-
  | {{bl|Grill|med}}
  |-
  | {{bl|Ranch|med}}
  |-
  | {{bl|Smokehouse|med}}
  |-
  | {{bl|Teahouse|med}}
  |-
  | {{bl|Tinctury|med}}
  |}
|
  {| class="wikitable"
  |- style="font-weight:bold; text-align:center"
  ! [[File:ClearanceWaterCircle.png|16px]] Clearance Water
  |-
  | {{bl|Alchemist's Hut|med}}
  |-
  | {{bl|Apothecary|med}}
  |-
  | {{bl|Artisan|med}}
  |-
  | {{bl|Clay Pit|med}}
  |-
  | {{bl|Clothier|med}}
  |-
  | {{bl|Cooperage|med}}
  |-
  | {{bl|Druid's Hut|med}}
  |-
  | {{bl|Finesmith|med}}
  |-
  | {{bl|Leatherworker|med}}
  |-
  | {{bl|Makeshift Post|med}}
  |-
  | {{bl|Press|med}}
  |-
  | {{bl|Provisioner|med}}
  |-
  | {{bl|Rain Mill|med}}
  |-
  | {{bl|Scribe|med}}
  |-
  | {{bl|Stamping Mill|med}}
  |-
  | {{bl|Supplier|med}}
  |-
  | {{bl|Weaver|med}}
  |}
 
|
  {| class="wikitable"
  |- style="font-weight:bold; text-align:center"
  ! [[File:StormWaterCircle.png|16px]] Storm Water
  |-
  | {{bl|Brickyard|med}}
  |-
  | {{bl|Carpenter|med}}
  |-
  | {{bl|Crude Workstation|med}}
  |-
  | {{bl|Furnace|med}}
  |-
  | {{bl|Kiln|med}}
  |-
  | {{bl|Lumber Mill|med}}
  |-
  | {{bl|Manufactory|med}}
  |-
  | {{bl|Rainpunk Foundry|med}} <!-- added since it wasn't in list. I haven't built one yet. -->
  |-
  | {{bl|Smelter|med}}
  |-
  | {{bl|Smithy|med}}
  |-
  | {{bl|Tinkerer|med}}
  |-
  | {{bl|Toolshop|med}}
  |-
  | {{bl|Workshop|med}}
 
  |}
|}
 
== Sourcing Rainwater ==
There are two ways of sourcing Rainwater:
* Collecting Rainwater from the sky via buildings such as the [[Rain Collector]] and [[Advanced Rain Collector]].
* Building a {{bl|Geyser Pump}} on top of Water Geysers.
=== Rainwater Collectors ===
[[File:Rain Collector icon.png|right|thumb|150px|A Rainwater Collector]] Most players will start with building a Rain Collector that collects Rainwater during the season. Collection is based on seasons, so [[File:StormWaterCircle.png|16px]] [[Storm Water]] can only be collected during the [[Storm Season]], and so forth. Rain Collectors have tanks with a capacity of 50 units and collect 2 units every 16 seconds, and Advanced Rain Collectors, which you unlock in later levels, has double the capacity and speed.<br />
 
=== Rainwater Geysers ===
[[File:Geysers.png|right|thumb|150px|A Geyser and Geyser Pump]]A {{bl|Geyser Pump}} is a building you can place on top of Rainwater Geysers to collect Rainwater, they have a base capacity of 50 units, upgradable to 100 units. Geysers produce 2 units of water every 6 seconds. They have two worker slots, upgradable to  place two Automatons in worker slots for uninterrupted collection. It is important to note that a Rainwater Geyser will only produce Rainwater of the type that is the colour of the geyser, it does not change with seasons.
{| class="wikitable" style="text-align:center;"
|+Chance of Geyser type per Glade type*<sup>1</sup>
|-
!
! [[File:DrizzleWaterCircle.png|16px]] Drizzle
! [[File:ClearanceWaterCircle.png|16px]] Clearance
! [[File:ClearanceWaterCircle.png|16px]] Clearance
! [[File:DrizzleWaterCircle.png|16px]] Drizzle
! [[File:StormWaterCircle.png|16px]] Storm
! [[File:StormWaterCircle.png|16px]] Storm
|-
|-
| {{bl|Alchemist's Hut|med}}
! scope="row"| Small
| {{bl|Bakery|med}}
| 50%
| {{bl|Brickyard|med}}
| 30%
|-
| 20%
| {{bl|Apothecary|med}}
| {{bl|Beanery|med}}
| {{bl|Carpenter|med}}
|-
| {{bl|Artisan|med}}
| {{bl|Brick Oven|med}}
| {{bl|Crude Workstation|med}}
|-
| {{bl|Clay Pit|med}}
| {{bl|Butcher|med}}
| {{bl|Finesmith|med}}
|-
| {{bl|Clothier|med}}
| {{bl|Cellar|med}}
| {{bl|Furnace|med}}
|-
| {{bl|Cooperage|med}}
| {{bl|Cookhouse|med}}
| {{bl|Kiln|med}}
|-
| {{bl|Druid's Hut|med}}
| {{bl|Distillery|med}}
| {{bl|Lumber Mill|med}}
|-
| {{bl|Leatherworker|med}}
| {{bl|Field Kitchen|med}}
| {{bl|Manufactory|med}}
|-
| {{bl|Makeshift Post|med}}
| {{bl|Granary|med}}
| {{bl|Smelter|med}}
|-
|-
| {{bl|Press|med}}
! scope="row"| Dangerous
| {{bl|Greenhouse|med}}
| 30%
| {{bl|Smithy|med}}
| 40%
| 30%
|-
|-
| {{bl|Provisioner|med}}
! scope="row"| Forbidden
| {{bl|Grill|med}}
| 20%
| {{bl|Tinkerer|med}}
| 30%
|-
| 50%
| {{bl|Rain Mill|med}}
|}*assuming the Glade does have a Geyser
| {{bl|Ranch|med}}
| {{bl|Toolshop|med}}
|-
| {{bl|Scribe|med}}
| {{bl|Smokehouse|med}}
| {{bl|Workshop|med}}
|-
| {{bl|Stamping Mill|med}}
| {{bl|Teahouse|med}}
|
|-
| {{bl|Supplier|med}}
| {{bl|Tinctury|med}}
|
|-
| {{bl|Weaver|med}}
|  
|  
|}
 
== Sourcing Rainwater ==
 
[[File:Geysers.png|left|thumb|150px|A Geyser and Geyser Pump]]
[[File:Rain Collector icon.png|right|thumb|150px|A Rainwater Collector]] <br />
Rainwater can be collected in two ways:
* Building [[Geyser Pumps]] on top of [[Water Geysers]].
* Collecting Rainwater from the sky via buildings such as the Rainwater Collector and Advanced Rainwater Collector.
 
If you choose to collect Rainwater via a Rainwater Collector, be aware the type of Rainwater collected changes with each season,<br />
so you can only collect [[File:ClearanceWaterCircle.png|16px]] [[Clearance Water]] during the [[Clearance Season]], and so forth.
<br /><br /><br />


== Engine Usage ==
== Engine Usage ==
[[File:RainwaterEngineControls.png|300px|left|border|Engine Controls]]
[[File:InstallRainEngines.png|500px|border|Install Panel]][[File:RainwaterEngineControls.png|500px|border|Engine Controls]]
Viceroys can control how much water, and for what purpose, is used in a [[Building]]. To the left we can see a Viceroy clicked on the 3rd panel of a [[Building]] information box to open the engine controls of a {{bl|Manufactory|med}}.
<br/><br/>
Viceroys can control how much water, and for what purpose, is used in a [[Building]].  
To the left we can see a Viceroy clicked on the 3rd panel of a [[Building]] information box to open the engine controls of a {{bl|Manufactory|med}}.
We can see:
# The 3rd panel with Rainpunk Information.
# The option and cost associated with installing Rainpunk.  


Here you can select which perks you would like to enjoy when using Rainwater, as well as how much Rainwater you would like to use. On the bottom left of the information box, we can see a Blightrot meter. This meter shows you how much Blightrot your engines are spawning.
On the right, we see:
# The 3rd panel with Rainpunk Information.
# The Controls. Click '''on''' this button with LMB to increase, and RMB to decrease usage.
# The Blightrot meter. Viceroys can '''hover''' on this panel so see how much [[Blightrot]] is being generated.


</br>
Engine Controls are as follows:
Engine Controls are as follows:


Left:
Left: (Uses 2 Units of Water per Level per Recipe / Minute )
*1 - Increase production speed by 50%.
*1 - Increase production speed by 50%.
*2 - Increase chance of double production yields by 25%.
*2 - Increase chance of double production yields by 25%.
*3 - Increase production speed by a further 50%.
*3 - Increase production speed by a further 50%.


Right:
Right: (Uses 1 Unit of Rainwater per Level per Worker / Minute)
*1 - Workers gain 5 [[Resolve]].
*1 - Workers gain 5 [[Resolve]].
*2 - Workers gain a further 5 [[Resolve]]
*2 - Workers gain a further 5 [[Resolve]]
<br /><br /><br />
 
It is important to note that as long as there are workers assigned and the secondary resolve-boosting engines are turned on, the Rainwater will be used and Blightrot will generate, '''even if no products are being produced.''' This can be useful sometimes to generate Blightrot Cysts. The '''rate of Rainwater usage''' depends on the amount of workers assigned, with more workers using more Rainwater.
<br />


== Blightrot ==
== Blightrot ==
[[File:BlightrotLevel.png|right|border|Blightrot %]] Blightrot generates Blight Cysts and these cysts generate [[Hearth Corruption]] with continued Rainwater usage. The '''more water you use, the more Blight Cysts and [[Corruption]]''' generate. You can view your [[Hearth#Corruption|Hearth Corruption]] percentage on the bottom right of your screen. Clicking on the [[File:Icon_UI_Blightrot.png|32px|link=Hearth#Corruption|Blightrot]] Icon will take you to the [[Hearth#Corruption|Hearth Corruption]] information page, where you can view how many Blightrot Cysts have generated as well as how much Blightrot generation you can spare until 3 random [[Villagers]] die.
From [[Veteran]] to [[Prestige 10]] difficulty, the rate of [[Corruption]] generation is 60% [[Corruption]] a minute per [[Blightrot Cyst]]. It multiplies by 1.5x starting from [[Prestige 11]].
==== Blightpost, Blightfighters and Purging Fire  ====
[[File:Blight Post icon.png|left|thumb|150px|A Blightpost]]
[[File:Blightfighter.png|right|thumb|150px|A Blightfighter burning a Blight Cyst]]
On the left is a Blightpost, an essential [[Building]] used to produce [[File:Icon Resource PurgingFire.png|16px]] Purging Fire which Blightfighters (Villagers assigned to the Blightpost) then use to burn off Blight Cysts during the [[Storm Season]]. Viceroys can also build a Hydrant to store extra  Purging Fire near buildings that have grown a lot of Cysts. {{rl|Purging Fire}} is made by using {{rl|Coal}} , {{rl|Sea Marrow}}, {{rl|Oil}} or {{rl|Wood}}.
A single {{bl|Blightpost|med}} can burn approximately 20 [[Blightrot Cysts]] per [[Storm Season]] on [[Veteran]] to [[Prestige 10]] difficulty, starting at [[Prestige 11]], it will only handle 15 [[Blightrot Cysts]]. It it thus vital to build multiple {{bl|Blightpost|med}}s. Posting {{Species link|Harpies}} and {{Species link|Lizards}} in a Blightpost will give you a chance to double your {{rl|Purging Fire}} production.
<br /><br /><br /><br /><br />
== Blightrot Cysts and Removal ==


[[Corruption]] can be removed by burning Blight Cysts with [[File:Icon Resource PurgingFire.png|16px]] Purging Fire produced in the [[Blightpost]] by [[Blightfighters]], which are [[Villagers]] assigned to the [[Blightpost]].
See the Main page on [[Blightrot]] for further information.


[[File:Closedcyst.png|left|thumb|150px|A closed Blightrot Cyst]]
== References ==
[[File:Opencyst.png|right|thumb|150px|An open Blightrot Cyst]] <br /><br />
1. Data was shared by Discord user ballistafreak
On the left is a closed Blightrot Cyst, cysts will remain closed during [[Drizzle Season]] and [[Clearance Season]], and they are invulnerable during this time. On the right is an open Blightrot Cyst, cysts will open during the [[Storm Season]], and they are now vulnerable and able to be burned off with [[File:Icon Resource PurgingFire.png|16px]] Purging Fire by [[Blightfighters]].
<br /><br /><br /><br />


== Forest Mysteries and Perks influencing Blightrot ==
''Many thanks to Discord users Jhazrun, die_dai and MoronicCinamun1984 for the editing and proof-reading!''

Latest revision as of 07:17, 17 June 2024

A Stormwater Geyser

Overview

Rain Engines

Viceroys can now take advantage of the Rain to power their buildings, but not without a cost! Blightrot will grow in Rain Engines as Viceroys use them, the more Rainwater that runs through an engine, the faster Icon UI Blightrot.png Blightrot Cysts will spawn. While Rainpunk is essential for any Viceroy playing on higher difficulties, it is a delicate balance between using Rainwater Engines and keeping the Blightrot at bay, as Blightrot likes to eat villagers. Blightrot scales with difficulty, so prepare to fight for your life at higher Prestige levels...

Types of Rainwater

There are 3 types of Rainwater: Each type will power a different type of building. DrizzleWaterCircle.png Drizzle Water powers buildings that produce food, ClearanceWaterCircle.png Clearance Water powers crafting and artistry buildings, and StormWaterCircle.png Storm Water powers heavy industrial buildings that produce fuels and metals.

DrizzleWaterCircle.png Drizzle Water
Bakery Bakery
Beanery Beanery
Brewery Brewery
Brick Oven Brick Oven
Butcher Butcher
Cellar Cellar
Cookhouse Cookhouse
Distillery Distillery
Field Kitchen Field Kitchen
Granary Granary
Greenhouse Greenhouse
Grill Grill
Ranch Ranch
Smokehouse Smokehouse
Teahouse Teahouse
Tinctury Tinctury
ClearanceWaterCircle.png Clearance Water
Alchemist's Hut Alchemist's Hut
Apothecary Apothecary
Artisan Artisan
Clay Pit Clay Pit
Clothier Clothier
Cooperage Cooperage
Druid's Hut Druid's Hut
Finesmith Finesmith
Leatherworker Leatherworker
Makeshift Post Makeshift Post
Press Press
Provisioner Provisioner
Rain Mill Rain Mill
Scribe Scribe
Stamping Mill Stamping Mill
Supplier Supplier
Weaver Weaver
StormWaterCircle.png Storm Water
Brickyard Brickyard
Carpenter Carpenter
Crude Workstation Crude Workstation
Furnace Furnace
Kiln Kiln
Lumber Mill Lumber Mill
Manufactory Manufactory
Rainpunk Foundry Rainpunk Foundry
Smelter Smelter
Smithy Smithy
Tinkerer Tinkerer
Toolshop Toolshop
Workshop Workshop

Sourcing Rainwater

There are two ways of sourcing Rainwater:

Rainwater Collectors

A Rainwater Collector

Most players will start with building a Rain Collector that collects Rainwater during the season. Collection is based on seasons, so StormWaterCircle.png Storm Water can only be collected during the Storm Season, and so forth. Rain Collectors have tanks with a capacity of 50 units and collect 2 units every 16 seconds, and Advanced Rain Collectors, which you unlock in later levels, has double the capacity and speed.

Rainwater Geysers

A Geyser and Geyser Pump

A Geyser Pump is a building you can place on top of Rainwater Geysers to collect Rainwater, they have a base capacity of 50 units, upgradable to 100 units. Geysers produce 2 units of water every 6 seconds. They have two worker slots, upgradable to place two Automatons in worker slots for uninterrupted collection. It is important to note that a Rainwater Geyser will only produce Rainwater of the type that is the colour of the geyser, it does not change with seasons.

Chance of Geyser type per Glade type*1
DrizzleWaterCircle.png Drizzle ClearanceWaterCircle.png Clearance StormWaterCircle.png Storm
Small 50% 30% 20%
Dangerous 30% 40% 30%
Forbidden 20% 30% 50%

*assuming the Glade does have a Geyser

Engine Usage

Install PanelEngine Controls

Viceroys can control how much water, and for what purpose, is used in a Building. To the left we can see a Viceroy clicked on the 3rd panel of a Building information box to open the engine controls of a Manufactory Manufactory. We can see:

  1. The 3rd panel with Rainpunk Information.
  2. The option and cost associated with installing Rainpunk.

On the right, we see:

  1. The 3rd panel with Rainpunk Information.
  2. The Controls. Click on this button with LMB to increase, and RMB to decrease usage.
  3. The Blightrot meter. Viceroys can hover on this panel so see how much Blightrot is being generated.


Engine Controls are as follows:

Left: (Uses 2 Units of Water per Level per Recipe / Minute )

  • 1 - Increase production speed by 50%.
  • 2 - Increase chance of double production yields by 25%.
  • 3 - Increase production speed by a further 50%.

Right: (Uses 1 Unit of Rainwater per Level per Worker / Minute)

It is important to note that as long as there are workers assigned and the secondary resolve-boosting engines are turned on, the Rainwater will be used and Blightrot will generate, even if no products are being produced. This can be useful sometimes to generate Blightrot Cysts. The rate of Rainwater usage depends on the amount of workers assigned, with more workers using more Rainwater.

Blightrot

See the Main page on Blightrot for further information.

References

1. Data was shared by Discord user ballistafreak

Many thanks to Discord users Jhazrun, die_dai and MoronicCinamun1984 for the editing and proof-reading!