Ruins: Difference between revisions

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{{Version|1.3.4}}
[[File:Ruins.png|thumb|360px|Ruins in a Glade]]
[[File:Ruins.png|thumb|360px|Ruins in a Glade]]


== Overview ==
== Overview ==


Ruins are [[Buildings]] found in [[Glades]] which can be repaired, salvaged or cleansed.  
Ruins are [[buildings]] found in [[Glades]] which can be repaired, salvaged or cleansed.  
* Repairing a [[Building]] grants Viceroys access to the [[Building]] and all its production outputs. Workers can be assigned and it functions as a normal [[Building]]. However, Viceroys '''do not''' gain the [[Blueprint]], so be careful not to demolish it.
* Repairing a building grants Viceroys access to the building and all its production outputs. Workers can be assigned and it functions as a normal building.  
** Viceroys usually '''do not''' gain the [[blueprint]], so be careful, should you want to demolish it.
* Salvaging a [[building]] will give some [[resources]] to Viceroys.
* Cleansing a production building is much the same as repairing, except a cleansed building often has improved 3 {{3Star}} recipes.
* Cleansed [[housing]] has 6 slots instead of 2.
* Cleansed Service buildings have a powerful additional effect.


* Salvaging a [[Building]] will give some [[Resources]] to Viceroys.
Constructed buildings can be turned into Ruins by the [[Viceroy_-_P20_Glade_Events#Lightning_Catcher | Lightning Catcher]] [[Glade Event]] and [[Forest_Mysteries#Simple_Negative_Forest_Mysteries | Devastation]] [[Forest Mystery]].
 
* Cleansing a [[Building]] is much the same as repairing, except a cleansed building often has improved 3 {{3Star}} recipes.


== World Modifiers affecting Ruins ==
== World Modifiers affecting Ruins ==
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|-style="border:hidden"
|-style="border:hidden"
| {{Perk|LimeGreen|File:RuinsModifier.png}}<br />Ruins Modifier
| {{Perk|LimeGreen|File:RuinsModifier.png}}<br />Ruins Modifier
| style="text-align:left;border:hidden" | This Region was settled very frequently in the past. The change of finding Ruins in [[Glades]] is much higher.
| style="text-align:left;border:hidden" | This region was settled very frequently in the past. The chance of finding Ruins in [[Glades]] is much higher.
|}
|}

Revision as of 21:39, 8 May 2024

This article was last updated during version 1.3.4. The game is now in 1.4.17. Some information may be out of date. Help us keep the wiki up to date by comparing this article against the patch notes and updating it.

Ruins in a Glade

Overview

Ruins are buildings found in Glades which can be repaired, salvaged or cleansed.

  • Repairing a building grants Viceroys access to the building and all its production outputs. Workers can be assigned and it functions as a normal building.
    • Viceroys usually do not gain the blueprint, so be careful, should you want to demolish it.
  • Salvaging a building will give some resources to Viceroys.
  • Cleansing a production building is much the same as repairing, except a cleansed building often has improved 3 ★★★ recipes.
  • Cleansed housing has 6 slots instead of 2.
  • Cleansed Service buildings have a powerful additional effect.

Constructed buildings can be turned into Ruins by the Lightning Catcher Glade Event and Devastation Forest Mystery.

World Modifiers affecting Ruins

RuinsModifier.png
Ruins Modifier
This region was settled very frequently in the past. The chance of finding Ruins in Glades is much higher.