Ruins: Difference between revisions
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(Created page with "thumb|360px|Ruins in a Glade == Overview == Ruins are Buildings found in Glades which can be repaired, salvaged or cleansed. * Repairing a Building grants Viceroys access to the Building and all its production outputs. Workers can be assigned and it functions as a normal Building. However, Viceroys '''do not''' gain the Blueprint, so be careful not to demolish it. * Salvaging a Building will give some Resources to Vi...") |
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[[File:Ruins.png|thumb|360px|Ruins in a Glade]] | [[File:Ruins.png|thumb|360px|Ruins in a Glade]] | ||
== Overview == | == Overview == | ||
Ruins are [[ | Ruins are [[buildings]] found in [[Glades]] which can be repaired, salvaged or cleansed. | ||
* Repairing a | * Repairing a building grants Viceroys access to the building and all its production outputs. Workers can be assigned and it functions as a normal building. | ||
** Viceroys usually '''do not''' gain the [[blueprint]], so be careful, should you want to demolish it. | |||
* Salvaging a [[building]] will give some [[resources]] to Viceroys. | |||
* Cleansing a production building is much the same as repairing, except a cleansed building often has improved 3 {{3Star}} recipes. | |||
* Cleansed [[housing]] has 6 slots instead of 2. | |||
* Cleansed Service buildings have a powerful additional effect. | |||
Constructed buildings can be turned into Ruins by the [[Viceroy_-_P20_Glade_Events#Lightning_Catcher | Lightning Catcher]] [[Glade Event]] and [[Forest_Mysteries#Simple_Negative_Forest_Mysteries | Devastation]] [[Forest Mystery]]. | |||
== World Modifiers affecting Ruins == | |||
== Modifiers affecting Ruins == | |||
{| class="wikitable" style="text-align:center; border:hidden" | {| class="wikitable" style="text-align:center; border:hidden" | ||
|- style="font-weight:bold; border:hidden" | |- style="font-weight:bold; border:hidden" | ||
|-style="border:hidden" | |-style="border:hidden" | ||
| {{Perk|LimeGreen|File:RuinsModifier.png}}<br />Ruins Modifier | | {{Perk|LimeGreen|File:RuinsModifier.png}}<br />Ruins Modifier | ||
| style="text-align:left;border:hidden" | This | | style="text-align:left;border:hidden" | This region was settled very frequently in the past. The chance of finding Ruins in [[Glades]] is much higher. | ||
|} | |} |
Latest revision as of 21:39, 8 May 2024
Overview
Ruins are buildings found in Glades which can be repaired, salvaged or cleansed.
- Repairing a building grants Viceroys access to the building and all its production outputs. Workers can be assigned and it functions as a normal building.
- Viceroys usually do not gain the blueprint, so be careful, should you want to demolish it.
- Salvaging a building will give some resources to Viceroys.
- Cleansing a production building is much the same as repairing, except a cleansed building often has improved 3 ★★★ recipes.
- Cleansed housing has 6 slots instead of 2.
- Cleansed Service buildings have a powerful additional effect.
Constructed buildings can be turned into Ruins by the Lightning Catcher Glade Event and Devastation Forest Mystery.