Market: Difference between revisions

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== Overview ==
== Overview ==


The [[Market]] is a service building that provides {{Service link|Luxury}} and {{Service link|Treatment}} for {{Species link|Beavers}}, {{Species link|Foxes}}, and {{Species link|Harpies}} when there is at least one worker, as well as the passive effect '''Market Carts''' when all worker slots are filled.
The [[Market]] is a service building that provides {{Service link|Luxury}} and {{Service link|Treatment}} for {{Species link|Beavers}}, {{Species link|Foxes}}, and {{Species link|Harpies}} when there is at least one worker, as well as the passive effect '''Market Carts''' when all worker slots are filled. The Market is unlocked at [[Level]] 8.
=== Building Effects ===
=== Building Effects ===
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Revision as of 22:51, 19 February 2024

This article was last updated during version 1.1.4. The game is now in 1.4.17. Some information may be out of date. Help us keep the wiki up to date by comparing this article against the patch notes and updating it.

Market

Service Building
(City Buildings)

A place where villagers can fulfill their need for: Leisure, Treatment. Passive effects: Market Carts.

Specialization bonus:
Blightrot Blightrot (Comfort) Foxes

Market icon.png

2 Worker round.png Worker round.png Workers

Recipes

Construction

20Planks Planks
12Fabric Fabric
8City score
61Build time
4 × 4Building size

Not movable

ID = 'Market'

Overview

The Market is a service building that provides Luxury Luxury and Treatment Treatment for Beavers Beavers, Foxes Foxes, and Harpies Harpies when there is at least one worker, as well as the passive effect Market Carts when all worker slots are filled. The Market is unlocked at Level 8.

Building Effects

Icon ServiceBuildingBonus Carts.png
Market Carts
+10 to Global carrying capacity.
Same Building effects does not stack.
Needs 2 Villagers assigned.

Service Building Mechanics

The Market, like all service buildings, does not require villagers to visit it in order to fulfill their needs. All services are fulfilled at the Hearth during a break. Market workers still have to carry service goods to the building before they can be consumed.

The Market does not need to be built within the Hearth Radius. It retains full functionality when built outside of the Hearth range, but will not count towards the level 3 Hearth Upgrade unless all of the Market's tiles are within its range.

Production Chain

Recipes in the Market

2 recipes in the Market.
Building Grade Ingredient Product
Market

0:00
1 Ale Ale
Leisure Leisure
Market

0:00
1 Tea Tea
Treatment Treatment

Service Good Recipes

3 recipes for Wine.
Building Grade Ingredient #1 Ingredient #2 Product
Tinctury Tinctury

1:24
4 Berries Berries
4 Mushrooms Mushrooms
4 Reed Reed
3 Pottery Pottery
3 Barrels Barrels
3 Waterskins Waterskins
10 Wine
Alchemist's Hut Alchemist's Hut
Cannery Cannery
★★
1:24
3 Berries Berries
3 Mushrooms Mushrooms
3 Reed Reed
3 Pottery Pottery
3 Barrels Barrels
3 Waterskins Waterskins
10 Wine
Flawless Cellar Flawless Cellar
Cellar Cellar
★★★
1:03
2 Berries Berries
2 Mushrooms Mushrooms
2 Reed Reed
2 Pottery Pottery
2 Barrels Barrels
2 Waterskins Waterskins
10 Wine
2 recipes for Tea.
Building Grade Ingredient #1 Ingredient #2 Ingredient #3 Product
Alchemist's Hut Alchemist's Hut
Apothecary Apothecary
Druid's Hut Druid's Hut
★★
2:06
3 Herbs Herbs
3 Dye Dye
3 Resin Resin
3 Mushrooms Mushrooms
3 Roots Roots
3 Drizzle Water Drizzle Water
4 Clearance Water Clearance Water
5 Storm Water Storm Water
3 Pottery Pottery
2 Barrels Barrels
3 Waterskins Waterskins
10 Tea
Flawless Druid's Hut Flawless Druid's Hut
Teahouse Teahouse
★★★
1:45
2 Herbs Herbs
2 Dye Dye
2 Resin Resin
2 Mushrooms Mushrooms
2 Roots Roots
2 Drizzle Water Drizzle Water
3 Clearance Water Clearance Water
4 Storm Water Storm Water
2 Pottery Pottery
1 Barrels Barrels
2 Waterskins Waterskins
10 Tea


Strategies