Starting Ability: Difference between revisions
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Starting abilities are extra capabilities unlocked at higher levels of Citadel [[Upgrades|upgrades]]. Once unlocked in the Smoldering City you get the bonus the moment a member of that species joins your settlement (or at the start of the run). | Starting abilities are extra capabilities unlocked at higher levels of Citadel [[Upgrades|upgrades]]. Once unlocked in the Smoldering City you get the bonus the moment a member of that species joins your settlement (or at the start of the run). | ||
* [[Lizards]]: 10 Tools ( | * [[File:Lizard_Portrait.png|24px]] [[Lizards]]: Gain 10 [[File:Icon_Resource_SimpleTools.png|24px]] [[Tools]].<br>''<small>Unlocked in Monastery of The Vigilant Flame Level 5 (Cost: 48 [[File:Icon_MetaResource_FoodStockpiles.png|16px]] [[Food Stockpiles]])</small>''<br> | ||
* [[Beavers]]: | |||
* [[Humans]]: | * [[File:Beaver_Portrait.png|24px]] [[Beavers]]: Extends avaiable trade offers by 1 in each neighboring town.<br><small>''Unlocked in Brass Forge Level 5 (Cost: 60 [[File:Icon_MetaResource_FoodStockpiles.png|16px]] [[Food Stockpiles]], 12 [[File:Icon_MetaResource_Machinery.png|16px]] [[Machinery]])''</small><br> | ||
* [[Harpies]]: 50 Coats | |||
* [[Foxes]]: | * [[File:Human_Portrait.png|24px]] [[Humans]]: Reveals the location of 1 of the nearest patches of fertile soil.<br><small>''Unlocked in First Dawn Headquarters Level 6 (Cost: 60 [[File:Icon_MetaResource_FoodStockpiles.png|16px]] [[Food Stockpiles]], 12 [[File:Icon_MetaResource_Machinery.png|16px]] [[Machinery]], 12 [[File:Icon_MetaResource_Artifact.png|16px]] [[Artifacts]])''</small><br> | ||
* [[File:Harpy_Portrait.png|24px]] [[Harpies]]: Gain 50 [[File:Icon_Resource_Coats.png|24px]] [[Coats]].<br><small>''Unlocked in Vanguard Spire Level 7 (Cost: 72 [[File:Icon_MetaResource_FoodStockpiles.png|16px]] [[Food Stockpiles]])''</small><br> | |||
* [[File:Fox_Portrait.png|24px]] [[Foxes]]: Reveals the location of 1 of the nearest geysers.<br><small>''Unlocked in Pioneers' Gate Level 8 (Cost: 84 [[File:Icon_MetaResource_FoodStockpiles.png|16px]] [[Food Stockpiles]], 12 [[File:Icon_MetaResource_Machinery.png|16px]] [[Machinery]], 12 [[File:Icon_MetaResource_Artifact.png|16px]] [[Artifacts]])''</small> | |||
== References == | == References == | ||
1. [https://eremitegames.com/sentinels-of-the-forest-update/ Sentinels of the Forest Update] | 1. [https://eremitegames.com/sentinels-of-the-forest-update/ Sentinels of the Forest Update] |
Revision as of 08:14, 4 February 2024
Overview
Starting abilities are extra capabilities unlocked at higher levels of Citadel upgrades. Once unlocked in the Smoldering City you get the bonus the moment a member of that species joins your settlement (or at the start of the run).
- Lizards: Gain 10 Tools.
Unlocked in Monastery of The Vigilant Flame Level 5 (Cost: 48 Food Stockpiles)
- Beavers: Extends avaiable trade offers by 1 in each neighboring town.
Unlocked in Brass Forge Level 5 (Cost: 60 Food Stockpiles, 12 Machinery)
- Humans: Reveals the location of 1 of the nearest patches of fertile soil.
Unlocked in First Dawn Headquarters Level 6 (Cost: 60 Food Stockpiles, 12 Machinery, 12 Artifacts)
- Harpies: Gain 50 Coats.
Unlocked in Vanguard Spire Level 7 (Cost: 72 Food Stockpiles)
- Foxes: Reveals the location of 1 of the nearest geysers.
Unlocked in Pioneers' Gate Level 8 (Cost: 84 Food Stockpiles, 12 Machinery, 12 Artifacts)