Market: Difference between revisions

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The [[Market]] is a service building that provides {{Service link|Luxury}} and {{Service link|Treatment}} for {{Species link|Beavers}}, {{Species link|Foxes}} and {{Species link|Harpies}}, when there is at least one worker, and the passive effect '''Market Carts''' when all worker slots are filled.
The [[Market]] is a service building that provides {{Service link|Luxury}} and {{Service link|Treatment}} for {{Species link|Beavers}}, {{Species link|Foxes}} and {{Species link|Harpies}}, when there is at least one worker, and the passive effect '''Market Carts''' when all worker slots are filled.
=== Building Effects ===
=== Building Effects ===
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=== Service Building Mechanics ===
The [[Market]], like all service buildings, does not require [[villagers]] to visit it in order to fulfill their needs. All services are fulfilled at the [[Hearth]] during a break. Market workers still have to carry service goods to the building before they can be consumed.


The Market does '''not''' need to be built within the Hearth Radius. It retains full functionality when built outside of the Hearth range, but will not count towards the level 3 [[Hearths#Hearth_Upgrades|Hearth Upgrade]] unless all of its tiles are within its range.
== Production Chain ==
=== Recipes in the {{PAGENAME}} ===
=== Recipes in the {{PAGENAME}} ===
{{Recipe|building={{PAGENAME}}}}
{{Recipe|building={{PAGENAME}}}}
 
=== Service Good Recipes ===
{{Recipe|product=Wine}}
{{Recipe|product=Wine}}
{{Recipe|product=Tea}}
{{Recipe|product=Tea}}

Revision as of 22:49, 26 January 2024

This page was last updated during version 1.1.4. The game is now in version 1.3.4. Some information may be out of date. Help us keep the wiki up to date by comparing this article against the patch notes and updating this page.

Market

"A place where villagers can fulfill their need for: Luxury, Treatment. Passive effects: Market Carts."

Market icon.png
PurposeServices Needs
CategoryCity Buildings City Buildings
Recipes
Size4 × 4
Workplaces2
Build Time61
Build Cost
20Planks Planks
12Fabric Fabric
ID'Market'

Overview

The Market is a service building that provides Luxury Luxury and Treatment Treatment for Beavers Beavers, Foxes Foxes and Harpies Harpies, when there is at least one worker, and the passive effect Market Carts when all worker slots are filled.

Building Effects

Icon ServiceBuildingBonus Carts.png
Market Carts
+10 to Global carrying capacity.
Same Building effects does not stack.
Needs 2 Villagers assigned.

Service Building Mechanics

The Market, like all service buildings, does not require villagers to visit it in order to fulfill their needs. All services are fulfilled at the Hearth during a break. Market workers still have to carry service goods to the building before they can be consumed.

The Market does not need to be built within the Hearth Radius. It retains full functionality when built outside of the Hearth range, but will not count towards the level 3 Hearth Upgrade unless all of its tiles are within its range.

Production Chain

Recipes in the Market

2 recipes in the Market.
BuildingEfficiencyIngredientService

1
1

1
Tea Tea
1

Service Good Recipes

2 recipes for Wine.
BuildingEfficiencyIngredient #1Ingredient #2Product
★★
01:24
3
3
3
3
3
3
10
Wine Wine
★★
01:24
3
3
3
3
3
3
10
Wine Wine
★★
01:24
3
3
3
3
3
3
10
Wine Wine
★★★
01:03
2
2
2
2
2
2
10
Wine Wine
★★★
01:03
2
2
2
2
2
2
10
Wine Wine
3 recipes for Tea.
BuildingEfficiencyIngredient #1Ingredient #2Ingredient #3Product

02:06
4
4
4
4
4
4
5
6
2
2
10
Tea Tea
★★
02:06
3
3
3
3
3
3
4
5
2
2
10
Tea Tea
★★
02:06
3
3
3
3
3
3
4
5
2
2
10
Tea Tea
★★★
01:45
2
2
2
2
2
2
3
4
1
1
10
Tea Tea
★★★
01:45
2
2
2
2
2
2
3
4
1
1
10
Tea Tea