Tea Doctor: Difference between revisions

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The [[Tea Doctor]] is a service building that provides {{Service link|Treatment}} and {{Service link|Brawling}} for {{Species link|Foxes}}, {{Species link|Harpies}} and {{Species link|Lizards}}, when there is at least one worker, and the passive effect '''Vitality''' when all worker slots are filled.
The [[Tea Doctor]] is a service building that provides {{Service link|Treatment}} and {{Service link|Brawling}} for {{Species link|Foxes}}, {{Species link|Harpies}} and {{Species link|Lizards}}, when there is at least one worker, and the passive effect '''Vitality''' when all worker slots are filled.


This building is a species-specific building, meaning it will only roll as a Blueprint choice if {{Species link|Foxes}} are present in your settlement.
=== Building Effects ===
=== Building Effects ===



Revision as of 19:06, 24 January 2024

This article was last updated during version 1.1.4. The game is now in 1.4.17. Some information may be out of date. Help us keep the wiki up to date by comparing this article against the patch notes and updating it.

Tea Doctor

Service Building
(City Buildings)

A place where villagers can fulfill their need for: Treatment, Religion. Passive effects: Vitality.

Specialization bonus:
Blightrot Blightrot (Comfort) Foxes

Tea Doctor icon.png

3 Worker round.png Worker round.png Worker round.png Workers

Recipes

Construction

10Planks Planks
8Bricks Bricks
8Fabric Fabric
8City score
61Build time
4 × 3Building size

Not movable

ID = 'Tea Doctor'

Overview

The Tea Doctor is a service building that provides Treatment Treatment and Brawling Brawling for Foxes Foxes, Harpies Harpies and Lizards Lizards, when there is at least one worker, and the passive effect Vitality when all worker slots are filled.

This building is a species-specific building, meaning it will only roll as a Blueprint choice if Foxes Foxes are present in your settlement.

Building Effects

Icon ServiceBuildingBonus Vitality.png
Vitality
+1 to Global Resolve each time 200 Preferred Complex Food is consumed by Villagers. Retroactive.
Same Building effects does not stack.
Need 3 Villagers assigned.

Recipes in the Tea Doctor

2 recipes in the Tea Doctor.
Building Grade Ingredient Product
Tea Doctor

0:00
1 Incense Incense
Religion Religion
Tea Doctor

0:00
1 Tea Tea
Treatment Treatment


2 recipes for Tea.
Building Grade Ingredient #1 Ingredient #2 Ingredient #3 Product
Alchemist's Hut Alchemist's Hut
Apothecary Apothecary
Druid's Hut Druid's Hut
★★
2:06
3 Herbs Herbs
3 Dye Dye
3 Resin Resin
3 Mushrooms Mushrooms
3 Roots Roots
3 Drizzle Water Drizzle Water
4 Clearance Water Clearance Water
5 Storm Water Storm Water
3 Pottery Pottery
2 Barrels Barrels
3 Waterskins Waterskins
10 Tea
Flawless Druid's Hut Flawless Druid's Hut
Teahouse Teahouse
★★★
1:45
2 Herbs Herbs
2 Dye Dye
2 Resin Resin
2 Mushrooms Mushrooms
2 Roots Roots
2 Drizzle Water Drizzle Water
3 Clearance Water Clearance Water
4 Storm Water Storm Water
2 Pottery Pottery
1 Barrels Barrels
2 Waterskins Waterskins
10 Tea
3 recipes for Training Gear.
Building Grade Ingredient #1 Ingredient #2 Product
Weaver Weaver
Leatherworker Leatherworker

2:06
8 Stone Stone
3 Copper Bars Copper Bars
3 Crystalized Dew Crystalized Dew
3 Planks Planks
3 Reed Reed
3 Leather Leather
10 Training Gear
Tinkerer Tinkerer
Smelter Smelter
★★
2:06
5 Stone Stone
2 Copper Bars Copper Bars
2 Crystalized Dew Crystalized Dew
3 Planks Planks
3 Reed Reed
3 Leather Leather
10 Training Gear
Flawless Smelter Flawless Smelter
Flawless Leatherworker Flawless Leatherworker
★★★
1:45
3 Stone Stone
1 Copper Bars Copper Bars
1 Crystalized Dew Crystalized Dew
2 Planks Planks
2 Reed Reed
2 Leather Leather
10 Training Gear