Clan Hall: Difference between revisions

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* {{bl|Stonecutters' Camp}}
* {{bl|Stonecutters' Camp}}
* {{bl|Trappers' Camp}}
* {{bl|Trappers' Camp}}
== Services ==
:''See Also: [[Services Need]]''
The Clan Hall is great for Lizards:
* {{Service link|Brawling}} is needed by {{Species link|Foxes}} and {{Species link|Lizards}}.
* {{Service link|Religion}} is needed by {{Species link|Humans}} and {{Species link|Lizards}}.
== Production Chain ==


=== Recipes in the {{PAGENAME}} ===
=== Recipes in the {{PAGENAME}} ===


{{Recipe|building={{PAGENAME}}}}
{{Recipe|building={{PAGENAME}}}}
{{Recipe|product=Incense}}
{{Recipe|product=Training Gear}}


== Strategies ==
== Strategies ==

Revision as of 17:25, 24 January 2024

This page was last updated during version 1.0. The game is now in version 1.3.4. Some information may be out of date. Help us keep the wiki up to date by comparing this article against the patch notes and updating this page.

Clan Hall

"A place where villagers can fulfill their need for: Brawling, Religion. Passive effects: Ancient Ways."

Clan Hall icon.png
PurposeServices Needs
CategoryCity Buildings City Buildings
Recipes
Size4 × 3
Workplaces3
Build Time61
Build Cost
20Planks Planks
8Bricks Bricks
4Fabric Fabric
ID'Clan Hall'

Overview

The Clan Hall is a service building that provides Brawling Brawling and Religion Religion, when there is at least one worker, and the passive effect Ancient Ways when all worker slots are filled.

This building is a species-specific building, meaning it will only roll as a Blueprint choice if Lizards Lizards are present in your settlement.

Building Effects

Icon ServiceBuildingBonus AncientWays.png
Ancient Ways
All camps produce +100% greater yield. Does NOT affect Woodcutters' Camp.
Same Building effects does not stack.
Need 3 Villagers assigned.


Although Lizards are mentioned in the flavor text of the Clan Hall's passive effect, Lizards do not need to be workers nor even in your settlement for the Clan Hall to work.

The camps affected by Ancient Ways are the following. (The effect applies to both large and small versions of these camps.)

Recipes in the Clan Hall

2 recipes in the Clan Hall.
BuildingEfficiencyIngredientService

1
1

1
1


3 recipes for Incense.
BuildingEfficiencyIngredient #1Ingredient #2Product

02:06
6
6
6
8
6
3
Oil Oil
2
2
10

02:06
6
6
6
8
6
3
Oil Oil
2
2
10

02:06
6
6
6
8
6
3
Oil Oil
2
2
10
★★
02:06
5
5
5
7
6
3
Oil Oil
2
2
10
★★★
01:45
4
4
4
6
6
3
Oil Oil
2
2
10
3 recipes for Training Gear.
BuildingEfficiencyIngredient #1Ingredient #2Product

02:06
8
3
3
3
3
10
★★
02:06
5
2
2
3
3
10
★★
02:06
5
2
2
3
3
10
★★
02:06
5
2
2
3
3
10
★★★
01:45
3
1
1
2
2
10


Strategies