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[[File:Wiki Blightrot.png|thumb|320px|Blightrot growing on a Smithy building]]
== Blightrot ==
Blightrot is a mechanic only present on difficulty Veteran or harder.


Buildings gain Blightrot when they are connected to a source of infused rainwater. They gain Blightrot every time a recipe finishes. The amount of Blightrot produced scales with the amount of water used in the building and the recipe's footprint. This pollution accumulates and once it reaches 60 a Blightrot Cyst will form. The amount of accumulated Blightrot can be seen in the Blightrot tab in a given building’s UI panel.
[[File:BlightrotLevel.png|right|border|Blightrot %]] Blightrot is sometimes described as a tax on Rainwater usage. Blightrot generates Blight Cysts and these cysts generate [[Hearth Corruption]] with continued Rainwater usage. The '''more water you use, the more Blight Cysts and [[Corruption]]''' generate. You can view your [[Hearth#Corruption|Hearth Corruption]] percentage on the bottom right of your screen. Clicking on the [[File:Icon_UI_Blightrot.png|32px|link=Hearth#Corruption|Blightrot]] Icon will take you to the [[Hearth#Corruption|Hearth Corruption]] information page, where you can view how many Blightrot Cysts have generated as well as how much Blightrot generation you can spare until 3 random [[Villagers]] die.


Each Cyst lies dormant at first. But during the Storm season Blightrot Cysts wake up and inflict Corruption upon the Ancient Hearth (indicated by the progress bar above the Hearth and in the Hearth’s UI after selecting it). Once the Corruption bar fills completely, a number of villagers will die. The more Blightrot Cysts are active in your settlement, the faster Corruption progresses.
From [[Veteran]] to [[Prestige 10]] difficulty, the rate of [[Corruption]] generation is 60% [[Corruption]] a minute per [[Blightrot Cyst]]. It multiplies by 1.5x starting from [[Prestige 11]].


To combat the spread of Blightrot, you need to build Blight Posts and create [[Purging Fire]]. Blightrot Cysts are invulnerable for most of the year, but during the Storm, they open up and become vulnerable. That’s when Blight Fighters will go around the settlement and burn them down. Removing a Cyst will not only slow down the Corruption process but also remove a bit of the already accumulated Corruption from the Hearth.
==== Blightpost, Blightfighters and Purging Fire ====


The Ancient Hearth can also be reinforced by building and upgrading other smaller Hearths in your settlement.
[[File:Blight Post icon.png|left|thumb|150px|A Blightpost]]
[[File:Blightfighter.png|right|thumb|150px|A Blightfighter burning a Blight Cyst]]
On the left is a Blightpost, an essential [[Building]] used to produce [[File:Icon Resource PurgingFire.png|16px]] Purging Fire which Blightfighters (Villagers assigned to the Blightpost) then use to burn off Blight Cysts during the [[Storm Season]]. Viceroys can also build a Hydrant to store extra  Purging Fire near buildings that have grown a lot of Cysts. {{rl|Purging Fire}} is made by using {{rl|Coal}} , {{rl|Sea Marrow}}, {{rl|Oil}} or {{rl|Wood}}.
 
A single Blightpost can handle a maximum of approximately 20-25 Blightrot Cysts per [[Storm Season]] on Veteran to Prestige 10 difficulty (this number goes down to around 15 at Prestige 11 and above).  Beyond this point, multiple Blightposts will be needed.<br /><br /><br /><br /><br />
==== The Hydrant ====
[[File:Hydrant icon.png|left|thumb|150px|A Hydrant]] The exact number of cysts a Blightpost can handle varies depending on the movement speed and Global Work Speed of your Blight Fighters, and also by cyst location – the less time your Blight Fighters spend walking between the Blight Post and the cysts, the more cysts they will be able to burn.  A well-placed Hydrant will greatly reduce this travel time, and may be essential if the distance between your Blightpost and the infested buildings is too great.
 
{{Species link|Harpies}} in a Blightpost have a +10% chance to double their Purging Fire production, and {{Species link|Lizards}} in a Blightpost get +5 to their Resolve.
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Revision as of 15:56, 22 November 2023

In the end, the Blight came.

Blightrot

Blightrot %

Blightrot is sometimes described as a tax on Rainwater usage. Blightrot generates Blight Cysts and these cysts generate Hearth Corruption with continued Rainwater usage. The more water you use, the more Blight Cysts and Corruption generate. You can view your Hearth Corruption percentage on the bottom right of your screen. Clicking on the Blightrot Icon will take you to the Hearth Corruption information page, where you can view how many Blightrot Cysts have generated as well as how much Blightrot generation you can spare until 3 random Villagers die.

From Veteran to Prestige 10 difficulty, the rate of Corruption generation is 60% Corruption a minute per Blightrot Cyst. It multiplies by 1.5x starting from Prestige 11.

Blightpost, Blightfighters and Purging Fire

A Blightpost
A Blightfighter burning a Blight Cyst

On the left is a Blightpost, an essential Building used to produce Icon Resource PurgingFire.png Purging Fire which Blightfighters (Villagers assigned to the Blightpost) then use to burn off Blight Cysts during the Storm Season. Viceroys can also build a Hydrant to store extra Purging Fire near buildings that have grown a lot of Cysts. Purging Fire Purging Fire is made by using Coal Coal , Sea Marrow Sea Marrow, Oil Oil or Wood Wood.

A single Blightpost can handle a maximum of approximately 20-25 Blightrot Cysts per Storm Season on Veteran to Prestige 10 difficulty (this number goes down to around 15 at Prestige 11 and above). Beyond this point, multiple Blightposts will be needed.




The Hydrant

A Hydrant

The exact number of cysts a Blightpost can handle varies depending on the movement speed and Global Work Speed of your Blight Fighters, and also by cyst location – the less time your Blight Fighters spend walking between the Blight Post and the cysts, the more cysts they will be able to burn. A well-placed Hydrant will greatly reduce this travel time, and may be essential if the distance between your Blightpost and the infested buildings is too great.

Harpies Harpies in a Blightpost have a +10% chance to double their Purging Fire production, and Lizards Lizards in a Blightpost get +5 to their Resolve.