Queen's Impatience: Difference between revisions

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You must win a settlement before the '''Queen's Impatience''' rises too far or else you lose the city. Impatience slowly and gradually increases during your mission, starting from the moment after [[Embarking]]. Some modifiers make the rate of increase faster or slower, and some events can instantly subtract or add Impatience, potentially to its threshold and thus causing you to lose.
[[File:Impatience tooltip.png|thumb|300px|At the beginning of a new city.]]
[[File:Impatience tooltip.png|thumb|300px|At the beginning of a new city.]]
The red bar on the bottom right of the UI represents the time you have left to win. The bar fill red in the direction of the skull graphic. You can hover your mouse over the bar or the skull graphic to see a tooltip with the current value of the Queen's Impatience and the current rate at which Impatience is increasing. In this screenshot, taken at the beginning of a new city, the Queen's Impatience is 0 and increasing at a rate of 0.19 per minute. That means that, without any action, the run will end in about 73½ minutes. In reality, you could have much more time than this, and even after a long run many cities win with just a few points of Impatience due to subtractions.
Creating a successful settlement is a race against the clock. This clock represents itself as the '''Queen's Impatience'''. If it rises too far, your game will result in a defeat, and will be handed only a portion of the potential rewards you would've otherwise gotten. Be cautious that even when you lose, you still make progress to a new storm cycle
 
 
== Increases to the Queen's Impatience ==
 
The Queen's Impatience increases gradually. The rate depends on [[Citadel Upgrades]] you have purchased and current [[Perks]] in your settlement.
 
Impatience is also instantly added when [[Villagers]] [[Leaving|leave]] or [[Dying|die]], by 0.3. Therefore, if during a [[Storm]] three Villagers leave or die, when combined with the duration of the Storm, a full point would have been added to the Queen's Impatience in just a few minutes.
 
The [[Perk]] [[Mist Piercers]] increases Impatience by 0.5 for every newly opened [[Glade]]. (It may be worth it, however, since you will be able to see the contents of all Glades and can choose only the ones you need.)
 


== Reductions to the Queen's Impatience ==
The red bar on the bottom right of the UI represents the time you have left to win. Impatience slowly and gradually increases during your mission, starting from the moment after [[Embarking]]. Some modifiers make the rate of increase faster or slower, and some events can instantly subtract or add Impatience. Hovering the mouse over the skull graphic reveals a tooltip with the current value of the Queen's Impatience and the current rate at which Impatience is increasing per minute.


Whenever you finish an [[Order]] or complete a [[Glade Event]] that rewards [[Reputation]], the amount of Reputation gained will be subtracted from the Queen's Impatience. Typically, the way you will see this is this: You will complete an Order that rewards 1.0 Reputation, and you will also be rewarded with a 1.0 reduction to Impatience.
== Sources that affect Impatience ==
By default, the Queen's Impatience increases at a rate of 0.255 per minute. On average this means a run will end in about 55 minutes. There are however sources that reduce this rate. These modifiers all work additively, not accumulatively.  


When a [[Humans|Human]] is the [[Firekeeper]] in the [[Ancient Hearth]], your settlement gets the [[Perk]] [[Beacon]], which makes Impatience grow 25% slower. Therefore, if the rate of Impatience is +0.20 per minute, and you assign a Human to the Hearth, then the new rate of Impatience will be +0.15 per minute.
=== Impatience Rate Modifiers ===
* Several core [[Upgrades]] reduces the Impatience rate by '''2%''' each
* The '''Important Matters''' [[Modifier]] reduces Impatience rate by '''70%''' during Drizzle
* Having a [[Human]] as firekeeper at the [[Hearth]] reduces Impatience rate by '''25%'''


=== Impatience Increases ===
* A villager leaving or dying increases Impatience by '''0.3'''
* Letting certain [[Dangerous Glade]] or [[Forbidden Glade]] threats run out increases Impatience by '''1.0'''
* The '''Mist Piercers''' [[Perk]] increase Impatience by '''0.5''' when opening a [[Glade]]
* Calling a trader from a [[Trading Post]] increases Impatience by '''0.5''', increased by another '''0.5''' for every call thereafter


== See Also ==
=== Impatience Reductions ===
[[Reputation]]
* Reaching a [[Reputation]] milestone reduces Impatience by '''1.0'''
[[Orders]]
[[Perks]]
[[Resolve]]

Revision as of 21:04, 20 December 2022

At the beginning of a new city.

Creating a successful settlement is a race against the clock. This clock represents itself as the Queen's Impatience. If it rises too far, your game will result in a defeat, and will be handed only a portion of the potential rewards you would've otherwise gotten. Be cautious that even when you lose, you still make progress to a new storm cycle

The red bar on the bottom right of the UI represents the time you have left to win. Impatience slowly and gradually increases during your mission, starting from the moment after Embarking. Some modifiers make the rate of increase faster or slower, and some events can instantly subtract or add Impatience. Hovering the mouse over the skull graphic reveals a tooltip with the current value of the Queen's Impatience and the current rate at which Impatience is increasing per minute.

Sources that affect Impatience

By default, the Queen's Impatience increases at a rate of 0.255 per minute. On average this means a run will end in about 55 minutes. There are however sources that reduce this rate. These modifiers all work additively, not accumulatively.

Impatience Rate Modifiers

  • Several core Upgrades reduces the Impatience rate by 2% each
  • The Important Matters Modifier reduces Impatience rate by 70% during Drizzle
  • Having a Human as firekeeper at the Hearth reduces Impatience rate by 25%

Impatience Increases

  • A villager leaving or dying increases Impatience by 0.3
  • Letting certain Dangerous Glade or Forbidden Glade threats run out increases Impatience by 1.0
  • The Mist Piercers Perk increase Impatience by 0.5 when opening a Glade
  • Calling a trader from a Trading Post increases Impatience by 0.5, increased by another 0.5 for every call thereafter

Impatience Reductions

  • Reaching a Reputation milestone reduces Impatience by 1.0