Councilors

From Terra Invicta Official Wiki
Council view

Councilors are a faction's primary proxies on Earth and may also go to space to advance its interests there. Factions may initially have four councilors but certain projects allow them to expand the size of their council to six. Their primary role is to perform Missions on behalf of their faction.

Periodically, the game will enter the assignment phase, during which all factions will assign their councilors to missions. These missions will be resolved in a random sequence over the next few weeks. While some missions are automatically successful, most require a success roll. Missions can target nations, control points, habitats, and other councilors.

Factions can recruit councilors by spending Influence. Each month there is a new group of potetial recruits to choose from. You can also turn councilors from other factions to work for you.

The name and appearance of recruired councilors can be changed at any time.

Profession

Each councilor has a profession, which determines the range of their initial stats, available missions and possible traits. The Alien profession is only available to aliens.

Profession Base stats Available missions Description
ICO persuasion.png Persuasion ICO investigation.png Investigation ICO espionage.png Espionage ICO command.png Command ICO administration.png Administration ICO science.png Science ICO security.png Security ICO loyalty.png Loyalty
Activist 4-8 3-5 1-5 0-1 0-1 0-1 0-1 0-16 Control Nation
Control Space Asset
Coup d'Etat
Increase Unrest
Inspire
Public Campaign
Turn Councilor
An Activist seeks social change through persuasion rather than violence.
Astronaut 1-5 2-4 0-2 5-7 0-6 4-6 2-6 0-16 Advise
Assault Enemy Space Asset
Control Nation
Control Space Asset
Inspire
Investigate Alien Activity
Public Campaign
Sabotage Hab Module
Astronauts are among the lucky few who have been to space and often merge military and scientific backgrounds.
Celebrity 6-8 0-3 0-1 0-1 2-6 0-1 2-4 0-16 Control Nation
Control Space Asset
Inspire
Public Campaign
Turn Councilor
An influential entertainer, artist, athlete or scion with a substantial public following.
Commando 1 0-5 2-6 4-6 1 0-1 6 0-16 Assassinate
Assault Alien Asset
Assault Enemy Space Asset
Detain Councilor
Extract Councilor
Increase Unrest
Investigate Alien Activity
Protect Target
Sabotage Facilities
Sabotage Hab Module
Stabilize Nation
Surveil Location
Commandos are experts in small-scale combat operations and protecting others from attacks.
Diplomat 3-7 1-5 2-6 1-3 2-6 0-1 3-5 0-17 Advise
Control Nation
Control Space Asset
Defend Interests
Investigate Alien Activity
Stabilize Nation
Surveil Location
Turn Councilor
Diplomats are influential communicators who promote peaceful and profitable relations between nations and their peoples.
Evangelist 6-8 0-2 0-1 2-4 1-5 0 0-4 0-16 Advise
Control Nation
Crackdown
Increase Unrest
Inspire
Public Campaign
Stabilize Nation
Turn Councilor
Evangelists are public figures whose influence is built around promoting an ideology to a sometimes fanatical cadre of followers.
Executive 1-7 0-4 0-2 3-5 4-6 0-3 2-4 0-17 Advise
Control Nation
Control Space Asset
Crackdown
Defend Interests
Hostile Takeover
Purge
Executives are senior leaders in government and business who may not have a high public profile but are good at getting things done.
Fixer 2-4 2-6 4-6 0-1 0-1 0-1 0-4 0-16 Assassinate
Defend Interests
Extract Councilor
Increase Unrest
Investigate Alien Activity
Investigate Councilor
Protect Target
Purge
Sabotage Facilities
Sabotage Project
Stabilize Nation
Steal Project
Surveil Location
Fixers are troubleshooters and generalists who can solve an array of problems ... quietly.
Hacker 0-4 4-6 4-6 0-1 0-3 0-3 1-3 0-16 Crackdown
Increase Unrest
Investigate Councilor
Public Campaign
Sabotage Hab Module
Sabotage Project
Steal Project
Surveil Location
Hackers are experts in extracting information from computer networks and promoting agendas at important nodes.
Inspector 2-4 4-6 0-4 3-5 3-5 0-2 3-5 0-16 Advise
Assault Enemy Space Asset
Control Nation
Crackdown
Defend Interests
Detain Councilor
Extract Councilor
Investigate Alien Activity
Investigate Councilor
Protect Target
Purge
Stabilize Nation
Surveil Location
An Inspector is a senior police official charged with protecting the public.
Investigator 1-3 7 3-5 0-1 0-3 0-2 2-4 0-17 Crackdown
Detain Councilor
Investigate Alien Activity
Investigate Councilor
Purge
Surveil Location
Investigators gather scattered bits of information and piece together the truth, usually for a private audience.
Journalist 4-8 6 1-5 0 0-2 0-3 0-1 0-17 Crackdown
Increase Unrest
Inspire
Investigate Alien Activity
Investigate Councilor
Public Campaign
Stabilize Nation
Steal Project
Surveil Location
Turn Councilor
Journalists uncover hidden information and deliver it to the public, sometimes challenging powerful interests.
Judge 3-7 4-6 0-3 0-2 1-5 0-1 2-4 0-17 Advise
Control Nation
Control Space Asset
Crackdown
Defend Interests
Detain Councilor
Investigate Alien Activity
Investigate Councilor
Purge
Stabilize Nation
A judge is a government official with the power to interpret law and order the arrest of powerful people.
Kingpin 3-5 0-4 3-5 3-5 4-6 0 2-6 0-17 Assassinate
Assault Enemy Space Asset
Control Nation
Coup d'Etat
Defend Interests
Detain Councilor
Extract Councilor
Hostile Takeover
Increase Unrest
Protect Target
Purge
Sabotage Facilities
Sabotage Hab Module
Steal Project
Surveil Location
A mastermind of executing operations of questionable legality.
Officer 2-6 0-3 2-4 6-8 2-6 0-2 4-6 0-18 Advise
Assault Alien Asset
Assault Enemy Space Asset
Control Nation
Coup d'Etat
Defend Interests
Detain Councilor
Extract Councilor
Inspire
Investigate Alien Activity
Protect Target
Stabilize Nation
Surveil Location
Officers are senior commanders and experts in military affairs.
Operative 1-3 2-4 6 3-5 0-1 0-1 3-5 0-16 Advise
Assassinate
Assault Alien Asset
Assault Enemy Space Asset
Coup d'Etat
Crackdown
Detain Councilor
Extract Councilor
Increase Unrest
Investigate Alien Activity
Investigate Councilor
Protect Target
Purge
Sabotage Facilities
Sabotage Hab Module
Sabotage Project
Stabilize Nation
Steal Project
Surveil Location
Operatives are trained experts in both espionage and small-scale violent action.
Politician 4-8 1-5 0-4 0-3 2-6 0-1 2-4 0-14 Advise
Control Nation
Control Space Asset
Coup d'Etat
Crackdown
Defend Interests
Public Campaign
Purge
A politician is a senior government official who ostensibly represents the public interest.
Professor 1-7 4-6 0-4 0-4 2-4 4-6 0-1 0-17 Advise
Control Nation
Inspire
Investigate Alien Activity
Surveil Location
Turn Councilor
An academic who has developed expertise in important matters and conveys it to an audience.
Rebel 2-6 0-4 3-7 5-7 0-2 0 2-6 0-16 Assassinate
Assault Alien Asset
Assault Enemy Space Asset
Coup d'Etat
Extract Councilor
Increase Unrest
Investigate Alien Activity
Protect Target
Purge
Sabotage Facilities
Sabotage Hab Module
Sabotage Project
Surveil Location
Turn Councilor
A Rebel is willing and able to take violent action against the powers that be.
Scientist 2-4 2-6 0-2 0 1-5 7 1-3 0-16 Advise
Control Nation
Control Space Asset
Investigate Alien Activity
Sabotage Project
Steal Project
Scientists organize and lead research efforts to uncover some new understanding of how the world works.
Spy 2-6 4-6 6 1-3 0-2 0-1 3-5 0-16 Assassinate
Control Space Asset
Coup d'Etat
Crackdown
Extract Councilor
Increase Unrest
Investigate Alien Activity
Investigate Councilor
Public Campaign
Purge
Sabotage Facilities
Sabotage Hab Module
Sabotage Project
Steal Project
Surveil Location
Turn Councilor
Spies are trained to gather information by a variety of covert means.
Tech Mongul 2-6 0-4 0-3 0-2 2-6 4-6 2-4 0-17 Advise
Control Nation
Control Space Asset
Hostile Takeover
Public Campaign
Steal Project
Surveil Location
Tech Moguls are entrepreneurial visionaries who have turned inventions into a successful business.
Tycoon 0-5 0-3 0-3 1-5 7 0-4 1-5 0-16 Control Nation
Defend Interests
Hostile Takeover
Purge
Tycoons are owners of older industries or come from inherited wealth.
Alien 2-12 0-5 5-15 0-10 0-8 0-8 7-13 25 Advise
Assassinate
Coup d'Etat
Increase Unrest
Protect Target
Sabotage Project
Stabilize Nation
Surveil Location
Turn Councilor
The mysterious Hydra operatives reveal little about their capabilities or purpose.

Councilor Characteristics and Stats

Councilors have Attributes, Traits, Incomes and Orgs.

Attributes

Many of councilors' Attributes determine how good they are at Missions. The eight Attributes councilors have are:

  1. Persuasion
  2. Investigation
  3. Espionage
  4. Command
  5. Administration
  6. Science
  7. Security
  8. Loyalty

The first four are typically used in Missions – Control Nation, for example, uses Persuasion, while Assassinate Councilor uses Espionage and Assault Alien Asset uses Command.

Persuasion, Command, Administration and Science grant bonuses to your councilor’s influence, ops, money, and research incomes.

Administration also sets how many Orgs you can control. Security and Loyalty are defensive stats.

Traits

Traits are characteristics of the councilor that provide conditional bonuses to Missions, Incomes, and occasionally penalties and restrictions to the councilor’s Missions and movements. The Demagogue trait, for example, grants an Influence Income, plus bonus persuasion in nations with low education, but penalizes persuasion in high-education nations.

Orgs

Organizations, or Orgs, are essentially your councilors’ gear. These are government agencies, NGOs, criminal organizations, and private companies under a given councilor’s control. These are acquired with money, influence and rarely ops (typically for criminal cartels). They provide stat bonuses, incomes, missions, bonuses to research, and bonuses to certain priorities for nations under your control. The U.S. Air Force Research Laboratory, for example, grants a bonus to faction research, a bonus to the science stat for the individual councilor, and helps your nations develop their military and spaceflight programs more quickly.

Orgs can be transferred between councilors and sometimes stolen by other factions via the Hostile Takeover mission.

Councilors gain experience from successful missions, which can be spent on improving the councilor by improving their attributes, adding missions, or adding or removing certain traits.


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