Councilors
Councilors are a faction's primary proxies on Earth and may also go to space to advance its interests there. Factions may initially have four councilors but certain projects allow them to expand the size of their council to six. Their primary role is to perform Missions on behalf of their faction.
Periodically, the game will enter the assignment phase, during which all factions will assign their councilors to missions. These missions will be resolved in a random sequence over the next few weeks. While some missions are automatically successful, most require a success roll. Missions can target nations, control points, habitats, and other councilors.
Factions can recruit councilors by spending Influence. Each month there is a new group of potetial recruits to choose from. You can also turn councilors from other factions to work for you.
The name and appearance of recruired councilors can be changed at any time.
Profession
Each councilor has a profession, which determines the range of their initial stats, available missions and possible traits. The Alien profession is only available to aliens.
Attributes
A councilor has eight attributes. They determine success chances on missions or offer bonuses to incomes.
Traits
Traits are innate characteristics of a councilor. They may grant permanent or conditioned stat bonuses or maluses, incomes, or access to certain orgs. Some traits may be removed or upgraded by spending XP.
Positive Traits
Trait | Effects | Description |
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Government |
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A member of a recognized government with official status. |
Transparent |
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Always means exactly what he or she says. |
Apocalyptic |
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Believes the end of humanity is nigh and wishes others to do so. |
Aware |
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Particularly skilled at detecting other councilors. |
Crew |
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Has a small team of loyal followers who serve as bodyguards and can conduct operations. |
Hard Target |
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Will strike back if attacked. |
Streetwise |
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Skilled at navigating dark corners in his or her home nation. |
Veteran |
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A former member of his or her home nation's armed forces. |
Counselor |
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Appeals to what we have in common. |
Unifier |
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Influential in nations with a sense of common purpose. |
Affluent |
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Makes a good living. |
Prosperous |
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Well-off and able to contribute meaningful funds to the cause. |
Wealthy |
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Has access to a hefty bank account. |
Astronomer |
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An expert in the study of Space Science. |
Chemist |
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An expert in the study of Materials. |
Doctor |
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An expert in the study of Life Science. |
Physicist |
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An expert in the study of Energy. |
Computer Scientist |
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An expert in the study of Information Science. |
Military Scientist |
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An expert in the study of Military Science. |
Social Scientist |
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An expert in the study of Social Science. |
Senior Astronomer |
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A prominent researcher in the field of Space Science. |
Senior Chemist |
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A prominent researcher in the field of Materials. |
Senior Doctor |
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A prominent researcher in the field Life Science. |
Senior Physicist |
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A prominent researcher in the field Energy. |
Senior Computer Scientist |
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A prominent researcher in the field Information Science. |
Senior Military Scientist |
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A prominent researcher in the field Military Science. |
Senior Social Scientist |
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A prominent researcher in the field Social Science. |
Chief Astronomer |
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A distinguished researcher in the field of Space Science. |
Chief Chemist |
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A distinguished researcher in the field of Materials. |
Chief Doctor |
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A distinguished researcher in the field Life Science. |
Chief Physicist |
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A distinguished researcher in the field Energy. |
Chief Computer Scientist |
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A distinguished researcher in the field Information Science. |
Chief Military Scientist |
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A distinguished researcher in the field Military Science. |
Chief Social Scientist |
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A distinguished researcher in the field Social Science. |
Connected |
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Able to use back channels to exert a measure of influence. |
Puppet Master |
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Able to pull strings in many places without notice. |
Low Profile |
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Skilled at evading detaction. |
Undercover |
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This person's public persona conceals someone who is able to infiltrate enemy space installations without fear of identification. |
Agitator |
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Excels at gaining the support of those unhappy with their nation. |
Mixed Traits
Trait | Effects | Description |
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Firebrand |
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Appeals to the anger and fear of an uncritical audience. |
Demagogue |
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An influential rabble-rouser who plays to the basest instincts of the public. |
Rich |
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Has vast sums to call on, but disliked in egalitarian nations. |
Billionaire |
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Access to truly obscene amounts of money, to the point of unpopularity in nations that prize equality. |
Eminent |
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Influential among elites, but well-known enough to sometimes attract unwanted attention. |
Famous |
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Broadly known among elites and the public. |
Megastar |
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A person of global renown, whose very movements make the news worldwide. |
Opinion Leader |
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A respected commentator on public affairs, whose words reach many in free nations. |
Media Darling |
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A popular speaker on media channels in free nations. |
Elder Statesman |
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A widely respected and influential member of the political elite. |
Extremist |
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Utterly devoted to the cause and holds those who aren't in low regard. |
Fanatic |
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An absolute true believer who lacks an understanding of certain subtleties of dealing with the world. |
Ethical |
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A person of principle who believes not all means are justified by their end. |
Pacifist |
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Personally refuses to take part in any violent action. |
Academic |
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Affiliated with a research university. |
Averse |
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Flouts elite conventions, gaining influence among the masses at some personal risk. |
Awkward Genius |
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Poor at recognizing social cues and working with others but able to conduct scientific investigations with unparalleled focus. |
Brazen |
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Flouts elite conventions, gaining influence among the masses at some personal risk. |
Expert |
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An oft-quoted speaker on topics in a certain realm of expertise. |
Lone Wolf |
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Does not work well with others, but skilled at secretive activity. |
Oligarch |
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Has gained riches via political power; influential in nations with high inequality. |
National Hero |
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Well known and influential in his or her home nation. |
Sociopath |
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Someone skilled at managing others in sole pursuit of his or her own satisfaction. |
Technocrat |
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Believes that social relations are simply an engineering problem. |
Criminal |
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Involved in illegal activities. |
Furtive |
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A secretive and often negative personality. |
Inscrutable |
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Never seems to express a strong opinion. |
Pollyanna |
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Always expresses a sunny outlook on events, regardless of their reality. |
Negative Traits
Trait | Effects | Description |
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Addict |
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Addicted to an illicit substance and willing to go to any length to acquire it. |
Careless |
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Someone who doesn't take personal security terribly seriously. |
Earthbound |
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This person refuses to travel to space. |
Indulgent |
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Spends lots of money on personal gratification. |
Pariah |
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Strongly disliked in his or her home nation, this person fares better in foreign lands. |
Enemy of the State |
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Faces imprisonment or execution in his or her home nation. |
Non Granta |
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Faces imprisonment or execution in rivals of his or her home nation. |
Orgs
Organizations, or Orgs, are essentially your councilors’ gear. These are government agencies, NGOs, criminal organizations, and private companies under a given councilor’s control. These are acquired with money, influence and rarely ops (typically for criminal cartels). They provide stat bonuses, incomes, missions, bonuses to research, and bonuses to certain priorities for nations under your control. The U.S. Air Force Research Laboratory, for example, grants a bonus to faction research, a bonus to the science stat for the individual councilor, and helps your nations develop their military and spaceflight programs more quickly.
Orgs can be transferred between councilors and sometimes stolen by other factions via the Hostile Takeover mission.
Councilors gain experience from successful missions, which can be spent on improving the councilor by improving their attributes, adding missions, or adding or removing certain traits.