Councilors

From Terra Invicta Official Wiki
Council view

Councilors are a faction's primary proxies on Earth and may also go to space to advance its interests there. Factions may initially have four councilors but certain projects allow them to expand the size of their council to six. Their primary role is to perform Missions on behalf of their faction.

Periodically, the game will enter the assignment phase, during which all factions will assign their councilors to missions. These missions will be resolved in a random sequence over the next few weeks. While some missions are automatically successful, most require a success roll. Missions can target nations, control points, habitats, and other councilors.

Factions can recruit councilors by spending Influence. Each month there is a new group of potetial recruits to choose from. You can also turn councilors from other factions to work for you.

The name and appearance of recruired councilors can be changed at any time.

Profession

Each councilor has a profession, which determines the range of their initial stats, available missions and possible traits. The Alien profession is only available to aliens.

Profession Base stats Available missions Description
ICO persuasion.png ICO investigation.png ICO espionage.png ICO command.png ICO administration.png ICO science.png ICO security.png ICO loyalty.png
Activist 4-8 3-5 1-5 0-1 0-1 0-1 0-1 0-16 Control Nation
Control Space Asset
Coup d'Etat
Increase Unrest
Inspire
Public Campaign
Turn Councilor
An Activist seeks social change through persuasion rather than violence.
Astronaut 1-5 2-4 0-2 5-7 0-6 4-6 2-6 0-16 Advise
Assault Enemy Space Asset
Control Nation
Control Space Asset
Inspire
Investigate Alien Activity
Public Campaign
Sabotage Hab Module
Astronauts are among the lucky few who have been to space and often merge military and scientific backgrounds.
Celebrity 6-8 0-3 0-1 0-1 2-6 0-1 2-4 0-16 Control Nation
Control Space Asset
Inspire
Public Campaign
Turn Councilor
An influential entertainer, artist, athlete or scion with a substantial public following.
Commando 1 0-5 2-6 4-6 1 0-1 6 0-16 Assassinate
Assault Alien Asset
Assault Enemy Space Asset
Detain Councilor
Extract Councilor
Increase Unrest
Investigate Alien Activity
Protect Target
Sabotage Facilities
Sabotage Hab Module
Stabilize Nation
Surveil Location
Commandos are experts in small-scale combat operations and protecting others from attacks.
Diplomat 3-7 1-5 2-6 1-3 2-6 0-1 3-5 0-17 Advise
Control Nation
Control Space Asset
Defend Interests
Investigate Alien Activity
Stabilize Nation
Surveil Location
Turn Councilor
Diplomats are influential communicators who promote peaceful and profitable relations between nations and their peoples.
Evangelist 6-8 0-2 0-1 2-4 1-5 0 0-4 0-16 Advise
Control Nation
Crackdown
Increase Unrest
Inspire
Public Campaign
Stabilize Nation
Turn Councilor
Evangelists are public figures whose influence is built around promoting an ideology to a sometimes fanatical cadre of followers.
Executive 1-7 0-4 0-2 3-5 4-6 0-3 2-4 0-17 Advise
Control Nation
Control Space Asset
Crackdown
Defend Interests
Hostile Takeover
Purge
Executives are senior leaders in government and business who may not have a high public profile but are good at getting things done.
Fixer 2-4 2-6 4-6 0-1 0-1 0-1 0-4 0-16 Assassinate
Defend Interests
Extract Councilor
Increase Unrest
Investigate Alien Activity
Investigate Councilor
Protect Target
Purge
Sabotage Facilities
Sabotage Project
Stabilize Nation
Steal Project
Surveil Location
Fixers are troubleshooters and generalists who can solve an array of problems ... quietly.
Hacker 0-4 4-6 4-6 0-1 0-3 0-3 1-3 0-16 Crackdown
Increase Unrest
Investigate Councilor
Public Campaign
Sabotage Hab Module
Sabotage Project
Steal Project
Surveil Location
Hackers are experts in extracting information from computer networks and promoting agendas at important nodes.
Inspector 2-4 4-6 0-4 3-5 3-5 0-2 3-5 0-16 Advise
Assault Enemy Space Asset
Control Nation
Crackdown
Defend Interests
Detain Councilor
Extract Councilor
Investigate Alien Activity
Investigate Councilor
Protect Target
Purge
Stabilize Nation
Surveil Location
An Inspector is a senior police official charged with protecting the public.
Investigator 1-3 7 3-5 0-1 0-3 0-2 2-4 0-17 Crackdown
Detain Councilor
Investigate Alien Activity
Investigate Councilor
Purge
Surveil Location
Investigators gather scattered bits of information and piece together the truth, usually for a private audience.
Journalist 4-8 6 1-5 0 0-2 0-3 0-1 0-17 Crackdown
Increase Unrest
Inspire
Investigate Alien Activity
Investigate Councilor
Public Campaign
Stabilize Nation
Steal Project
Surveil Location
Turn Councilor
Journalists uncover hidden information and deliver it to the public, sometimes challenging powerful interests.
Judge 3-7 4-6 0-3 0-2 1-5 0-1 2-4 0-17 Advise
Control Nation
Control Space Asset
Crackdown
Defend Interests
Detain Councilor
Investigate Alien Activity
Investigate Councilor
Purge
Stabilize Nation
A judge is a government official with the power to interpret law and order the arrest of powerful people.
Kingpin 3-5 0-4 3-5 3-5 4-6 0 2-6 0-17 Assassinate
Assault Enemy Space Asset
Control Nation
Coup d'Etat
Defend Interests
Detain Councilor
Extract Councilor
Hostile Takeover
Increase Unrest
Protect Target
Purge
Sabotage Facilities
Sabotage Hab Module
Steal Project
Surveil Location
A mastermind of executing operations of questionable legality.
Officer 2-6 0-3 2-4 6-8 2-6 0-2 4-6 0-18 Advise
Assault Alien Asset
Assault Enemy Space Asset
Control Nation
Coup d'Etat
Defend Interests
Detain Councilor
Extract Councilor
Inspire
Investigate Alien Activity
Protect Target
Stabilize Nation
Surveil Location
Officers are senior commanders and experts in military affairs.
Operative 1-3 2-4 6 3-5 0-1 0-1 3-5 0-16 Advise
Assassinate
Assault Alien Asset
Assault Enemy Space Asset
Coup d'Etat
Crackdown
Detain Councilor
Extract Councilor
Increase Unrest
Investigate Alien Activity
Investigate Councilor
Protect Target
Purge
Sabotage Facilities
Sabotage Hab Module
Sabotage Project
Stabilize Nation
Steal Project
Surveil Location
Operatives are trained experts in both espionage and small-scale violent action.
Politician 4-8 1-5 0-4 0-3 2-6 0-1 2-4 0-14 Advise
Control Nation
Control Space Asset
Coup d'Etat
Crackdown
Defend Interests
Public Campaign
Purge
A politician is a senior government official who ostensibly represents the public interest.
Professor 1-7 4-6 0-4 0-4 2-4 4-6 0-1 0-17 Advise
Control Nation
Inspire
Investigate Alien Activity
Surveil Location
Turn Councilor
An academic who has developed expertise in important matters and conveys it to an audience.
Rebel 2-6 0-4 3-7 5-7 0-2 0 2-6 0-16 Assassinate
Assault Alien Asset
Assault Enemy Space Asset
Coup d'Etat
Extract Councilor
Increase Unrest
Investigate Alien Activity
Protect Target
Purge
Sabotage Facilities
Sabotage Hab Module
Sabotage Project
Surveil Location
Turn Councilor
A Rebel is willing and able to take violent action against the powers that be.
Scientist 2-4 2-6 0-2 0 1-5 7 1-3 0-16 Advise
Control Nation
Control Space Asset
Investigate Alien Activity
Sabotage Project
Steal Project
Scientists organize and lead research efforts to uncover some new understanding of how the world works.
Spy 2-6 4-6 6 1-3 0-2 0-1 3-5 0-16 Assassinate
Control Space Asset
Coup d'Etat
Crackdown
Extract Councilor
Increase Unrest
Investigate Alien Activity
Investigate Councilor
Public Campaign
Purge
Sabotage Facilities
Sabotage Hab Module
Sabotage Project
Steal Project
Surveil Location
Turn Councilor
Spies are trained to gather information by a variety of covert means.
Tech Mongul 2-6 0-4 0-3 0-2 2-6 4-6 2-4 0-17 Advise
Control Nation
Control Space Asset
Hostile Takeover
Public Campaign
Steal Project
Surveil Location
Tech Moguls are entrepreneurial visionaries who have turned inventions into a successful business.
Tycoon 0-5 0-3 0-3 1-5 7 0-4 1-5 0-16 Control Nation
Defend Interests
Hostile Takeover
Purge
Tycoons are owners of older industries or come from inherited wealth.
Alien 2-12 0-5 5-15 0-10 0-8 0-8 7-13 25 Advise
Assassinate
Coup d'Etat
Increase Unrest
Protect Target
Sabotage Project
Stabilize Nation
Surveil Location
Turn Councilor
The mysterious Hydra operatives reveal little about their capabilities or purpose.

Attributes

A councilor has eight attributes. They determine success chances on missions or offer bonuses to incomes.

Attribute Effects Description
ICO persuasion.png Persuation
  • +1% Influence Generation per Persuation point
  • Increases the success chance of Control Nation missions
  • Increases the success chance of Control Space Asset missions
  • Increases the success chance of Inspire missions
  • Increases the success chance of Public Campaign missions
  • Increases the success chance of Turn Councilor missions
Persuasion is the ability to shape the opinions of others to your own.
ICO investigation.png Investigation
  • Increases the chance to spot other factions' councilors
  • Increases the success chance of Crackdown missions
  • Increases the success chance of Detain Councilor missions
  • Increases the success chance of Investigate Councilor missions
Investigation is the councilor's ability to discover information someone would prefer to keep hidden.
ICO espionage.png Espionage
  • Increases the chance to avoid being spotted by other factions
  • Increases the success chance of Assassinate missions
  • Increases the success chance of Purge missions
  • Increases the success chance of Sabotage Facilities missions
  • Increases the success chance of Sabotage Hab Module missions
  • Increases the success chance of Sabotage Project missions
  • Increases the success chance of Steal Project missions
  • Decreases the success chance of enemy Investigate Councilor missions
Espionage is the ability to move in secret and conduct covert operations.
ICO command.png Command
  • +1% Ops Generation per Command point
  • Increases the success chance of Assault Alien Asset missions
  • Increases the success chance of Assault Enemy Space Asset missions
  • Increases the success chance of Coup d'Etat missions
  • Increases the success chance of Extract Councilor missions
  • Increases the success chance of Increase Unrest missions
  • Increases the success chance of Stabilize Nation missions
  • Decreases the success chance of enemy Assault Enemy Space Asset missions
  • Decreases the success chance of enemy Coup d'Etat missions
  • Decreases the success chance of enemy Increase Unrest missions
Command represents this councilor's ability to organize and lead combat operations.
ICO administration.png Administration
  • +1 Councilor Org Capacity per Administration point
  • +1% Money Generation per Administration point
  • Increases the success chance of Hostile Takeover missions
  • Decreases the success chance of enemy Crackdown missions
  • Decreases the success chance of enemy Hostile Takeover missions
  • Decreases the success chance of enemy Purge missions
Administration is the ability to manage large organizations.
ICO science.png Science
  • +1% Research Generation per Science point
Science is the ability to investigate and analyze phenomena to derive new understandings of the universe and those who inhabit it.
ICO security.png Security
  • Decreases the success chance of enemy Assassinate missions
  • Decreases the success chance of enemy Control Space Asset missions
  • Decreases the success chance of enemy Detain Councilor missions
  • Decreases the success chance of enemy Extract Councilor missions
  • Decreases the success chance of enemy Investigate Councilor missions
  • Decreases the success chance of enemy Sabotage Facilities missions
  • Decreases the success chance of enemy Sabotage Hab Module missions
  • Decreases the success chance of enemy Sabotage Project missions
  • Decreases the success chance of enemy Steal Project missions
  • Decreases the success chance of enemy Turn Councilor missions
Security is this councilor's ability to survive violence.
ICO loyalty.png Loyalty
  • Decreases the success chance of enemy Control Space Asset missions
  • Decreases the success chance of enemy Turn Councilor missions
  • Requires Investigate Councilor missions to know if the value changes
The Loyalty attribute determines how likely councilors are to betray their faction to another.

Traits

Traits are innate characteristics of a councilor. They may grant permanent or conditioned stat bonuses or maluses, incomes, or access to certain orgs. Some traits may be removed or upgraded by spending XP.

Positive Traits

Trait Effects Description
Government
  • Can purchase Government Orgs
A member of a recognized government with official status.
Transparent
  • Loyalty is visible
Always means exactly what he or she says.
Crew
  • +1 Security
  • +1 Monthly Ops Income
Has a small team of loyal followers who serve as bodyguards and can conduct operations.
Hard Target
  • +2 Security
  • +1 Espionage when being detected by other councilors
  • Enemy critical failures on Assassinate and Detain Councilor missions against this councilor will result in the attacker's death if not protected
Will strike back if attacked.
Streetwise
  • +1 Espionage when being detected by other councilors
  • +1 Investigation when in home nation
  • +1 Security when in home nation
Skilled at navigating dark corners in his or her home nation.
Counselor
  • +1 Persuasion in nations where cohesion is at least 6
Appeals to what we have in common.
Unifier
  • +2 Persuasion in nations where cohesion is at least 6
  • +1 Monthly Influence Income
Influential in nations with a sense of common purpose.
Affluent
  • +1 Monthly Money Income
Makes a good living.
Prosperous
  • +2 Monthly Money Income
Well-off and able to contribute meaningful funds to the cause.
Wealthy
  • +3 Monthly Money Income
Has access to a hefty bank account.
Astronomer
  • +5 Monthly Research Income
  • +15% Space Science Research
An expert in the study of Space Science.
Chemist
  • +5 Monthly Research Income
  • +15% Materials Research
An expert in the study of Materials.
Doctor
  • +5 Monthly Research Income
  • +15% Life Science Research
An expert in the study of Life Science.
Physicist
  • +5 Monthly Research Income
  • +15% Energy Research
An expert in the study of Energy.
Computer Scientist
  • +5 Monthly Research Income
  • +15% Information Science Research
An expert in the study of Information Science.
Military Scientist
  • +5 Monthly Research Income
  • +15% Military Science Research
An expert in the study of Military Science.
Social Scientist
  • +5 Monthly Research Income
  • +15% Social Science Research
An expert in the study of Social Science.
Senior Astronomer
  • +10 Monthly Research Income
  • +25% Space Science Research
  • +1 Science
A prominent researcher in the field of Space Science.
Senior Chemist
  • +10 Monthly Research Income
  • +25% Materials Research
  • +1 Science
A prominent researcher in the field of Materials.
Senior Doctor
  • +10 Monthly Research Income
  • +25% Life Science Research
  • +1 Science
A prominent researcher in the field Life Science.
Senior Physicist
  • +10 Monthly Research Income
  • +25% Energy Research
  • +1 Science
A prominent researcher in the field Energy.
Senior Computer Scientist
  • +10 Monthly Research Income
  • +25% Information Science Research
  • +1 Science
A prominent researcher in the field Information Science.
Senior Military Scientist
  • +10 Monthly Research Income
  • +25% Military Science Research
  • +1 Science
A prominent researcher in the field Military Science.
Senior Social Scientist
  • +10 Monthly Research Income
  • +25% Social Science Research
  • +1 Science
A prominent researcher in the field Social Science.
Chief Astronomer
  • +20 Monthly Research Income
  • +35% Space Science Research
  • +2 Science
  • +2 Monthly Influence Income
A distinguished researcher in the field of Space Science.
Chief Chemist
  • +20 Monthly Research Income
  • +35% Materials Research
  • +2 Science
  • +2 Monthly Influence Income
A distinguished researcher in the field of Materials.
Chief Doctor
  • +20 Monthly Research Income
  • +35% Life Science Research
  • +2 Science
  • +2 Monthly Influence Income
A distinguished researcher in the field Life Science.
Chief Physicist
  • +20 Monthly Research Income
  • +35% Energy Research
  • +2 Science
  • +2 Monthly Influence Income
A distinguished researcher in the field Energy.
Chief Computer Scientist
  • +20 Monthly Research Income
  • +35% Space Information Research
  • +2 Science
  • +2 Monthly Influence Income
A distinguished researcher in the field Information Science.
Chief Military Scientist
  • +20 Monthly Research Income
  • +35% Space Military Research
  • +2 Science
  • +2 Monthly Influence Income
A distinguished researcher in the field Military Science.
Chief Social Scientist
  • +20 Monthly Research Income
  • +35% Social Science Research
  • +2 Science
  • +2 Monthly Influence Income
A distinguished researcher in the field Social Science.
Connected
  • +3 Monthly Influence Income
Able to use back channels to exert a measure of influence.
Puppet Master
  • +8 Monthly Influence Income
  • +1 Espionage when being detected by other councilors
  • Mission Granted: Control Nation
Able to pull strings in many places without notice.
Low Profile
  • +2 Espionage when being detected by other councilors
Skilled at evading detaction.
Undercover
  • +1 Espionage when being detected by other councilors
  • Orbit mission can target other factions' level 1 habitats
This person's public persona conceals someone who is able to infiltrate enemy space installations without fear of identification.
Agitator
  • +3 Monthly Influence Income
  • +1 Persuation in nations where education is 6 or less
  • +1 Persuation in nations where cohesion is 4 or less
Excels at gaining the support of those unhappy with their nation.

Mixed Traits

Trait Effects Description
Firebrand
  • +4 Monthly Influence Income
  • +2 Persuation in nations where education is 6 or less
  • +2 Persuation in nations where cohesion is 4 or less
  • -1 Persuation in nations where education is at least 9
  • -3 Espionage when being detected by other councilors
Appeals to the anger and fear of an uncritical audience.
Demagogue
  • +5 Monthly Influence Income
  • +3 Persuation in nations where education is 6 or less
  • +3 Persuation in nations where cohesion is 4 or less
  • -2 Persuation in nations where education is at least 9
  • -6 Espionage when being detected by other councilors
An influential rabble-rouser who plays to the basest instincts of the public.
Rich
  • +10 Monthly Money Income
  • +1 Monthly Influence Income
  • -1 Persuation in nations where Inequality is 4 or less
Has vast sums to call on, but disliked in egalitarian nations.
Billionaire
  • +40 Monthly Money Income
  • +2 Monthly Influence Income
  • -2 Persuation in nations where Inequality is 4 or less
  • -1 Espionage when being detected by other councilors
Access to truly obscene amounts of money, to the point of unpopularity in nations that prize equality.
Eminent
  • +6 Monthly Influence Income
  • -2 Espionage when being detected by other councilors
Influential among elites, but well-known enough to sometimes attract unwanted attention.
Famous
  • +9 Monthly Influence Income
  • -4 Espionage when being detected by other councilors
Broadly known among elites and the public.
Megastar
  • +12 Monthly Influence Income
  • -8 Espionage when being detected by other councilors
  • Mission Prohibited: Go To Ground
A person of global renown, whose very movements make the news worldwide.
Opinion Leader
  • +4 Monthly Influence Income
  • +2 Persuasion in nations where Government is at least 6
  • -2 Espionage when being detected by other councilors
A respected commentator on public affairs, whose words reach many in free nations.
Media Darling
  • +7 Monthly Influence Income
  • +3 Persuasion in nations where Government is at least 6
  • -4 Espionage when being detected by other councilors
A popular speaker on media channels in free nations.
Elder Statesman
  • +10 Monthly Influence Income
  • +4 Persuasion in nations where Government is at least 6
  • -4 Espionage when being detected by other councilors
A widely respected and influential member of the political elite.
Extremist
  • +3 Loyalty
  • +1 Investigation
  • -1 Persuasion in nations where education is at least 8
Utterly devoted to the cause and holds those who aren't in low regard.
Fanatic
  • +5 Loyalty
  • +2 Persuasion in nations where education is 6 or less
  • -1 Investigation
An absolute true believer who lacks an understanding of certain subtleties of dealing with the world.
Ethical
  • +1 Persuasion in nations where Inequality is 3.5 or less
  • -1 Loyalty per atrocity by faction
  • Mission Prohibited: Assassinate
A person of principle who believes not all means are justified by their end.
Pacifist
  • +1 Persuasion in nations where Education is at least 9
  • -1 Loyalty per atrocity by faction
  • -1 Command
  • Mission Prohibited: Assassinate
  • Mission Prohibited: Assault Alien Asset
  • Mission Prohibited: Assault Enemy Space Asset
  • Mission Prohibited: Increase Unrest
  • Mission Prohibited: Sabotage Facilities
Personally refuses to take part in any violent action.
Averse
  • +1 Security
  • Cannot perform missions in nations with unrest of 6 or higher
Flouts elite conventions, gaining influence among the masses at some personal risk.
Awkward Genius
  • +2 Investigation
  • +3 Science
  • -3 Persuasion
  • -3 Command
  • Mission Prohibited: Inspire
  • Mission Prohibited: Public Campaign
Poor at recognizing social cues and working with others but able to conduct scientific investigations with unparalleled focus.
Brazen
  • +1 Persuasion in nations where Education is 7 or less
  • -1 Security
Flouts elite conventions, gaining influence among the masses at some personal risk.
Lone Wolf
  • +2 Espionage
  • -1 Command
  • -1 Administration
  • Mission Prohibited: Inspire
Does not work well with others, but skilled at secretive activity.
National Hero
  • +4 Persuasion when in home nation
  • -1 Security when in home nation
Well known and influential in his or her home nation.
Sociopath
  • +1 Persuasion
  • -3 Loyalty
Someone skilled at managing others in sole pursuit of his or her own satisfaction.
Criminal
  • +1 Monthly Money Income
  • Can purchase Criminal Orgs
  • -1 Security in nations where unrest is 1 or less
Involved in illegal activities.
Furtive
  • +2 Espionage
  • -1 Persuation
  • -1 Administration
  • Mission Prohibited: Inspire
  • 2 Apparent Loyalty
A secretive and often negative personality.
Inscrutable
  • Mission Prohibited: Inspire
  • 12 Apparent Loyalty
Never seems to express a strong opinion.
Pollyanna
  • 25 Apparent Loyalty
Always expresses a sunny outlook on events, regardless of their reality.

Negative Traits

Trait Effects Description
Careless
  • -2 Security in nations where unrest is at least 4
  • -2 Espionage when being detected by other councilors
Someone who doesn't take personal security terribly seriously.
Earthbound
  • Mission Prohibited: Orbit
This person refuses to travel to space.
Pariah
  • -2 Persuasion when in home nation
  • -2 Security when in home nation
Strongly disliked in his or her home nation, this person fares better in foreign lands.
Enemy of the State
  • Cannot perform missions in his or her home nation
Faces imprisonment or execution in his or her home nation.

Orgs

Organizations, or Orgs, are essentially your councilors’ gear. These are government agencies, NGOs, criminal organizations, and private companies under a given councilor’s control. These are acquired with money, influence and rarely ops (typically for criminal cartels). They provide stat bonuses, incomes, missions, bonuses to research, and bonuses to certain priorities for nations under your control. The U.S. Air Force Research Laboratory, for example, grants a bonus to faction research, a bonus to the science stat for the individual councilor, and helps your nations develop their military and spaceflight programs more quickly.

Orgs can be transferred between councilors and sometimes stolen by other factions via the Hostile Takeover mission.

Councilors gain experience from successful missions, which can be spent on improving the councilor by improving their attributes, adding missions, or adding or removing certain traits.