Councilors are a faction's primary proxies on Earth and may also go to space to advance its interests there. Factions may initially have four councilors but certain projects allow them to expand the size of their council to six. Their primary role is to perform Missions on behalf of their faction.
Periodically, the game will enter the assignment phase, during which all factions will assign their councilors to missions. These missions will be resolved in a random sequence over the next few weeks. While some missions are automatically successful, most require a success roll. Missions can target nations, control points, habitats, and other councilors.
Factions can recruit councilors by spending Influence. Each month there is a new group of potetial recruits to choose from. You can also turn councilors from other factions to work for you.
The name and appearance of recruired councilors can be changed at any time.
Profession
Each councilor has a profession, which determines the range of their initial stats, available missions and possible traits. The Alien profession is only available to aliens.
Profession |
Base stats |
Available missions |
Description
|
|
|
|
|
|
|
|
|
Activist |
4-8 |
3-5 |
1-5 |
0-1 |
0-1 |
0-1 |
0-1 |
0-16 |
Control Nation Control Space Asset Coup d'Etat Increase Unrest Inspire Public Campaign Turn Councilor |
An Activist seeks social change through persuasion rather than violence.
|
Astronaut |
1-5 |
2-4 |
0-2 |
5-7 |
0-6 |
4-6 |
2-6 |
0-16 |
Advise Assault Enemy Space Asset Control Nation Control Space Asset Inspire Investigate Alien Activity Public Campaign Sabotage Hab Module |
Astronauts are among the lucky few who have been to space and often merge military and scientific backgrounds.
|
Celebrity |
6-8 |
0-3 |
0-1 |
0-1 |
2-6 |
0-1 |
2-4 |
0-16 |
Control Nation Control Space Asset Inspire Public Campaign Turn Councilor |
An influential entertainer, artist, athlete or scion with a substantial public following.
|
Commando |
1 |
0-5 |
2-6 |
4-6 |
1 |
0-1 |
6 |
0-16 |
Assassinate Assault Alien Asset Assault Enemy Space Asset Detain Councilor Extract Councilor Increase Unrest Investigate Alien Activity Protect Target Sabotage Facilities Sabotage Hab Module Stabilize Nation Surveil Location |
Commandos are experts in small-scale combat operations and protecting others from attacks.
|
Diplomat |
3-7 |
1-5 |
2-6 |
1-3 |
2-6 |
0-1 |
3-5 |
0-17 |
Advise Control Nation Control Space Asset Defend Interests Investigate Alien Activity Stabilize Nation Surveil Location Turn Councilor |
Diplomats are influential communicators who promote peaceful and profitable relations between nations and their peoples.
|
Evangelist |
6-8 |
0-2 |
0-1 |
2-4 |
1-5 |
0 |
0-4 |
0-16 |
Advise Control Nation Crackdown Increase Unrest Inspire Public Campaign Stabilize Nation Turn Councilor |
Evangelists are public figures whose influence is built around promoting an ideology to a sometimes fanatical cadre of followers.
|
Executive |
1-7 |
0-4 |
0-2 |
3-5 |
4-6 |
0-3 |
2-4 |
0-17 |
Advise Control Nation Control Space Asset Crackdown Defend Interests Hostile Takeover Purge |
Executives are senior leaders in government and business who may not have a high public profile but are good at getting things done.
|
Fixer |
2-4 |
2-6 |
4-6 |
0-1 |
0-1 |
0-1 |
0-4 |
0-16 |
Assassinate Defend Interests Extract Councilor Increase Unrest Investigate Alien Activity Investigate Councilor Protect Target Purge Sabotage Facilities Sabotage Project Stabilize Nation Steal Project Surveil Location |
Fixers are troubleshooters and generalists who can solve an array of problems ... quietly.
|
Hacker |
0-4 |
4-6 |
4-6 |
0-1 |
0-3 |
0-3 |
1-3 |
0-16 |
Crackdown Increase Unrest Investigate Councilor Public Campaign Sabotage Hab Module Sabotage Project Steal Project Surveil Location |
Hackers are experts in extracting information from computer networks and promoting agendas at important nodes.
|
Inspector |
2-4 |
4-6 |
0-4 |
3-5 |
3-5 |
0-2 |
3-5 |
0-16 |
Advise Assault Enemy Space Asset Control Nation Crackdown Defend Interests Detain Councilor Extract Councilor Investigate Alien Activity Investigate Councilor Protect Target Purge Stabilize Nation Surveil Location |
An Inspector is a senior police official charged with protecting the public.
|
Investigator |
1-3 |
7 |
3-5 |
0-1 |
0-3 |
0-2 |
2-4 |
0-17 |
Crackdown Detain Councilor Investigate Alien Activity Investigate Councilor Purge Surveil Location |
Investigators gather scattered bits of information and piece together the truth, usually for a private audience.
|
Journalist |
4-8 |
6 |
1-5 |
0 |
0-2 |
0-3 |
0-1 |
0-17 |
Crackdown Increase Unrest Inspire Investigate Alien Activity Investigate Councilor Public Campaign Stabilize Nation Steal Project Surveil Location Turn Councilor |
Journalists uncover hidden information and deliver it to the public, sometimes challenging powerful interests.
|
Judge |
3-7 |
4-6 |
0-3 |
0-2 |
1-5 |
0-1 |
2-4 |
0-17 |
Advise Control Nation Control Space Asset Crackdown Defend Interests Detain Councilor Investigate Alien Activity Investigate Councilor Purge Stabilize Nation |
A judge is a government official with the power to interpret law and order the arrest of powerful people.
|
Kingpin |
3-5 |
0-4 |
3-5 |
3-5 |
4-6 |
0 |
2-6 |
0-17 |
Assassinate Assault Enemy Space Asset Control Nation Coup d'Etat Defend Interests Detain Councilor Extract Councilor Hostile Takeover Increase Unrest Protect Target Purge Sabotage Facilities Sabotage Hab Module Steal Project Surveil Location |
A mastermind of executing operations of questionable legality.
|
Officer |
2-6 |
0-3 |
2-4 |
6-8 |
2-6 |
0-2 |
4-6 |
0-18 |
Advise Assault Alien Asset Assault Enemy Space Asset Control Nation Coup d'Etat Defend Interests Detain Councilor Extract Councilor Inspire Investigate Alien Activity Protect Target Stabilize Nation Surveil Location |
Officers are senior commanders and experts in military affairs.
|
Operative |
1-3 |
2-4 |
6 |
3-5 |
0-1 |
0-1 |
3-5 |
0-16 |
Advise Assassinate Assault Alien Asset Assault Enemy Space Asset Coup d'Etat Crackdown Detain Councilor Extract Councilor Increase Unrest Investigate Alien Activity Investigate Councilor Protect Target Purge Sabotage Facilities Sabotage Hab Module Sabotage Project Stabilize Nation Steal Project Surveil Location |
Operatives are trained experts in both espionage and small-scale violent action.
|
Politician |
4-8 |
1-5 |
0-4 |
0-3 |
2-6 |
0-1 |
2-4 |
0-14 |
Advise Control Nation Control Space Asset Coup d'Etat Crackdown Defend Interests Public Campaign Purge |
A politician is a senior government official who ostensibly represents the public interest.
|
Professor |
1-7 |
4-6 |
0-4 |
0-4 |
2-4 |
4-6 |
0-1 |
0-17 |
Advise Control Nation Inspire Investigate Alien Activity Surveil Location Turn Councilor |
An academic who has developed expertise in important matters and conveys it to an audience.
|
Rebel |
2-6 |
0-4 |
3-7 |
5-7 |
0-2 |
0 |
2-6 |
0-16 |
Assassinate Assault Alien Asset Assault Enemy Space Asset Coup d'Etat Extract Councilor Increase Unrest Investigate Alien Activity Protect Target Purge Sabotage Facilities Sabotage Hab Module Sabotage Project Surveil Location Turn Councilor |
A Rebel is willing and able to take violent action against the powers that be.
|
Scientist |
2-4 |
2-6 |
0-2 |
0 |
1-5 |
7 |
1-3 |
0-16 |
Advise Control Nation Control Space Asset Investigate Alien Activity Sabotage Project Steal Project |
Scientists organize and lead research efforts to uncover some new understanding of how the world works.
|
Spy |
2-6 |
4-6 |
6 |
1-3 |
0-2 |
0-1 |
3-5 |
0-16 |
Assassinate Control Space Asset Coup d'Etat Crackdown Extract Councilor Increase Unrest Investigate Alien Activity Investigate Councilor Public Campaign Purge Sabotage Facilities Sabotage Hab Module Sabotage Project Steal Project Surveil Location Turn Councilor |
Spies are trained to gather information by a variety of covert means.
|
Tech Mongul |
2-6 |
0-4 |
0-3 |
0-2 |
2-6 |
4-6 |
2-4 |
0-17 |
Advise Control Nation Control Space Asset Hostile Takeover Public Campaign Steal Project Surveil Location |
Tech Moguls are entrepreneurial visionaries who have turned inventions into a successful business.
|
Tycoon |
0-5 |
0-3 |
0-3 |
1-5 |
7 |
0-4 |
1-5 |
0-16 |
Control Nation Defend Interests Hostile Takeover Purge |
Tycoons are owners of older industries or come from inherited wealth.
|
Alien |
2-12 |
0-5 |
5-15 |
0-10 |
0-8 |
0-8 |
7-13 |
25 |
Advise Assassinate Coup d'Etat Increase Unrest Protect Target Sabotage Project Stabilize Nation Surveil Location Turn Councilor |
The mysterious Hydra operatives reveal little about their capabilities or purpose.
|
Attributes
A councilor has eight attributes. They determine success chances on missions or offer bonuses to incomes.
Attribute |
Effects |
Description
|
Persuation
|
- +1% Influence Generation per Persuation point
- Increases the success chance of Control Nation missions
- Increases the success chance of Control Space Asset missions
- Increases the success chance of Inspire missions
- Increases the success chance of Public Campaign missions
- Increases the success chance of Turn Councilor missions
|
Persuasion is the ability to shape the opinions of others to your own.
|
Investigation
|
- Increases the chance to spot other factions' councilors
- Increases the success chance of Crackdown missions
- Increases the success chance of Detain Councilor missions
- Increases the success chance of Investigate Councilor missions
|
Investigation is the councilor's ability to discover information someone would prefer to keep hidden.
|
Espionage
|
- Increases the chance to avoid being spotted by other factions
- Increases the success chance of Assassinate missions
- Increases the success chance of Purge missions
- Increases the success chance of Sabotage Facilities missions
- Increases the success chance of Sabotage Hab Module missions
- Increases the success chance of Sabotage Project missions
- Increases the success chance of Steal Project missions
- Decreases the success chance of enemy Investigate Councilor missions
|
Espionage is the ability to move in secret and conduct covert operations.
|
Command
|
- +1% Ops Generation per Command point
- Increases the success chance of Assault Alien Asset missions
- Increases the success chance of Assault Enemy Space Asset missions
- Increases the success chance of Coup d'Etat missions
- Increases the success chance of Extract Councilor missions
- Increases the success chance of Increase Unrest missions
- Increases the success chance of Stabilize Nation missions
- Decreases the success chance of enemy Assault Enemy Space Asset missions
- Decreases the success chance of enemy Coup d'Etat missions
- Decreases the success chance of enemy Increase Unrest missions
|
Command represents this councilor's ability to organize and lead combat operations.
|
Administration
|
- +1 Councilor Org Capacity per Administration point
- +1% Money Generation per Administration point
- Increases the success chance of Hostile Takeover missions
- Decreases the success chance of enemy Crackdown missions
- Decreases the success chance of enemy Hostile Takeover missions
- Decreases the success chance of enemy Purge missions
|
Administration is the ability to manage large organizations.
|
Science
|
- +1% Research Generation per Science point
|
Science is the ability to investigate and analyze phenomena to derive new understandings of the universe and those who inhabit it.
|
Security
|
- Decreases the success chance of enemy Assassinate missions
- Decreases the success chance of enemy Control Space Asset missions
- Decreases the success chance of enemy Detain Councilor missions
- Decreases the success chance of enemy Extract Councilor missions
- Decreases the success chance of enemy Investigate Councilor missions
- Decreases the success chance of enemy Sabotage Facilities missions
- Decreases the success chance of enemy Sabotage Hab Module missions
- Decreases the success chance of enemy Sabotage Project missions
- Decreases the success chance of enemy Steal Project missions
- Decreases the success chance of enemy Turn Councilor missions
|
Security is this councilor's ability to survive violence.
|
Loyalty
|
- Decreases the success chance of enemy Control Space Asset missions
- Decreases the success chance of enemy Turn Councilor missions
- Requires Investigate Councilor missions to know if the value changes
|
The Loyalty attribute determines how likely councilors are to betray their faction to another.
|
Traits
Traits are innate characteristics of a councilor. They may grant permanent or conditioned stat bonuses or maluses, incomes, or access to certain orgs. Some traits may be removed or upgraded by spending XP.
Positive Traits
Trait |
Effects |
Description
|
Government
|
- Can purchase Government Orgs
|
A member of a recognized government with official status.
|
Transparent
|
|
Always means exactly what he or she says.
|
Counselor
|
- +1 Persuasion in nations where cohesion is at least 6
|
Appeals to what we have in common.
|
Unifier
|
- +2 Persuasion in nations where cohesion is at least 6
- +1 Monthly Influence Income
|
Influential in nations with a sense of common purpose.
|
Affluent
|
|
Makes a good living.
|
Prosperous
|
|
Well-off and able to contribute meaningful funds to the cause.
|
Wealthy
|
|
Has access to a hefty bank account.
|
Astronomer
|
- +5 Monthly Research Income
- +15% Space Science Research
|
An expert in the study of Space Science.
|
Chemist
|
- +5 Monthly Research Income
- +15% Materials Research
|
An expert in the study of Materials.
|
Doctor
|
- +5 Monthly Research Income
- +15% Life Science Research
|
An expert in the study of Life Science.
|
Physicist
|
- +5 Monthly Research Income
- +15% Energy Research
|
An expert in the study of Energy.
|
Computer Scientist
|
- +5 Monthly Research Income
- +15% Information Science Research
|
An expert in the study of Information Science.
|
Military Scientist
|
- +5 Monthly Research Income
- +15% Military Science Research
|
An expert in the study of Military Science.
|
Social Scientist
|
- +5 Monthly Research Income
- +15% Social Science Research
|
An expert in the study of Social Science.
|
Senior Astronomer
|
- +10 Monthly Research Income
- +25% Space Science Research
- +1 Science
|
A prominent researcher in the field of Space Science.
|
Senior Chemist
|
- +10 Monthly Research Income
- +25% Materials Research
- +1 Science
|
A prominent researcher in the field of Materials.
|
Senior Doctor
|
- +10 Monthly Research Income
- +25% Life Science Research
- +1 Science
|
A prominent researcher in the field Life Science.
|
Senior Physicist
|
- +10 Monthly Research Income
- +25% Energy Research
- +1 Science
|
A prominent researcher in the field Energy.
|
Senior Computer Scientist
|
- +10 Monthly Research Income
- +25% Information Science Research
- +1 Science
|
A prominent researcher in the field Information Science.
|
Senior Military Scientist
|
- +10 Monthly Research Income
- +25% Military Science Research
- +1 Science
|
A prominent researcher in the field Military Science.
|
Senior Social Scientist
|
- +10 Monthly Research Income
- +25% Social Science Research
- +1 Science
|
A prominent researcher in the field Social Science.
|
Chief Astronomer
|
- +20 Monthly Research Income
- +35% Space Science Research
- +2 Science
- +2 Monthly Influence Income
|
A distinguished researcher in the field of Space Science.
|
Chief Chemist
|
- +20 Monthly Research Income
- +35% Materials Research
- +2 Science
- +2 Monthly Influence Income
|
A distinguished researcher in the field of Materials.
|
Chief Doctor
|
- +20 Monthly Research Income
- +35% Life Science Research
- +2 Science
- +2 Monthly Influence Income
|
A distinguished researcher in the field Life Science.
|
Chief Physicist
|
- +20 Monthly Research Income
- +35% Energy Research
- +2 Science
- +2 Monthly Influence Income
|
A distinguished researcher in the field Energy.
|
Chief Computer Scientist
|
- +20 Monthly Research Income
- +35% Space Information Research
- +2 Science
- +2 Monthly Influence Income
|
A distinguished researcher in the field Information Science.
|
Chief Military Scientist
|
- +20 Monthly Research Income
- +35% Space Military Research
- +2 Science
- +2 Monthly Influence Income
|
A distinguished researcher in the field Military Science.
|
Chief Social Scientist
|
- +20 Monthly Research Income
- +35% Social Science Research
- +2 Science
- +2 Monthly Influence Income
|
A distinguished researcher in the field Social Science.
|
Connected
|
- +3 Monthly Influence Income
|
Able to use back channels to exert a measure of influence.
|
Puppet Master
|
- +8 Monthly Influence Income
- +1 Espionage when being detected by other councilors
- Mission Granted: Control Nation
|
Able to pull strings in many places without notice.
|
Low Profile
|
- +2 Espionage when being detected by other councilors
|
Skilled at evading detaction.
|
Undercover
|
- +1 Espionage when being detected by other councilors
- Orbit mission can target other factions' level 1 habitats
|
This person's public persona conceals someone who is able to infiltrate enemy space installations without fear of identification.
|
Agitator
|
- +3 Monthly Influence Income
- +1 Persuation in nations where education is 6 or less
- +1 Persuation in nations where cohesion is 4 or less
|
Excels at gaining the support of those unhappy with their nation.
|
Mixed Traits
Trait |
Effects |
Description
|
Firebrand
|
- +4 Monthly Influence Income
- +2 Persuation in nations where education is 6 or less
- +2 Persuation in nations where cohesion is 4 or less
- -1 Persuation in nations where education is at least 9
- -3 Espionage when being detected by other councilors
|
Appeals to the anger and fear of an uncritical audience.
|
Demagogue
|
- +5 Monthly Influence Income
- +3 Persuation in nations where education is 6 or less
- +3 Persuation in nations where cohesion is 4 or less
- -2 Persuation in nations where education is at least 9
- -6 Espionage when being detected by other councilors
|
An influential rabble-rouser who plays to the basest instincts of the public.
|
Rich
|
- +10 Monthly Money Income
- +1 Monthly Influence Income
- -1 Persuation in nations where Inequality is 4 or less
|
Has vast sums to call on, but disliked in egalitarian nations.
|
Billionaire
|
- +40 Monthly Money Income
- +2 Monthly Influence Income
- -2 Persuation in nations where Inequality is 4 or less
- -1 Espionage when being detected by other councilors
|
Access to truly obscene amounts of money, to the point of unpopularity in nations that prize equality.
|
Eminent
|
- +6 Monthly Influence Income
- -2 Espionage when being detected by other councilors
|
Influential among elites, but well-known enough to sometimes attract unwanted attention.
|
Famous
|
- +9 Monthly Influence Income
- -4 Espionage when being detected by other councilors
|
Broadly known among elites and the public.
|
Megastar
|
- +12 Monthly Influence Income
- -8 Espionage when being detected by other councilors
- Mission Prohibited: Go To Ground
|
A person of global renown, whose very movements make the news worldwide.
|
Opinion Leader
|
- +4 Monthly Influence Income
- +2 Persuasion in nations where Government is at least 6
- -2 Espionage when being detected by other councilors
|
A respected commentator on public affairs, whose words reach many in free nations.
|
Media Darling
|
- +7 Monthly Influence Income
- +3 Persuasion in nations where Government is at least 6
- -4 Espionage when being detected by other councilors
|
A popular speaker on media channels in free nations.
|
Elder Statesman
|
- +10 Monthly Influence Income
- +4 Persuasion in nations where Government is at least 6
- -4 Espionage when being detected by other councilors
|
A widely respected and influential member of the political elite.
|
Extremist
|
- +3 Loyalty
- +1 Investigation
- -1 Persuasion in nations where education is at least 8
|
Utterly devoted to the cause and holds those who aren't in low regard.
|
Fanatic
|
- +5 Loyalty
- +2 Persuasion in nations where education is 6 or less
- -1 Investigation
|
An absolute true believer who lacks an understanding of certain subtleties of dealing with the world.
|
National Hero
|
- +4 Persuasion when in home nation
- -1 Security when in home nation
|
Well known and influential in his or her home nation.
|
Brazen
|
- +1 Persuasion in nations where Education is 7 or less
- -1 Security
|
Flouts elite conventions, gaining influence among the masses at some personal risk.
|
Sociopath
|
|
Someone skilled at managing others in sole pursuit of his or her own satisfaction.
|
Ethical
|
- +1 Persuasion in nations where Inequality is 3.5 or less
- -1 Loyalty per atrocity by faction
- Mission Prohibited: Assassinate
|
A person of principle who believes not all means are justified by their end.
|
Pacifist
|
- +1 Persuasion in nations where Education is at least 9
- -1 Loyalty per atrocity by faction
- -1 Command
- Mission Prohibited: Assassinate
- Mission Prohibited: Assault Alien Asset
- Mission Prohibited: Assault Enemy Space Asset
- Mission Prohibited: Increase Unrest
- Mission Prohibited: Sabotage Facilities
|
Personally refuses to take part in any violent action.
|
Criminal
|
- +1 Monthly Money Income
- Can purchase Criminal Orgs
- -1 Security in nations where unrest is 1 or less
|
Involved in illegal activities.
|
Furtive
|
- +2 Espionage
- -1 Persuation
- -1 Administration
- Mission Prohibited: Inspire
- 2 Apparent Loyalty
|
A secretive and often negative personality.
|
Inscrutable
|
- Mission Prohibited: Inspire
- 12 Apparent Loyalty
|
Never seems to express a strong opinion.
|
Pollyanna
|
|
Always expresses a sunny outlook on events, regardless of their reality.
|
Negative Traits
Trait |
Effects |
Description
|
Pariah
|
- -2 Persuasion when in home nation
- -2 Security when in home nation
|
Strongly disliked in his or her home nation, this person fares better in foreign lands.
|
Enemy of the State
|
- Cannot perform missions in his or her home nation
|
Faces imprisonment or execution in his or her home nation.
|
Earthbound
|
- Mission Prohibited: Orbit
|
This person refuses to travel to space.
|
Orgs
Organizations, or Orgs, are essentially your councilors’ gear. These are government agencies, NGOs, criminal organizations, and private companies under a given councilor’s control. These are acquired with money, influence and rarely ops (typically for criminal cartels). They provide stat bonuses, incomes, missions, bonuses to research, and bonuses to certain priorities for nations under your control. The U.S. Air Force Research Laboratory, for example, grants a bonus to faction research, a bonus to the science stat for the individual councilor, and helps your nations develop their military and spaceflight programs more quickly.
Orgs can be transferred between councilors and sometimes stolen by other factions via the Hostile Takeover mission.
Councilors gain experience from successful missions, which can be spent on improving the councilor by improving their attributes, adding missions, or adding or removing certain traits.