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| ! Attribute !! Effects !! Description | | ! Attribute !! Effects !! Description |
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| | [[File:ICO persuasion.png|25px]] Persuation | | | [[File:ICO persuasion.png]] Persuation |
| | | | | |
| * +1% Influence Generation per Persuation point | | * +1% Influence Generation per Persuation point |
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| | ''Persuasion is the ability to shape the opinions of others to your own.'' | | | ''Persuasion is the ability to shape the opinions of others to your own.'' |
| |- | | |- |
| | [[File:ICO investigation.png|25px]] Investigation | | | [[File:ICO investigation.png]] Investigation |
| | | | | |
| * Increases the chance to spot other factions' councilors | | * Increases the chance to spot other factions' councilors |
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| | ''Investigation is the councilor's ability to discover information someone would prefer to keep hidden.'' | | | ''Investigation is the councilor's ability to discover information someone would prefer to keep hidden.'' |
| |- | | |- |
| | [[File:ICO espionage.png|25px]] Espionage | | | [[File:ICO espionage.png]] Espionage |
| | | | | |
| * Increases the chance to avoid being spotted by other factions | | * Increases the chance to avoid being spotted by other factions |
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| | ''Espionage is the ability to move in secret and conduct covert operations.'' | | | ''Espionage is the ability to move in secret and conduct covert operations.'' |
| |- | | |- |
| | [[File:ICO command.png|25px]] Command | | | [[File:ICO command.png]] Command |
| | | | | |
| * +1% Ops Generation per Command point | | * +1% Ops Generation per Command point |
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| | ''Command represents this councilor's ability to organize and lead combat operations.'' | | | ''Command represents this councilor's ability to organize and lead combat operations.'' |
| |- | | |- |
| | [[File:ICO administration.png|25px]] Administration | | | [[File:ICO administration.png]] Administration |
| | | | | |
| * +1 Councilor Org Capacity per Administration point | | * +1 Councilor Org Capacity per Administration point |
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| | ''Administration is the ability to manage large organizations.'' | | | ''Administration is the ability to manage large organizations.'' |
| |- | | |- |
| | [[File:ICO science.png|25px]] Science | | | [[File:ICO science.png]] Science |
| | | | | |
| * +1% Research Generation per Science point | | * +1% Research Generation per Science point |
| | ''Science is the ability to investigate and analyze phenomena to derive new understandings of the universe and those who inhabit it.'' | | | ''Science is the ability to investigate and analyze phenomena to derive new understandings of the universe and those who inhabit it.'' |
| |- | | |- |
| | [[File:ICO security.png|25px]] Security | | | [[File:ICO security.png]] Security |
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| * Decreases the success chance of enemy Assassinate missions | | * Decreases the success chance of enemy Assassinate missions |
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| | ''Security is this councilor's ability to survive violence.'' | | | ''Security is this councilor's ability to survive violence.'' |
| |- | | |- |
| | [[File:ICO loyalty.png|25px]] Loyalty | | | [[File:ICO loyalty.png]] Loyalty |
| | | |
| | * Decreases the success chance of enemy Control Space Asset missions |
| | * Decreases the success chance of enemy Turn Councilor missions |
| | * <span style="color:red;">'''Requires Investigate Councilor missions to know if the value changes'''</span> |
| | | ''The Loyalty attribute determines how likely councilors are to betray their faction to another.'' |
| |} | | |} |
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Revision as of 22:23, 3 October 2022
Councilors are a faction's primary proxies on Earth and may also go to space to advance its interests there. Factions may initially have four councilors but certain projects allow them to expand the size of their council to six. Their primary role is to perform Missions on behalf of their faction.
Periodically, the game will enter the assignment phase, during which all factions will assign their councilors to missions. These missions will be resolved in a random sequence over the next few weeks. While some missions are automatically successful, most require a success roll. Missions can target nations, control points, habitats, and other councilors.
Factions can recruit councilors by spending Influence. Each month there is a new group of potetial recruits to choose from. You can also turn councilors from other factions to work for you.
The name and appearance of recruired councilors can be changed at any time.
Profession
Each councilor has a profession, which determines the range of their initial stats, available missions and possible traits. The Alien profession is only available to aliens.
Profession |
Base stats |
Available missions |
Description
|
|
|
|
|
|
|
|
|
Activist |
4-8 |
3-5 |
1-5 |
0-1 |
0-1 |
0-1 |
0-1 |
0-16 |
Control Nation Control Space Asset Coup d'Etat Increase Unrest Inspire Public Campaign Turn Councilor |
An Activist seeks social change through persuasion rather than violence.
|
Astronaut |
1-5 |
2-4 |
0-2 |
5-7 |
0-6 |
4-6 |
2-6 |
0-16 |
Advise Assault Enemy Space Asset Control Nation Control Space Asset Inspire Investigate Alien Activity Public Campaign Sabotage Hab Module |
Astronauts are among the lucky few who have been to space and often merge military and scientific backgrounds.
|
Celebrity |
6-8 |
0-3 |
0-1 |
0-1 |
2-6 |
0-1 |
2-4 |
0-16 |
Control Nation Control Space Asset Inspire Public Campaign Turn Councilor |
An influential entertainer, artist, athlete or scion with a substantial public following.
|
Commando |
1 |
0-5 |
2-6 |
4-6 |
1 |
0-1 |
6 |
0-16 |
Assassinate Assault Alien Asset Assault Enemy Space Asset Detain Councilor Extract Councilor Increase Unrest Investigate Alien Activity Protect Target Sabotage Facilities Sabotage Hab Module Stabilize Nation Surveil Location |
Commandos are experts in small-scale combat operations and protecting others from attacks.
|
Diplomat |
3-7 |
1-5 |
2-6 |
1-3 |
2-6 |
0-1 |
3-5 |
0-17 |
Advise Control Nation Control Space Asset Defend Interests Investigate Alien Activity Stabilize Nation Surveil Location Turn Councilor |
Diplomats are influential communicators who promote peaceful and profitable relations between nations and their peoples.
|
Evangelist |
6-8 |
0-2 |
0-1 |
2-4 |
1-5 |
0 |
0-4 |
0-16 |
Advise Control Nation Crackdown Increase Unrest Inspire Public Campaign Stabilize Nation Turn Councilor |
Evangelists are public figures whose influence is built around promoting an ideology to a sometimes fanatical cadre of followers.
|
Executive |
1-7 |
0-4 |
0-2 |
3-5 |
4-6 |
0-3 |
2-4 |
0-17 |
Advise Control Nation Control Space Asset Crackdown Defend Interests Hostile Takeover Purge |
Executives are senior leaders in government and business who may not have a high public profile but are good at getting things done.
|
Fixer |
2-4 |
2-6 |
4-6 |
0-1 |
0-1 |
0-1 |
0-4 |
0-16 |
Assassinate Defend Interests Extract Councilor Increase Unrest Investigate Alien Activity Investigate Councilor Protect Target Purge Sabotage Facilities Sabotage Project Stabilize Nation Steal Project Surveil Location |
Fixers are troubleshooters and generalists who can solve an array of problems ... quietly.
|
Hacker |
0-4 |
4-6 |
4-6 |
0-1 |
0-3 |
0-3 |
1-3 |
0-16 |
Crackdown Increase Unrest Investigate Councilor Public Campaign Sabotage Hab Module Sabotage Project Steal Project Surveil Location |
Hackers are experts in extracting information from computer networks and promoting agendas at important nodes.
|
Inspector |
2-4 |
4-6 |
0-4 |
3-5 |
3-5 |
0-2 |
3-5 |
0-16 |
Advise Assault Enemy Space Asset Control Nation Crackdown Defend Interests Detain Councilor Extract Councilor Investigate Alien Activity Investigate Councilor Protect Target Purge Stabilize Nation Surveil Location |
An Inspector is a senior police official charged with protecting the public.
|
Investigator |
1-3 |
7 |
3-5 |
0-1 |
0-3 |
0-2 |
2-4 |
0-17 |
Crackdown Detain Councilor Investigate Alien Activity Investigate Councilor Purge Surveil Location |
Investigators gather scattered bits of information and piece together the truth, usually for a private audience.
|
Journalist |
4-8 |
6 |
1-5 |
0 |
0-2 |
0-3 |
0-1 |
0-17 |
Crackdown Increase Unrest Inspire Investigate Alien Activity Investigate Councilor Public Campaign Stabilize Nation Steal Project Surveil Location Turn Councilor |
Journalists uncover hidden information and deliver it to the public, sometimes challenging powerful interests.
|
Judge |
3-7 |
4-6 |
0-3 |
0-2 |
1-5 |
0-1 |
2-4 |
0-17 |
Advise Control Nation Control Space Asset Crackdown Defend Interests Detain Councilor Investigate Alien Activity Investigate Councilor Purge Stabilize Nation |
A judge is a government official with the power to interpret law and order the arrest of powerful people.
|
Kingpin |
3-5 |
0-4 |
3-5 |
3-5 |
4-6 |
0 |
2-6 |
0-17 |
Assassinate Assault Enemy Space Asset Control Nation Coup d'Etat Defend Interests Detain Councilor Extract Councilor Hostile Takeover Increase Unrest Protect Target Purge Sabotage Facilities Sabotage Hab Module Steal Project Surveil Location |
A mastermind of executing operations of questionable legality.
|
Officer |
2-6 |
0-3 |
2-4 |
6-8 |
2-6 |
0-2 |
4-6 |
0-18 |
Advise Assault Alien Asset Assault Enemy Space Asset Control Nation Coup d'Etat Defend Interests Detain Councilor Extract Councilor Inspire Investigate Alien Activity Protect Target Stabilize Nation Surveil Location |
Officers are senior commanders and experts in military affairs.
|
Operative |
1-3 |
2-4 |
6 |
3-5 |
0-1 |
0-1 |
3-5 |
0-16 |
Advise Assassinate Assault Alien Asset Assault Enemy Space Asset Coup d'Etat Crackdown Detain Councilor Extract Councilor Increase Unrest Investigate Alien Activity Investigate Councilor Protect Target Purge Sabotage Facilities Sabotage Hab Module Sabotage Project Stabilize Nation Steal Project Surveil Location |
Operatives are trained experts in both espionage and small-scale violent action.
|
Politician |
4-8 |
1-5 |
0-4 |
0-3 |
2-6 |
0-1 |
2-4 |
0-14 |
Advise Control Nation Control Space Asset Coup d'Etat Crackdown Defend Interests Public Campaign Purge |
A politician is a senior government official who ostensibly represents the public interest.
|
Professor |
1-7 |
4-6 |
0-4 |
0-4 |
2-4 |
4-6 |
0-1 |
0-17 |
Advise Control Nation Inspire Investigate Alien Activity Surveil Location Turn Councilor |
An academic who has developed expertise in important matters and conveys it to an audience.
|
Rebel |
2-6 |
0-4 |
3-7 |
5-7 |
0-2 |
0 |
2-6 |
0-16 |
Assassinate Assault Alien Asset Assault Enemy Space Asset Coup d'Etat Extract Councilor Increase Unrest Investigate Alien Activity Protect Target Purge Sabotage Facilities Sabotage Hab Module Sabotage Project Surveil Location Turn Councilor |
A Rebel is willing and able to take violent action against the powers that be.
|
Scientist |
2-4 |
2-6 |
0-2 |
0 |
1-5 |
7 |
1-3 |
0-16 |
Advise Control Nation Control Space Asset Investigate Alien Activity Sabotage Project Steal Project |
Scientists organize and lead research efforts to uncover some new understanding of how the world works.
|
Spy |
2-6 |
4-6 |
6 |
1-3 |
0-2 |
0-1 |
3-5 |
0-16 |
Assassinate Control Space Asset Coup d'Etat Crackdown Extract Councilor Increase Unrest Investigate Alien Activity Investigate Councilor Public Campaign Purge Sabotage Facilities Sabotage Hab Module Sabotage Project Steal Project Surveil Location Turn Councilor |
Spies are trained to gather information by a variety of covert means.
|
Tech Mongul |
2-6 |
0-4 |
0-3 |
0-2 |
2-6 |
4-6 |
2-4 |
0-17 |
Advise Control Nation Control Space Asset Hostile Takeover Public Campaign Steal Project Surveil Location |
Tech Moguls are entrepreneurial visionaries who have turned inventions into a successful business.
|
Tycoon |
0-5 |
0-3 |
0-3 |
1-5 |
7 |
0-4 |
1-5 |
0-16 |
Control Nation Defend Interests Hostile Takeover Purge |
Tycoons are owners of older industries or come from inherited wealth.
|
Alien |
2-12 |
0-5 |
5-15 |
0-10 |
0-8 |
0-8 |
7-13 |
25 |
Advise Assassinate Coup d'Etat Increase Unrest Protect Target Sabotage Project Stabilize Nation Surveil Location Turn Councilor |
The mysterious Hydra operatives reveal little about their capabilities or purpose.
|
Attributes
A councilor has eight attributes. They determine success chances on missions or offer bonuses to incomes.
Attribute |
Effects |
Description
|
Persuation
|
- +1% Influence Generation per Persuation point
- Increases the success chance of Control Nation missions
- Increases the success chance of Control Space Asset missions
- Increases the success chance of Inspire missions
- Increases the success chance of Public Campaign missions
- Increases the success chance of Turn Councilor missions
|
Persuasion is the ability to shape the opinions of others to your own.
|
Investigation
|
- Increases the chance to spot other factions' councilors
- Increases the success chance of Crackdown missions
- Increases the success chance of Detain Councilor missions
- Increases the success chance of Investigate Councilor missions
|
Investigation is the councilor's ability to discover information someone would prefer to keep hidden.
|
Espionage
|
- Increases the chance to avoid being spotted by other factions
- Increases the success chance of Assassinate missions
- Increases the success chance of Purge missions
- Increases the success chance of Sabotage Facilities missions
- Increases the success chance of Sabotage Hab Module missions
- Increases the success chance of Sabotage Project missions
- Increases the success chance of Steal Project missions
- Decreases the success chance of enemy Investigate Councilor missions
|
Espionage is the ability to move in secret and conduct covert operations.
|
Command
|
- +1% Ops Generation per Command point
- Increases the success chance of Assault Alien Asset missions
- Increases the success chance of Assault Enemy Space Asset missions
- Increases the success chance of Coup d'Etat missions
- Increases the success chance of Extract Councilor missions
- Increases the success chance of Increase Unrest missions
- Increases the success chance of Stabilize Nation missions
- Decreases the success chance of enemy Assault Enemy Space Asset missions
- Decreases the success chance of enemy Coup d'Etat missions
- Decreases the success chance of enemy Increase Unrest missions
|
Command represents this councilor's ability to organize and lead combat operations.
|
Administration
|
- +1 Councilor Org Capacity per Administration point
- +1% Money Generation per Administration point
- Increases the success chance of Hostile Takeover missions
- Decreases the success chance of enemy Crackdown missions
- Decreases the success chance of enemy Hostile Takeover missions
- Decreases the success chance of enemy Purge missions
|
Administration is the ability to manage large organizations.
|
Science
|
- +1% Research Generation per Science point
|
Science is the ability to investigate and analyze phenomena to derive new understandings of the universe and those who inhabit it.
|
Security
|
- Decreases the success chance of enemy Assassinate missions
- Decreases the success chance of enemy Control Space Asset missions
- Decreases the success chance of enemy Detain Councilor missions
- Decreases the success chance of enemy Extract Councilor missions
- Decreases the success chance of enemy Investigate Councilor missions
- Decreases the success chance of enemy Sabotage Facilities missions
- Decreases the success chance of enemy Sabotage Hab Module missions
- Decreases the success chance of enemy Sabotage Project missions
- Decreases the success chance of enemy Steal Project missions
- Decreases the success chance of enemy Turn Councilor missions
|
Security is this councilor's ability to survive violence.
|
Loyalty
|
- Decreases the success chance of enemy Control Space Asset missions
- Decreases the success chance of enemy Turn Councilor missions
- Requires Investigate Councilor missions to know if the value changes
|
The Loyalty attribute determines how likely councilors are to betray their faction to another.
|
Councilor Characteristics and Stats
Councilors have Attributes, Traits, Incomes and Orgs.
Attributes
The first four are typically used in Missions – Control Nation, for example, uses Persuasion, while Assassinate Councilor uses Espionage and Assault Alien Asset uses Command.
Persuasion, Command, Administration and Science grant bonuses to your councilor’s influence, ops, money, and research incomes.
Administration also sets how many Orgs you can control. Security and Loyalty are defensive stats.
Traits
Traits are characteristics of the councilor that provide conditional bonuses to Missions, Incomes, and occasionally penalties and restrictions to the councilor’s Missions and movements. The Demagogue trait, for example, grants an Influence Income, plus bonus persuasion in nations with low education, but penalizes persuasion in high-education nations.
Orgs
Organizations, or Orgs, are essentially your councilors’ gear. These are government agencies, NGOs, criminal organizations, and private companies under a given councilor’s control. These are acquired with money, influence and rarely ops (typically for criminal cartels). They provide stat bonuses, incomes, missions, bonuses to research, and bonuses to certain priorities for nations under your control. The U.S. Air Force Research Laboratory, for example, grants a bonus to faction research, a bonus to the science stat for the individual councilor, and helps your nations develop their military and spaceflight programs more quickly.
Orgs can be transferred between councilors and sometimes stolen by other factions via the Hostile Takeover mission.
Councilors gain experience from successful missions, which can be spent on improving the councilor by improving their attributes, adding missions, or adding or removing certain traits.
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