Talk:Nations: Difference between revisions

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(Created page with " I want to add this but it is blocking me (spam?). The "cost against cap" to hold <b>each</b> control point is equal to the monthly investment points of the nation.")
 
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I want to add this but it is blocking me (spam?).
I want to add this but it is blocking me (spam?).


The "cost against cap" to hold <b>each</b> control point is equal to the monthly investment points of the nation.
The "cost against cap" to hold <b>each</b> control point is equal to the monthly investment points of the nation.
:Nice find, I've added it to the control points section :) [[User:Kami-sama|Kami-sama]] ([[User talk:Kami-sama|talk]]) 10:03, 4 November 2022 (UTC)
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Not sure exactly how to word this for the page, but we did some rough math in #ti-players-helping-players and came up with the math for Direct Investment. Based on someone decompiling the binary, and like 15 minutes of testing, here's what we have:
* 300 base cost
* 150 for each owned CP by your faction
* 300 for each uncontrolled CP
* 450 for each CP controlled by a different faction
Multiplied by
* 1 + corruption (spoils requirement %)
Divided by
* 1 + direct investment reduction (mostly from techs)
* 1 + priority bonus (from hab modules, orgs, techs, etc)
- [[User:Anti|Anti]] ([[User talk:Anti|talk]]) 19:37, 12 November 2022 (UTC-6)

Latest revision as of 02:40, 13 November 2022

I want to add this but it is blocking me (spam?).

The "cost against cap" to hold each control point is equal to the monthly investment points of the nation.

Nice find, I've added it to the control points section :) Kami-sama (talk) 10:03, 4 November 2022 (UTC)

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Not sure exactly how to word this for the page, but we did some rough math in #ti-players-helping-players and came up with the math for Direct Investment. Based on someone decompiling the binary, and like 15 minutes of testing, here's what we have:

  • 300 base cost
  • 150 for each owned CP by your faction
  • 300 for each uncontrolled CP
  • 450 for each CP controlled by a different faction

Multiplied by

  • 1 + corruption (spoils requirement %)

Divided by

  • 1 + direct investment reduction (mostly from techs)
  • 1 + priority bonus (from hab modules, orgs, techs, etc)

- Anti (talk) 19:37, 12 November 2022 (UTC-6)