Councilors: Difference between revisions

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| ''Faces imprisonment or execution in rivals of his or her home nation.''
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== Orgs ==
Orgs, or organizations, are government agencies, private companies, and criminal syndicates, that a councilor may control. Orgs may provide incomes, stat bonuses, new missions, and bonuses to the faction's investment priorities in nations. Orgs are rated from tier 1 to tier 3 (represented by the number of stars attached to the org icon), and councilors may manage one org per point in the administration stat.
Most orgs become available on a faction's exclusive market, and will rotate to be available to another faction after a period of time. Orgs are purchased using money, influence and rarely ops or boost. They may also be acquired via the hostile takeover missions or during trades with other factions. Factions may also gain special orgs for completing objectives or during events.
Orgs can be transferred between councilors and sometimes stolen by other factions via the Hostile Takeover mission.
Orgs with a monetary value may be sold value back to the market. Factions have a pool of unassiged orgs that can be used to transfer orgs between councilors.
Orgs in the faction pool do not confer any benefits to the faction, but those with negative incomes continue to cost resources to maintain. A faction may only keep 10 non-faction-specific orgs in its faction pool; the rest must be sold or transferred to direct control of a councilor.
Newly acquired orgs for a councilor do not provide bonuses until during the next mission phase, with the exception of administration for the purposes of calculating a councilor's org capacity. If a councilor is detained, all orgs are made inactive.
=== Government Orgs ===
Government Orgs are organizations that belong to a certain nation. That can only be purchased by councilors with the Government trait and requires either a control point in the org's nation or the councilor to be present in the said nation.

Revision as of 08:36, 4 October 2022

Council view

Councilors are a faction's primary proxies on Earth and may also go to space to advance its interests there. Factions may initially have four councilors but certain projects allow them to expand the size of their council to six. Their primary role is to perform Missions on behalf of their faction.

Periodically, the game will enter the assignment phase, during which all factions will assign their councilors to missions. These missions will be resolved in a random sequence over the next few weeks. While some missions are automatically successful, most require a success roll. Missions can target nations, control points, habitats, and other councilors.

Factions can recruit councilors by spending Influence. Each month there is a new group of potetial recruits to choose from. You can also turn councilors from other factions to work for you.

The name and appearance of recruired councilors can be changed at any time.

Profession

Each councilor has a profession, which determines the range of their initial stats, available missions and possible traits. The Alien profession is only available to aliens.

Profession Base stats Available missions Description
ICO persuasion.png ICO investigation.png ICO espionage.png ICO command.png ICO administration.png ICO science.png ICO security.png ICO loyalty.png
Activist 4-8 3-5 1-5 0-1 0-1 0-1 0-1 0-16 Control Nation
Control Space Asset
Coup d'Etat
Increase Unrest
Inspire
Public Campaign
Turn Councilor
An Activist seeks social change through persuasion rather than violence.
Astronaut 1-5 2-4 0-2 5-7 0-6 4-6 2-6 0-16 Advise
Assault Enemy Space Asset
Control Nation
Control Space Asset
Inspire
Investigate Alien Activity
Public Campaign
Sabotage Hab Module
Astronauts are among the lucky few who have been to space and often merge military and scientific backgrounds.
Celebrity 6-8 0-3 0-1 0-1 2-6 0-1 2-4 0-16 Control Nation
Control Space Asset
Inspire
Public Campaign
Turn Councilor
An influential entertainer, artist, athlete or scion with a substantial public following.
Commando 1 0-5 2-6 4-6 1 0-1 6 0-16 Assassinate
Assault Alien Asset
Assault Enemy Space Asset
Detain Councilor
Extract Councilor
Increase Unrest
Investigate Alien Activity
Protect Target
Sabotage Facilities
Sabotage Hab Module
Stabilize Nation
Surveil Location
Commandos are experts in small-scale combat operations and protecting others from attacks.
Diplomat 3-7 1-5 2-6 1-3 2-6 0-1 3-5 0-17 Advise
Control Nation
Control Space Asset
Defend Interests
Investigate Alien Activity
Stabilize Nation
Surveil Location
Turn Councilor
Diplomats are influential communicators who promote peaceful and profitable relations between nations and their peoples.
Evangelist 6-8 0-2 0-1 2-4 1-5 0 0-4 0-16 Advise
Control Nation
Crackdown
Increase Unrest
Inspire
Public Campaign
Stabilize Nation
Turn Councilor
Evangelists are public figures whose influence is built around promoting an ideology to a sometimes fanatical cadre of followers.
Executive 1-7 0-4 0-2 3-5 4-6 0-3 2-4 0-17 Advise
Control Nation
Control Space Asset
Crackdown
Defend Interests
Hostile Takeover
Purge
Executives are senior leaders in government and business who may not have a high public profile but are good at getting things done.
Fixer 2-4 2-6 4-6 0-1 0-1 0-1 0-4 0-16 Assassinate
Defend Interests
Extract Councilor
Increase Unrest
Investigate Alien Activity
Investigate Councilor
Protect Target
Purge
Sabotage Facilities
Sabotage Project
Stabilize Nation
Steal Project
Surveil Location
Fixers are troubleshooters and generalists who can solve an array of problems ... quietly.
Hacker 0-4 4-6 4-6 0-1 0-3 0-3 1-3 0-16 Crackdown
Increase Unrest
Investigate Councilor
Public Campaign
Sabotage Hab Module
Sabotage Project
Steal Project
Surveil Location
Hackers are experts in extracting information from computer networks and promoting agendas at important nodes.
Inspector 2-4 4-6 0-4 3-5 3-5 0-2 3-5 0-16 Advise
Assault Enemy Space Asset
Control Nation
Crackdown
Defend Interests
Detain Councilor
Extract Councilor
Investigate Alien Activity
Investigate Councilor
Protect Target
Purge
Stabilize Nation
Surveil Location
An Inspector is a senior police official charged with protecting the public.
Investigator 1-3 7 3-5 0-1 0-3 0-2 2-4 0-17 Crackdown
Detain Councilor
Investigate Alien Activity
Investigate Councilor
Purge
Surveil Location
Investigators gather scattered bits of information and piece together the truth, usually for a private audience.
Journalist 4-8 6 1-5 0 0-2 0-3 0-1 0-17 Crackdown
Increase Unrest
Inspire
Investigate Alien Activity
Investigate Councilor
Public Campaign
Stabilize Nation
Steal Project
Surveil Location
Turn Councilor
Journalists uncover hidden information and deliver it to the public, sometimes challenging powerful interests.
Judge 3-7 4-6 0-3 0-2 1-5 0-1 2-4 0-17 Advise
Control Nation
Control Space Asset
Crackdown
Defend Interests
Detain Councilor
Investigate Alien Activity
Investigate Councilor
Purge
Stabilize Nation
A judge is a government official with the power to interpret law and order the arrest of powerful people.
Kingpin 3-5 0-4 3-5 3-5 4-6 0 2-6 0-17 Assassinate
Assault Enemy Space Asset
Control Nation
Coup d'Etat
Defend Interests
Detain Councilor
Extract Councilor
Hostile Takeover
Increase Unrest
Protect Target
Purge
Sabotage Facilities
Sabotage Hab Module
Steal Project
Surveil Location
A mastermind of executing operations of questionable legality.
Officer 2-6 0-3 2-4 6-8 2-6 0-2 4-6 0-18 Advise
Assault Alien Asset
Assault Enemy Space Asset
Control Nation
Coup d'Etat
Defend Interests
Detain Councilor
Extract Councilor
Inspire
Investigate Alien Activity
Protect Target
Stabilize Nation
Surveil Location
Officers are senior commanders and experts in military affairs.
Operative 1-3 2-4 6 3-5 0-1 0-1 3-5 0-16 Advise
Assassinate
Assault Alien Asset
Assault Enemy Space Asset
Coup d'Etat
Crackdown
Detain Councilor
Extract Councilor
Increase Unrest
Investigate Alien Activity
Investigate Councilor
Protect Target
Purge
Sabotage Facilities
Sabotage Hab Module
Sabotage Project
Stabilize Nation
Steal Project
Surveil Location
Operatives are trained experts in both espionage and small-scale violent action.
Politician 4-8 1-5 0-4 0-3 2-6 0-1 2-4 0-14 Advise
Control Nation
Control Space Asset
Coup d'Etat
Crackdown
Defend Interests
Public Campaign
Purge
A politician is a senior government official who ostensibly represents the public interest.
Professor 1-7 4-6 0-4 0-4 2-4 4-6 0-1 0-17 Advise
Control Nation
Inspire
Investigate Alien Activity
Surveil Location
Turn Councilor
An academic who has developed expertise in important matters and conveys it to an audience.
Rebel 2-6 0-4 3-7 5-7 0-2 0 2-6 0-16 Assassinate
Assault Alien Asset
Assault Enemy Space Asset
Coup d'Etat
Extract Councilor
Increase Unrest
Investigate Alien Activity
Protect Target
Purge
Sabotage Facilities
Sabotage Hab Module
Sabotage Project
Surveil Location
Turn Councilor
A Rebel is willing and able to take violent action against the powers that be.
Scientist 2-4 2-6 0-2 0 1-5 7 1-3 0-16 Advise
Control Nation
Control Space Asset
Investigate Alien Activity
Sabotage Project
Steal Project
Scientists organize and lead research efforts to uncover some new understanding of how the world works.
Spy 2-6 4-6 6 1-3 0-2 0-1 3-5 0-16 Assassinate
Control Space Asset
Coup d'Etat
Crackdown
Extract Councilor
Increase Unrest
Investigate Alien Activity
Investigate Councilor
Public Campaign
Purge
Sabotage Facilities
Sabotage Hab Module
Sabotage Project
Steal Project
Surveil Location
Turn Councilor
Spies are trained to gather information by a variety of covert means.
Tech Mongul 2-6 0-4 0-3 0-2 2-6 4-6 2-4 0-17 Advise
Control Nation
Control Space Asset
Hostile Takeover
Public Campaign
Steal Project
Surveil Location
Tech Moguls are entrepreneurial visionaries who have turned inventions into a successful business.
Tycoon 0-5 0-3 0-3 1-5 7 0-4 1-5 0-16 Control Nation
Defend Interests
Hostile Takeover
Purge
Tycoons are owners of older industries or come from inherited wealth.
Alien 2-12 0-5 5-15 0-10 0-8 0-8 7-13 25 Advise
Assassinate
Coup d'Etat
Increase Unrest
Protect Target
Sabotage Project
Stabilize Nation
Surveil Location
Turn Councilor
The mysterious Hydra operatives reveal little about their capabilities or purpose.

Attributes

A councilor has eight attributes. They determine success chances on missions or offer bonuses to incomes.

Attribute Effects Description
ICO persuasion.png Persuation
  • +1% Influence Generation per Persuation point
  • Increases the success chance of Control Nation missions
  • Increases the success chance of Control Space Asset missions
  • Increases the success chance of Inspire missions
  • Increases the success chance of Public Campaign missions
  • Increases the success chance of Turn Councilor missions
Persuasion is the ability to shape the opinions of others to your own.
ICO investigation.png Investigation
  • Increases the chance to spot other factions' councilors
  • Increases the success chance of Crackdown missions
  • Increases the success chance of Detain Councilor missions
  • Increases the success chance of Investigate Councilor missions
Investigation is the councilor's ability to discover information someone would prefer to keep hidden.
ICO espionage.png Espionage
  • Increases the chance to avoid being spotted by other factions
  • Increases the success chance of Assassinate missions
  • Increases the success chance of Purge missions
  • Increases the success chance of Sabotage Facilities missions
  • Increases the success chance of Sabotage Hab Module missions
  • Increases the success chance of Sabotage Project missions
  • Increases the success chance of Steal Project missions
  • Decreases the success chance of enemy Investigate Councilor missions
Espionage is the ability to move in secret and conduct covert operations.
ICO command.png Command
  • +1% Ops Generation per Command point
  • Increases the success chance of Assault Alien Asset missions
  • Increases the success chance of Assault Enemy Space Asset missions
  • Increases the success chance of Coup d'Etat missions
  • Increases the success chance of Extract Councilor missions
  • Increases the success chance of Increase Unrest missions
  • Increases the success chance of Stabilize Nation missions
  • Decreases the success chance of enemy Assault Enemy Space Asset missions
  • Decreases the success chance of enemy Coup d'Etat missions
  • Decreases the success chance of enemy Increase Unrest missions
Command represents this councilor's ability to organize and lead combat operations.
ICO administration.png Administration
  • +1 Councilor Org Capacity per Administration point
  • +1% Money Generation per Administration point
  • Increases the success chance of Hostile Takeover missions
  • Decreases the success chance of enemy Crackdown missions
  • Decreases the success chance of enemy Hostile Takeover missions
  • Decreases the success chance of enemy Purge missions
Administration is the ability to manage large organizations.
ICO science.png Science
  • +1% Research Generation per Science point
Science is the ability to investigate and analyze phenomena to derive new understandings of the universe and those who inhabit it.
ICO security.png Security
  • Decreases the success chance of enemy Assassinate missions
  • Decreases the success chance of enemy Control Space Asset missions
  • Decreases the success chance of enemy Detain Councilor missions
  • Decreases the success chance of enemy Extract Councilor missions
  • Decreases the success chance of enemy Investigate Councilor missions
  • Decreases the success chance of enemy Sabotage Facilities missions
  • Decreases the success chance of enemy Sabotage Hab Module missions
  • Decreases the success chance of enemy Sabotage Project missions
  • Decreases the success chance of enemy Steal Project missions
  • Decreases the success chance of enemy Turn Councilor missions
Security is this councilor's ability to survive violence.
ICO loyalty.png Loyalty
  • Decreases the success chance of enemy Control Space Asset missions
  • Decreases the success chance of enemy Turn Councilor missions
  • Requires Investigate Councilor missions to know if the value changes
The Loyalty attribute determines how likely councilors are to betray their faction to another.

Traits

Traits are innate characteristics of a councilor. They may grant permanent or conditioned stat bonuses or maluses, incomes, or access to certain orgs. Some traits may be purchased, upgraded or removed by spending XP.

Positive Traits

Trait Effects XP Cost Description
Government
  • Can purchase Government Orgs
20 A member of a recognized government with official status.
Transparent
  • Loyalty is visible
N/A Always means exactly what he or she says.
Apocalyptic
  • +1 Persuasion if any nation used a strategic nuclear barrage
N/A Believes the end of humanity is nigh and wishes others to do so.
Aware
  • +1 Investigation when detecting other councilors
N/A Particularly skilled at detecting other councilors.
Hard Target
  • +2 Security
  • +1 Espionage when being detected by other councilors
  • Enemy critical failures on Assassinate and Detain Councilor missions against this councilor will result in the attacker's death if not protected
20 Will strike back if attacked.
Streetwise
  • +1 Espionage when being detected by other councilors
  • +1 Investigation when in home nation
  • +1 Security when in home nation
20 Skilled at navigating dark corners in his or her home nation.
Veteran
  • +1 Command
  • +1 Security
  • +2% Military Science Research
N/A A former member of his or her home nation's armed forces.
Vengeful
  • +3 Command
  • +3 Security
  • +5 Espionage
  • +15 Loyalty
  • Mission Granted: Assassinate
N/A It's payback time.
Quick Learner
  • -20% Augumentation XP Cost
N/A Picks up new skills faster than most.
Striver
  • -30% Augumentation XP Cost
N/A Dedicated to self-improvement.
Survivor
  • +1 Security
10 Very hard to kill during episodes of mass violence.
Crew
  • +1 Security
  • +1 Monthly Ops Income
N/A Has a small team of loyal followers who serve as bodyguards and can conduct operations.
Counselor
  • +1 Persuasion in nations where cohesion is at least 6
20 Appeals to what we have in common.
Unifier
  • +2 Persuasion in nations where cohesion is at least 6
  • +1 Monthly Influence Income
40 Influential in nations with a sense of common purpose.
Affluent
  • +1 Monthly Money Income
10 Makes a good living.
Prosperous
  • +2 Monthly Money Income
20 Well-off and able to contribute meaningful funds to the cause.
Wealthy
  • +3 Monthly Money Income
40 Has access to a hefty bank account.
Astronomer
  • +5 Monthly Research Income
  • +15% Space Science Research
N/A An expert in the study of Space Science.
Chemist
  • +5 Monthly Research Income
  • +15% Materials Research
N/A An expert in the study of Materials.
Doctor
  • +5 Monthly Research Income
  • +15% Life Science Research
N/A An expert in the study of Life Science.
Physicist
  • +5 Monthly Research Income
  • +15% Energy Research
N/A An expert in the study of Energy.
Computer Scientist
  • +5 Monthly Research Income
  • +15% Information Science Research
N/A An expert in the study of Information Science.
Military Scientist
  • +5 Monthly Research Income
  • +15% Military Science Research
N/A An expert in the study of Military Science.
Social Scientist
  • +5 Monthly Research Income
  • +15% Social Science Research
N/A An expert in the study of Social Science.
Senior Astronomer
  • +10 Monthly Research Income
  • +25% Space Science Research
  • +1 Science
20 A prominent researcher in the field of Space Science.
Senior Chemist
  • +10 Monthly Research Income
  • +25% Materials Research
  • +1 Science
20 A prominent researcher in the field of Materials.
Senior Doctor
  • +10 Monthly Research Income
  • +25% Life Science Research
  • +1 Science
20 A prominent researcher in the field Life Science.
Senior Physicist
  • +10 Monthly Research Income
  • +25% Energy Research
  • +1 Science
20 A prominent researcher in the field Energy.
Senior Computer Scientist
  • +10 Monthly Research Income
  • +25% Information Science Research
  • +1 Science
20 A prominent researcher in the field Information Science.
Senior Military Scientist
  • +10 Monthly Research Income
  • +25% Military Science Research
  • +1 Science
20 A prominent researcher in the field Military Science.
Senior Social Scientist
  • +10 Monthly Research Income
  • +25% Social Science Research
  • +1 Science
20 A prominent researcher in the field Social Science.
Chief Astronomer
  • +20 Monthly Research Income
  • +35% Space Science Research
  • +2 Science
  • +2 Monthly Influence Income
40 A distinguished researcher in the field of Space Science.
Chief Chemist
  • +20 Monthly Research Income
  • +35% Materials Research
  • +2 Science
  • +2 Monthly Influence Income
40 A distinguished researcher in the field of Materials.
Chief Doctor
  • +20 Monthly Research Income
  • +35% Life Science Research
  • +2 Science
  • +2 Monthly Influence Income
40 A distinguished researcher in the field Life Science.
Chief Physicist
  • +20 Monthly Research Income
  • +35% Energy Research
  • +2 Science
  • +2 Monthly Influence Income
40 A distinguished researcher in the field Energy.
Chief Computer Scientist
  • +20 Monthly Research Income
  • +35% Space Information Research
  • +2 Science
  • +2 Monthly Influence Income
40 A distinguished researcher in the field Information Science.
Chief Military Scientist
  • +20 Monthly Research Income
  • +35% Military Science Research
  • +2 Science
  • +2 Monthly Influence Income
40 A distinguished researcher in the field Military Science.
Chief Social Scientist
  • +20 Monthly Research Income
  • +35% Social Science Research
  • +2 Science
  • +2 Monthly Influence Income
40 A distinguished researcher in the field Social Science.
Connected
  • +3 Monthly Influence Income
20 Able to use back channels to exert a measure of influence.
Puppet Master
  • +8 Monthly Influence Income
  • +1 Espionage when being detected by other councilors
  • Mission Granted: Control Nation
40 Able to pull strings in many places without notice.
Low Profile
  • +2 Espionage when being detected by other councilors
N/A Skilled at evading detaction.
Undercover
  • +1 Espionage when being detected by other councilors
  • Orbit mission can target other factions' level 1 habitats
N/A This person's public persona conceals someone who is able to infiltrate enemy space installations without fear of identification.
Agitator
  • +3 Monthly Influence Income
  • +1 Persuation in nations where education is 6 or less
  • +1 Persuation in nations where cohesion is 4 or less
20 Excels at gaining the support of those unhappy with their nation.

Mixed Traits

Trait Effects Description
Firebrand
  • +4 Monthly Influence Income
  • +2 Persuation in nations where education is 6 or less
  • +2 Persuation in nations where cohesion is 4 or less
  • -1 Persuation in nations where education is at least 9
  • -3 Espionage when being detected by other councilors
Appeals to the anger and fear of an uncritical audience.
Demagogue
  • +5 Monthly Influence Income
  • +3 Persuation in nations where education is 6 or less
  • +3 Persuation in nations where cohesion is 4 or less
  • -2 Persuation in nations where education is at least 9
  • -6 Espionage when being detected by other councilors
An influential rabble-rouser who plays to the basest instincts of the public.
Rich
  • +10 Monthly Money Income
  • +1 Monthly Influence Income
  • -1 Persuation in nations where Inequality is 4 or less
Has vast sums to call on, but disliked in egalitarian nations.
Billionaire
  • +40 Monthly Money Income
  • +2 Monthly Influence Income
  • -2 Persuation in nations where Inequality is 4 or less
  • -1 Espionage when being detected by other councilors
Access to truly obscene amounts of money, to the point of unpopularity in nations that prize equality.
Eminent
  • +6 Monthly Influence Income
  • -2 Espionage when being detected by other councilors
Influential among elites, but well-known enough to sometimes attract unwanted attention.
Famous
  • +9 Monthly Influence Income
  • -4 Espionage when being detected by other councilors
Broadly known among elites and the public.
Megastar
  • +12 Monthly Influence Income
  • -8 Espionage when being detected by other councilors
  • Mission Prohibited: Go To Ground
A person of global renown, whose very movements make the news worldwide.
Opinion Leader
  • +4 Monthly Influence Income
  • +2 Persuasion in nations where Government is at least 6
  • -2 Espionage when being detected by other councilors
A respected commentator on public affairs, whose words reach many in free nations.
Media Darling
  • +7 Monthly Influence Income
  • +3 Persuasion in nations where Government is at least 6
  • -4 Espionage when being detected by other councilors
A popular speaker on media channels in free nations.
Elder Statesman
  • +10 Monthly Influence Income
  • +4 Persuasion in nations where Government is at least 6
  • -4 Espionage when being detected by other councilors
A widely respected and influential member of the political elite.
Averse
  • +1 Security
  • Cannot perform missions in nations with unrest of 6 or higher
Flouts elite conventions, gaining influence among the masses at some personal risk.
Paranoid
  • +3 Security
  • +2 Investigation
  • +2 Espionage when being detected by other councilors
  • -2 Persuasion
  • Cannot perform missions in nations with unrest of 6 or higher
  • Mission Prohibited: Inspire
Sees enemies everywhere. Only right some of the time.
Extremist
  • +3 Loyalty
  • +1 Investigation
  • -1 Persuasion in nations where education is at least 8
Utterly devoted to the cause and holds those who aren't in low regard.
Fanatic
  • +5 Loyalty
  • +2 Persuasion in nations where education is 6 or less
  • -1 Investigation
An absolute true believer who lacks an understanding of certain subtleties of dealing with the world.
Ethical
  • +1 Persuasion in nations where Inequality is 3.5 or less
  • -1 Loyalty per atrocity by faction
  • Mission Prohibited: Assassinate
A person of principle who believes not all means are justified by their end.
Pacifist
  • +1 Persuasion in nations where Education is at least 9
  • -1 Loyalty per atrocity by faction
  • -1 Command
  • Mission Prohibited: Assassinate
  • Mission Prohibited: Assault Alien Asset
  • Mission Prohibited: Assault Enemy Space Asset
  • Mission Prohibited: Increase Unrest
  • Mission Prohibited: Sabotage Facilities
Personally refuses to take part in any violent action.
Academic
  • +10 Monthly Research Income
  • Mission Granted: Advise
  • -1 Command
Affiliated with a research university.
Awkward Genius
  • +2 Investigation
  • +3 Science
  • -3 Persuasion
  • -3 Command
  • Mission Prohibited: Inspire
  • Mission Prohibited: Public Campaign
Poor at recognizing social cues and working with others but able to conduct scientific investigations with unparalleled focus.
Brazen
  • +1 Persuasion in nations where Education is 7 or less
  • -1 Security
Flouts elite conventions, gaining influence among the masses at some personal risk.
Conspiracy Theorist
  • +1 Security
  • +2 Investigation
  • Mission Granted: Investigate Alien Activity
  • -1 Monthly Influence Income
  • -1 Persuasion
Sees connections between events that others will not. Occasionally right about them.
Corrupt
  • +2 Espionage
  • +3 Monthly Influence Income
  • -4 Monthly Money Income
  • +3 Loyalty
Influential, but will steal from us.
Cynic
  • +1 Investigation
  • -1 Loyalty
  • Mission Prohibited: Inspire
Difficult to fool, but expresses little hope for humanity's future.
Expert
  • +2 Monthly Influence Income
  • +5 Monthly Research Income
  • +1 Persuasion
  • +1 Science
  • Mission Granted: Advise
  • -1 Security
  • -1 Espionage when being detected by other councilors
An oft-quoted speaker on topics in a certain realm of expertise.
Lone Wolf
  • +2 Espionage
  • -1 Command
  • -1 Administration
  • Mission Prohibited: Inspire
Does not work well with others, but skilled at secretive activity.
Oligarch
  • +3 Monthly Money Income
  • +4 Monthly Influence Income
  • +1 Persuation in nations where Inequality is above 4
  • -1 Persuation in nations where Inequality is below 4
Has gained riches via political power; influential in nations with high inequality.
National Hero
  • +4 Persuasion when in home nation
  • -1 Security when in home nation
Well known and influential in his or her home nation.
Sociopath
  • +1 Persuasion
  • -3 Loyalty
Someone skilled at managing others in sole pursuit of his or her own satisfaction.
Suspicious
  • +2 Espionage
  • +2 Security
  • +2 Investigation
  • +2 Investigation when detecting other councilors
  • +2 Investigation when detecting other councilors
  • +1 Espionage when being detected by other councilors
  • -2 Apparent Loyalty
  • Mission Prohibited: Inspire
Naturally inclined to distrust others.
Technocrat
  • +2 Monthly Influence Income
  • +3 Monthly Research Income
  • +3 Administration
  • +1 Science
  • +5% Social Science Research
  • Mission Granted: Advise
  • -1 Persuasion in nations where education is 8 or less
Believes that social relations are simply an engineering problem.
Criminal
  • +1 Monthly Money Income
  • Can purchase Criminal Orgs
  • -1 Security in nations where unrest is 1 or less
Involved in illegal activities.
Furtive
  • +2 Espionage
  • -1 Persuation
  • -1 Administration
  • Mission Prohibited: Inspire
  • 2 Apparent Loyalty
A secretive and often negative personality.
Inscrutable
  • Mission Prohibited: Inspire
  • 12 Apparent Loyalty
Never seems to express a strong opinion.
Pollyanna
  • 25 Apparent Loyalty
Always expresses a sunny outlook on events, regardless of their reality.

Negative Traits

Trait Effects XP Remove Cost Description
Inflexible
  • +10% Augumentation XP Cost
40 Slow to learn new things.
Declining
  • +100% Augumentation XP Cost
  • -1 Investigation
  • -1 Command
Permanent Age is taking its toll.
Careless
  • -2 Security in nations where unrest is at least 4
  • -2 Espionage when being detected by other councilors
20 Someone who doesn't take personal security terribly seriously.
Delinuent
  • -3 Security
  • -4 Espionage when being detected by other councilors
  • -4 Persuasion
  • -6 Apparent Loyalty
Permanent Refuses to honour outstanding debts, gaining them a reputation for untrustworthiness and causing their movements to be more closely tracked.
Addict
  • -1 Monthly Money Income
  • -2 Security
  • -4 Security if Money is 0
  • -1 Espionage when being detected by other councilors
40 Addicted to an illicit substance and willing to go to any length to acquire it.
Earthbound
  • Mission Prohibited: Orbit
20 This person refuses to travel to space.
Extorted
  • -6 Loyalty
  • Mission Prohibited: Inspire
Permanent Feels that they have been taken advantage of financially by our faction, making them reluctant to trust us.
Indebted
  • -100 Monthly Money Income
  • -2 Persuasion
Permanent Owes a very large sum of money to creditors, reducing their credibility.
Indulgent
  • -2 Monthly Money Income
  • -4 Loyalty if Money is 0
20 Spends lots of money on personal gratification.
Pariah
  • -2 Persuasion when in home nation
  • -2 Security when in home nation
Permanent Strongly disliked in his or her home nation, this person fares better in foreign lands.
Enemy of the State
  • Cannot perform missions in his or her home nation
20 Faces imprisonment or execution in his or her home nation.
Non Grata
  • Cannot perform missions in rivals of his or her home nation
20 Faces imprisonment or execution in rivals of his or her home nation.