Rune
|
Type
|
Effects
|
Enchanted Cut
|
|
Damage +20% Not stackable
|
Healing Hands
|
|
Head +5% every 3 seconds if behind city gates
|
Refreshing Strike
|
|
Stamina +2 (8% Chance)
|
Refreshing Thrust
|
|
Stamina +2 (8% Chance)
|
Strong Body
|
|
Max health +20
|
Empty Quiver
|
|
Arrows +1
|
Hedgehog
|
|
Javelins +2
|
Iron Arrow
|
|
Damage +20% Not stackable
|
Piercing Throw
|
|
Damage +100% (8% chance)
|
Through and Through
|
|
Bleed (15% chance)
|
Bloody Skin
|
|
Bleed (15% chance)
|
Bull's Eye
|
|
Accuracy +20% for ranged units
|
Hasty Steel
|
|
Attack speed +10% for melee units
|
Healthy Troops
|
|
Max health +5% for units
|
Heroic Strength
|
|
Max Health +10% for melee units
|
Holy Heart
|
|
Max health for ranged units +10%
|
Home Sweet Home
|
|
Heal +5% every 3 seconds if behind city gates
|
Warm Welcome
|
|
Heal +5% every 3 seconds if behind outpost gates
|
Bident
|
|
Food production +10% Not stackable
|
Full Bags
|
|
Rations +2
|
Navigation
|
|
Fortress resupply +10%
|
Strategic Advantage
|
|
Enemy capture time +20%
|
Sturdy Shoes
|
|
Required stamina -20%
|
Two-Handed Saw
|
|
Wood production +10 Not stackable
|
Athlete
|
|
Max stamina +30%
|
Blood Mirror
|
|
Damage +20% Reflected damage +30% (5% chance)
|
Night Runner
|
|
Max stamina at night +40%
|
Sacrificed Power
|
|
Damage +100% Max health -25%
|
Shatter
|
|
Damage +150% (8% chance)
|
Blood Arrow
|
|
Damage +100% Max health -25% Not stackable
|
Glowing Arrow
|
|
Damage +30% Not stackable
|
Ullr's Quiver
|
|
Arrows replenish time -20%
|
Air Resistance
|
|
Accuracy +40% for catapults
|
Breathing World
|
|
Stamina +15% every 2 seconds if behind city gates
|
Bull's Eye
|
|
Accuracy +40% for ranged units
|
Hasty Fingers
|
|
Attack speed +20% for ranged units
|
Heroic Strength
|
|
Max Health +20% for melee units
|
Hooded Horse
|
|
Attack speed +30% for units Movement speed +15% for units
|
Hurry
|
|
Attack speed +10% for units
|
Lighter Chains
|
|
Attack speed +20% for battering rams
|
Lightweight
|
|
Dodge chance +20% for melee units
|
Lightweight Iron
|
|
Max stamina +20% for melee units
|
Lubricant
|
|
Attack speed +20% for catapults
|
No Rest
|
|
Max stamina +10% for units
|
United Power
|
|
Damage +10% for units
|
Bident
|
|
Food production +20% Not stackable
|
Full Bags
|
|
Rations +3
|
Sturdy Gates
|
|
Melee and ranged damage to city gates -20% Not stackable
|
Blood Mirror
|
|
Damage +30% Reflected damage +40% (5% chance)
|
Enchanted Cut
|
|
Damage +80% Not stackable
|
Firm Grip
|
|
Double attack damage +80% Not stackable
|
Focused Strike
|
|
Damage +200% (5% chance)
|
Nocturnal
|
|
Max health at night +90% Max health at day -20%
|
Numbing Effect
|
|
Stun (25% chance)
|
Refreshing Strike
|
|
Stamina +6 (16% Chance)
|
Strong Body
|
|
Max health +40
|
Super Stamina
|
|
Stamina regeneration time -20% Stamina regeneration points +4
|
Bone Piercer
|
|
Damage +200% (8% chance)
|
Empty Quiver
|
|
Arrows +3
|
Explosive Bag
|
|
Fire pot replenishment time -30%
|
Hedgehog
|
|
Javelins +6
|
Bloody Skin
|
|
Bleed (25% chance)
|
Fast Evasion
|
|
Dodge chance +25% for ranged units
|
From Above
|
|
Damage +30% for unit-controlled catapults
|
Hasty Fingers
|
|
Attack speed +30% for ranged units
|
Hasty Steel
|
|
Attack speed +30% for melee units
|
Heroic Strength
|
|
Max Health +25% for melee units
|
Holy Heart
|
|
Max health for ranged units +25%
|
Hooded Horse
|
|
Attack speed +40% for units Movement speed +20% for units
|
Hurry
|
|
Attack speed +15% for units
|
Iron Heart
|
|
Max health +30% for mercenaries
|
Lighter Chains
|
|
+30% Attack speed for battering rams
|
Lightweight
|
|
+25% Dodge chance for melee units
|
Lightweight Iron
|
|
Max stamina +25% for melee units
|
Piercing Throw
|
|
Damage +200% (8% chance)
|
Warm Welcome
|
|
Heal +10% every 3 seconds if behind outpost gates
|
Fortified
|
|
+20% Max hit points for city gates
|
Full Bags
|
|
Rations +4
|
Sturdy Gates
|
|
Melee and ranged damage to city gates -30% Not stackable
|
Athlete
|
|
Max stamina +50%
|
Firm Grip
|
|
Double attack damage +120% Not stackable
|
Refreshing Strike
|
|
Stamina +8 (16% Chance)
|
Shatter
|
|
Damage +250% (8% chance)
|
Bone Piercer
|
|
Damage +250% (8% chance)
|
Breathing Fortresses
|
|
Stamina +25% every 2 seconds if behind city gates
|
Fast Evasion
|
|
Dodge chance +30% for ranged units
|
Hold Your Beath
|
|
Max stamina +30% for ranged units
|
Hurry
|
|
Attack speed +20% for units
|
Night View
|
|
Attack range +40% for ranged units
|
Fortified
|
|
+40% Max hit points for city gates
|
Navigation
|
|
Fortress resupply +25%
|
Sturdy Gates
|
|
Melee and ranged damage to city gates -40% Not stackable
|
Sturdy Shoes
|
|
Required stamina -50%
|
Athlete
|
|
Max stamina +60%
|
Blood Moon
|
|
Max health at night +40%
|
Refreshing Strike
|
|
Stamina +10 (25% Chance)
|
Bone Piercer
|
|
Damage +300% (8% chance)
|