Runes
From Sons of Valhalla Official Wiki
On your journey you will find runes: long-forgotten relics of the past. Many of these runes will improve your skills and those of your fellow combatants. You should also look out for altars and break their seals to release the runes of the gods.
Thorald has 5 belts for sword, bow, combatants, city and divine runes. Each one starts with 3 rune sockets, and the limit can be increased up to 6 by finding additional sockets. Divine runes can only be obtained by releasing altars, which will give a selection of 3 runes.
If Thorald dies on any difficulty higher than Easy he must sacrifice a rune if you have any. You will never sacrifice divine runes or the skills they gave you. You will begin the game with one rune and one rune rocket.
Rune | Type | Effects |
---|---|---|
Enchanted Cut | Sword | Damage +20% Not stackable |
Refreshing Strike | Sword | Stamina +2 (8% Chance) |
Strong Body | Sword | Max health +20 |
Empty Quiver | Bow | Arrows +1 |
Bull's Eye | Combatants | Accuracy +20 for ranged fighters |
Hasty Steel | Combatants | Attack speed +10% for melee fighters |
Healthy Troops | Combatants | Max health +5% for units |
Holy Heart | Combatants | Max health for ranged fighters +10% |
Home Sweet Home | Combatants | Heal +5% every 3 seconds if behind city gates |
Bident | City | Food production +10% Not stackable |
Full Bags | City | Rations +2 |
Two-Handed Saw | City | Wood production +10 Not stackable |
Night Runner | Sword | Max stamina +40% (at night) |
Blood Arrow | Bow | Damage +100% Max health -25% Not stackable |
Air Resistance | Combatants | Accuracy +40% for catapults |
Breathing World | Combatants | Stamina +15% every 2 seconds if behind city gates |
Hurry | Combatants | Attack speed +10% for units |
Lubricant | Combatants | Attack speed +20% for catapults |
No Rest | Combatants | Max stamina +10% for units |
Sturdy Gates | City | Damage -20% to city gates Not stackable |
Empty Quiver | Bow | Arrows +2 |
Bloody Skin | Combatants | Bleed (25% chance) |
Hasty Fingers | Combatants | Attack speed +30% for ranged fighters |
Hasty Steel | Combatants | Attack speed +30% for melee fighters |
Iron Heart | Combatants | Max health +30% for mercenaries |
Lighter Chains | Combatants | +30% Attack speed for battering rams |
Lightweight | Combatants | +25% Dodge chance for melee fighters |
Fortified | City | +20% Max hit points for city gates |
Power Shot | Divine | Arrows can be charged twice |
Quick Death | Divine | Can instantly kill enemies with low health |
Shield Wave | Divine | Pressing block and attack at the same time will charge a Shield Wave attack |