Runes
From Sons of Valhalla Official Wiki
On your journey you will find runes, which can be equipped to gain various bonuses. If Thorald dies on any difficulty higher than Easy he must sacrifice a rune if he has any. He will never lose divine runes.
Thorald has 5 belts for sword, bow, units, city and divine runes. Each one starts with 3 rune sockets, and the limit can be increased up to 6 by finding additional sockets.
Runes come in five levels of quality. Epic runes can only be found after land 1 and legendary runes can only be found after land 2.
Sword runes
Rune | Common effects | Uncommon effects | Rare effects | Epic effects | Legendary effects |
---|---|---|---|---|---|
Blood Rush | 15% Chance to inflict Bleed | 20% Chance to inflict Bleed | 25% Chance to inflict Bleed | 30% Chance to inflict Bleed | 35% Chance to inflict Bleed |
Firm Grip | +20% Double Attack Damage Not stackable |
+50% Double Attack Damage Not stackable |
+80% Double Attack Damage Not stackable |
+120% Double Attack Damage Not stackable |
+140% Double Attack Damage Not stackable |
Healing Hands | +5% Heal per 3 sec in cities | +8% Heal per 3 sec in cities | +10% Heal per 3 sec in cities | +12% Heal per 3 sec in cities | +15% Heal per 3 sec in cities |
Inner Healing | +10% Heal per 2 sec in cities -20% Max Health |
+15% Heal per 2 sec in cities -20% Max Health |
+20% Heal per 2 sec in cities -20% Max Health |
+25% Heal per 2 sec in cities -20% Max Health |
+30% Heal per 2 sec in cities -20% Max Health |
Numbing Effect | 15% Chance to inflict Stun | 20% Chance to inflict Stun | 25% Chance to inflict Stun | 30% Chance to inflict Stun | 35% Chance to inflict Stun |
Super Stamina | -10% Stamina Regen Time +2 Stamina Regen Points |
-15% Stamina Regen Time +3 Stamina Regen Points |
-20% Stamina Regen Time +3 Stamina Regen Points |
-25% Stamina Regen Time +4 Stamina Regen Points |
-30% Stamina Regen Time +5 Stamina Regen Points |
Hurry Up | Skip regen if out of Stamina |
Bow runes
Rune | Common effects | Uncommon effects | Rare effects | Epic effects | Legendary effects |
---|---|---|---|---|---|
Divine Bag | -5% Weapons Replenish Time | -8% Weapons Replenish Time | -10% Weapons Replenish Time | -12% Weapons Replenish Time | -15% Weapons Replenish Time |
Empty Quiver | +1 Arrows | +2 Arrows | +3 Arrows | +4 Arrows | +5 Arrows |
Explosive Bag | -10% Fire Pot Replenish Time | -20% Fire Pot Replenish Time | -30% Fire Pot Replenish Time | -40% Fire Pot Replenish Time | -50% Fire Pot Replenish Time |
Hedgehog | +2 Javelins | +4 Javelins | +6 Javelins | +8 Javelins | +10 Javelins |
Hot Bag | -10% Fire Arrows Replenish Time | -20% Fire Arrows Replenish Time | -30% Fire Arrows Replenish Time | -40% Fire Arrows Replenish Time | -50% Fire Arrows Replenish Time |
Impaler | +20% Javelin Damage Not stackable |
+30% Javelin Damage Not stackable |
+40% Javelin Damage Not stackable |
+50% Javelin Damage Not stackable |
+60% Javelin Damage Not stackable |
Round Boulders | +20% Boulder Damage | +50% Boulder Damage | +80% Boulder Damage | +120% Boulder Damage | +140% Boulder Damage |
Spiky Bag | -10% Javelin Replenish Time | -20% Javelin Replenish Time | -30% Javelin Replenish Time | -40% Javelin Replenish Time | -50% Javelin Replenish Time |
Sticky Bag | -10% Tar Pot Replenish Time | -20% Tar Pot Replenish Time | -30% Tar Pot Replenish Time | -40% Tar Pot Replenish Time | -50% Tar Pot Replenish Time |
Through and Through | 15% Chance to inflict Bleed | 20% Chance to inflict Bleed | 25% Chance to inflict Bleed | 30% Chance to inflict Bleed | 35% Chance to inflict Bleed |
Ullr's Quiver | -10% Arrows Replenish Time | -20% Arrows Replenish Time | -30% Arrows Replenish Time | -40% Arrows Replenish Time | -50% Arrows Replenish Time |
Unit runes
Rune | Common effects | Uncommon effects | Rare effects | Epic effects | Legendary effects |
---|---|---|---|---|---|
Bloody Skin | 15% Chance to inflict Bleed | 20% Chance to inflict Bleed | 25% Chance to inflict Bleed | 30% Chance to inflict Bleed | 35% Chance to inflict Bleed |
Home Sweet Home | +5% Heal per 3 sec in cities | +8% Heal per 3 sec in cities | +10% Heal per 3 sec in cities | +12% Heal per 3 sec in cities | +15% Heal per 3 sec in cities |
Rolling Meat | Can dodge forward | ||||
No Mercy | Can finish enemies |
City runes
Rune | Common effects | Uncommon effects | Rare effects | Epic effects | Legendary effects |
---|---|---|---|---|---|
A Lot of Booty | +20% Loot from Chests +20% Loot from Crates |
+50% Loot from Chests +50% Loot from Crates |
+80% Loot from Chests +80% Loot from Crates |
+100% Loot from Chests +100% Loot from Crates |
+120% Loot from Chests +120% Loot from Crates |
Bident | +10% Food Production Not stackable |
+20% Food Production Not stackable |
+30% Food Production Not stackable |
+40% Food Production Not stackable |
+50% Food Production Not stackable |
Clean Up | +10% Max Food +10% Max Wood |
+20% Max Food +20% Max Wood |
+30% Max Food +30% Max Wood |
+40% Max Food +40% Max Wood |
+50% Max Food +50% Max Wood |
Fortified | +10% Gates Hit Points | +20% Gates Hit Points | +30% Gates Hit Points | +40% Gates Hit Points | +50% Gates Hit Points |
Full Bags | +2 Rations | +3 Rations | +4 Rations | +5 Rations | +6 Rations |
Luck of the Gods | +10% Loot from Enemies | +15% Loot from Enemies | +20% Loot from Enemies | +25% Loot from Enemies | +30% Loot from Enemies |
Navigation | +10% Fortress Resupply | +15% Fortress Resupply | +20% Fortress Resupply | +25% Fortress Resupply | +30% Fortress Resupply |
Strategic Advantage | +20% Enemy Capture Time | +30% Enemy Capture Time | +40% Enemy Capture Time | +50% Enemy Capture Time | +60% Enemy Capture Time |
Sturdy Shoes | -20% Required Stamina | -30% Required Stamina | -40% Required Stamina | -50% Required Stamina | -60% Required Stamina |
Two-Handed Saw | +10% Wood Production Not stackable |
+20% Wood Production Not stackable |
+30% Wood Production Not stackable |
+40% Wood Production Not stackable |
+50% Wood Production Not stackable |
Woodworking | -10% Buildings Wood Cost | -15% Buildings Wood Cost | -20% Buildings Wood Cost | -25% Buildings Wood Cost | -30% Buildings Wood Cost |
Divine runes
Divine runes are colored red and unlock additional attacks. They can only be obtained by releasing altars, which will let you choose one of three runes. Unlike standard runes they cannot be lost if Thorald dies.
Rune | Effects |
---|---|
Power Shot | Arrows can be charged twice |
Quick Death | Allows finishing fallen enemies with low health |
Roll Attack | Dodging deals damage |
Rolling Strike | Allows attacking at the end of a dodge |
Shield Wave | Pressing block and attack at the same time will charge a Shield Wave attack |
Whirlwind | Enables whirlwind attacks |