Runes

From Sons of Valhalla Official Wiki
Revision as of 15:24, 21 March 2024 by Aether (talk | contribs)

On your journey you will find runes, which can be equipped to gain various bonuses. Thorald has 5 belts for sword, bow, units, city and divine runes. Each one starts with 3 rune sockets, and the limit can be increased up to 6 by finding additional sockets. You will begin the game with one rune and one rune socket.

Standard runes

Standard runes give stat bonuses. If Thorald dies on any difficulty higher than Easy he must sacrifice a standard rune if you have any. You will never lose divine runes. Epic runes can only be found after land 1 and legendary runes can only be found after land 2.

Rune Type Effects
Enchanted Cut Rune sword.png Damage +20%
Not stackable
Healing Hands Rune sword.png Head +5% every 3 seconds if behind city gates
Refreshing Strike Rune sword.png Stamina +2 (8% Chance)
Refreshing Thrust Rune sword.png Stamina +2 (8% Chance)
Strong Body Rune sword.png Max health +20
Empty Quiver Rune bow.png Arrows +1
Hedgehog Rune bow.png Javelins +2
Iron Arrow Rune bow.png Damage +20%
Not stackable
Piercing Throw Rune bow.png Damage +100% (8% chance)
Through and Through Rune bow.png Bleed (15% chance)
Bloody Skin Rune units.png Bleed (15% chance)
Bull's Eye Rune units.png Accuracy +20% for ranged units
Hasty Steel Rune units.png Attack speed +10% for melee units
Healthy Troops Rune units.png Max health +5% for units
Heroic Strength Rune units.png Max Health +10% for melee units
Holy Heart Rune units.png Max health for ranged units +10%
Home Sweet Home Rune units.png Heal +5% every 3 seconds if behind city gates
Warm Welcome Rune units.png Heal +5% every 3 seconds if behind outpost gates
Bident Rune city.png Food production +10%
Not stackable
Full Bags Rune city.png Rations +2
Navigation Rune city.png Fortress resupply +10%
Strategic Advantage Rune city.png Enemy capture time +20%
Sturdy Shoes Rune city.png Required stamina -20%
Two-Handed Saw Rune city.png Wood production +10
Not stackable
Athlete Rune sword.png Max stamina +30%
Blood Mirror Rune sword.png Damage +20%
Reflected damage +30% (5% chance)
Night Runner Rune sword.png Max stamina at night +40%
Sacrificed Power Rune sword.png Damage +100%
Max health -25%
Shatter Rune sword.png Damage +150% (8% chance)
Blood Arrow Rune bow.png Damage +100%
Max health -25%
Not stackable
Glowing Arrow Rune bow.png Damage +30%
Not stackable
Ullr's Quiver Rune bow.png Arrows replenish time -20%
Air Resistance Rune units.png Accuracy +40% for catapults
Breathing World Rune units.png Stamina +15% every 2 seconds if behind city gates
Bull's Eye Rune units.png Accuracy +40% for ranged units
Hasty Fingers Rune units.png Attack speed +20% for ranged units
Heroic Strength Rune units.png Max Health +20% for melee units
Hooded Horse Rune units.png Attack speed +30% for units
Movement speed +15% for units
Hurry Rune units.png Attack speed +10% for units
Lighter Chains Rune units.png Attack speed +20% for battering rams
Lightweight Rune units.png Dodge chance +20% for melee units
Lightweight Iron Rune units.png Max stamina +20% for melee units
Lubricant Rune units.png Attack speed +20% for catapults
No Rest Rune units.png Max stamina +10% for units
United Power Rune units.png Damage +10% for units
Bident Rune city.png Food production +20%
Not stackable
Full Bags Rune city.png Rations +3
Sturdy Gates Rune city.png Melee and ranged damage to city gates -20%
Not stackable
Blood Mirror Rune sword.png Damage +30%
Reflected damage +40% (5% chance)
Enchanted Cut Rune sword.png Damage +80%
Not stackable
Firm Grip Rune sword.png Double attack damage +80%
Not stackable
Focused Strike Rune sword.png Damage +200% (5% chance)
Nocturnal Rune sword.png Max health at night +90%
Max health at day -20%
Numbing Effect Rune sword.png Stun (25% chance)
Refreshing Strike Rune sword.png Stamina +6 (16% Chance)
Strong Body Rune sword.png Max health +40
Super Stamina Rune sword.png Stamina regeneration time -20%
Stamina regeneration points +4
Bone Piercer Rune bow.png Damage +200% (8% chance)
Empty Quiver Rune bow.png Arrows +3
Explosive Bag Rune bow.png Fire pot replenishment time -30%
Hedgehog Rune bow.png Javelins +6
Bloody Skin Rune units.png Bleed (25% chance)
Fast Evasion Rune units.png Dodge chance +25% for ranged units
From Above Rune units.png Damage +30% for unit-controlled catapults
Hasty Fingers Rune units.png Attack speed +30% for ranged units
Hasty Steel Rune units.png Attack speed +30% for melee units
Heroic Strength Rune units.png Max Health +25% for melee units
Holy Heart Rune units.png Max health for ranged units +25%
Hooded Horse Rune units.png Attack speed +40% for units
Movement speed +20% for units
Iron Heart Rune units.png Max health +30% for mercenaries
Lighter Chains Rune units.png +30% Attack speed for battering rams
Lightweight Rune units.png +25% Dodge chance for melee units
Lightweight Iron Rune units.png Max stamina +25% for melee units
Piercing Throw Rune bow.png Damage +200% (8% chance)
Warm Welcome Rune units.png Heal +10% every 3 seconds if behind outpost gates
Fortified Rune city.png +20% Max hit points for city gates
Full Bags Rune city.png Rations +4
Sturdy Gates Rune city.png Melee and ranged damage to city gates -30%
Not stackable
Athlete Rune sword.png Max stamina +50%
Shatter Rune sword.png Damage +250% (8% chance)
Bone Piercer Rune bow.png Damage +250% (8% chance)
Breathing Fortresses Rune units.png Stamina +25% every 2 seconds if behind city gates
Fast Evasion Rune units.png Dodge chance +30% for ranged units
Hold Your Beath Rune units.png Max stamina +30% for ranged units
Hurry Rune units.png Attack speed +20% for units
Night View Rune units.png Attack range +40% for ranged units
Fortified Rune city.png +40% Max hit points for city gates
Navigation Rune city.png Fortress resupply +25%
Sturdy Gates Rune city.png Melee and ranged damage to city gates -40%
Not stackable
Sturdy Shoes Rune city.png Required stamina -50%
Athlete Rune sword.png Max stamina +60%
Blood Moon Rune sword.png Max health at night +40%
Bone Piercer Rune bow.png Damage +300% (8% chance)

Divine runes

Divine runes are colored red and unlock additional attacks. They can only be obtained by releasing altars, which will let you choose one of three runes. Unlike standard runes they cannot be lost if Thorald dies.

Rune Effects
Power Shot Arrows can be charged twice
Quick Death Allows finishing staggered enemies with low health
Roll Attack Dodging deals damage
Rolling Strike Allows attacking at the end of a dodge
Shield Wave Pressing block and attack at the same time will charge a Shield Wave attack
Whirlwind Enables whirlwind attacks