Runes: Difference between revisions
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== Bow runes == | == Bow runes == | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
! Rune | ! width=1% | Rune | ||
! <span style="color:grey;">'''Common effects'''</span> | ! <span style="color:grey;">'''Common effects'''</span> | ||
! <span style="color:green;">'''Uncommon effects'''</span> | ! <span style="color:green;">'''Uncommon effects'''</span> | ||
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|- | |- | ||
| '''Ullr's Quiver''' | | '''Ullr's Quiver''' | ||
| <span style="color:green;">'''-10% Arrows | | <span style="color:green;">'''-10% Arrows Replenish Time'''</span> | ||
| <span style="color:green;">'''-20% Arrows | | <span style="color:green;">'''-20% Arrows Replenish Time'''</span> | ||
| <span style="color:green;">'''-30% Arrows | | <span style="color:green;">'''-30% Arrows Replenish Time'''</span> | ||
| <span style="color:green;">'''-40% Arrows | | <span style="color:green;">'''-40% Arrows Replenish Time'''</span> | ||
| <span style="color:green;">'''-50% Arrows | | <span style="color:green;">'''-50% Arrows Replenish Time'''</span> | ||
|} | |} | ||
Revision as of 18:05, 21 March 2024
On your journey you will find runes, which can be equipped to gain various bonuses. If Thorald dies on any difficulty higher than Easy he must sacrifice a rune if he has any. He will never lose divine runes.
Thorald has 5 belts for sword, bow, units, city and divine runes. Each one starts with 3 rune sockets, and the limit can be increased up to 6 by finding additional sockets.
Runes come in five levels of quality. Epic runes can only be found after land 1 and legendary runes can only be found after land 2.
Sword runes
Rune | Common effects | Uncommon effects | Rare effects | Epic effects | Legendary effects |
---|---|---|---|---|---|
Blood Rush | 15% Chance to inflict Bleed | 20% Chance to inflict Bleed | 25% Chance to inflict Bleed | 30% Chance to inflict Bleed | 35% Chance to inflict Bleed |
Firm Grip | +20% Double Attack Damage Not stackable |
+50% Double Attack Damage Not stackable |
+80% Double Attack Damage Not stackable |
+120% Double Attack Damage Not stackable |
+140% Double Attack Damage Not stackable |
Healing Hands | +5% Heal per 3 sec in cities | +8% Heal per 3 sec in cities | +10% Heal per 3 sec in cities | +12% Heal per 3 sec in cities | +15% Heal per 3 sec in cities |
Numbing Effect | 15% Chance to inflict Stun | 20% Chance to inflict Stun | 25% Chance to inflict Stun | 30% Chance to inflict Stun | 35% Chance to inflict Stun |
Super Stamina | -10% Stamina Regen Time +2 Stamina Regen Points |
-15% Stamina Regen Time +3 Stamina Regen Points |
-20% Stamina Regen Time +3 Stamina Regen Points |
-25% Stamina Regen Time +4 Stamina Regen Points |
-30% Stamina Regen Time +5 Stamina Regen Points |
Bow runes
Rune | Common effects | Uncommon effects | Rare effects | Epic effects | Legendary effects |
---|---|---|---|---|---|
Empty Quiver | +1 Arrows | +2 Arrows | +3 Arrows | +4 Arrows | +5 Arrows |
Hedgehog | +2 Javelins | +4 Javelins | +6 Javelins | +8 Javelins | +10 Javelins |
Round Boulders | +20% Boulder Damage | +50% Boulder Damage | +80% Boulder Damage | +120% Boulder Damage | +140% Boulder Damage |
Through and Through | 15% Chance to inflict Bleed | 20% Chance to inflict Bleed | 25% Chance to inflict Bleed | 30% Chance to inflict Bleed | 35% Chance to inflict Bleed |
Ullr's Quiver | -10% Arrows Replenish Time | -20% Arrows Replenish Time | -30% Arrows Replenish Time | -40% Arrows Replenish Time | -50% Arrows Replenish Time |
Unit runes
Rune | Common effects | Uncommon effects | Rare effects | Epic effects | Legendary effects |
---|---|---|---|---|---|
Bloody Skin | 15% Chance to inflict Bleed | 20% Chance to inflict Bleed | 25% Chance to inflict Bleed | 30% Chance to inflict Bleed | 35% Chance to inflict Bleed |
Home Sweet Home | +5% Heal per 3 sec in cities | +8% Heal per 3 sec in cities | +10% Heal per 3 sec in cities | +12% Heal per 3 sec in cities | +15% Heal per 3 sec in cities |
Rolling Meat | Can dodge forward | ||||
No Mercy | Can finish enemies |
City runes
Rune | Common effects | Uncommon effects | Rare effects | Epic effects | Legendary effects |
---|---|---|---|---|---|
A Lot of Booty | +20% Loot from Chests/Crates | +50% Loot from Chests/Crates | +80% Loot from Chests/Crates | +100% Loot from Chests/Crates | +120% Loot from Chests/Crates |
Bident | +10% Food Production Not stackable |
+20% Food Production Not stackable |
+30% Food Production Not stackable |
+40% Food Production Not stackable |
+50% Food Production Not stackable |
Clean Up | +10% Max Food +10% Max Wood |
+20% Max Food +20% Max Wood |
+30% Max Food +30% Max Wood |
+40% Max Food +40% Max Wood |
+50% Max Food +50% Max Wood |
Fortified | +10% Gates Hit Points | +20% Gates Hit Points | +30% Gates Hit Points | +40% Gates Hit Points | +50% Gates Hit Points |
Full Bags | +2 Rations | +3 Rations | +4 Rations | +5 Rations | +6 Rations |
Luck of the Gods | +10% Loot from Enemies | +15% Loot from Enemies | +20% Loot from Enemies | +25% Loot from Enemies | +30% Loot from Enemies |
Navigation | +10% Fortress Resupply | +15% Fortress Resupply | +20% Fortress Resupply | +25% Fortress Resupply | +30% Fortress Resupply |
Strategic Advantage | +20% Enemy Capture Time | +30% Enemy Capture Time | +40% Enemy Capture Time | +50% Enemy Capture Time | +60% Enemy Capture Time |
Sturdy Shoes | -20% Required Stamina | -30% Required Stamina | -40% Required Stamina | -50% Required Stamina | -60% Required Stamina |
Two-Handed Saw | +10% Wood Production Not stackable |
+20% Wood Production Not stackable |
+30% Wood Production Not stackable |
+40% Wood Production Not stackable |
+50% Wood Production Not stackable |
Woodworking | -10% Buildings Wood Cost | -15% Buildings Wood Cost | -20% Buildings Wood Cost | -25% Buildings Wood Cost | -30% Buildings Wood Cost |
Divine runes
Divine runes are colored red and unlock additional attacks. They can only be obtained by releasing altars, which will let you choose one of three runes. Unlike standard runes they cannot be lost if Thorald dies.
Rune | Effects |
---|---|
Power Shot | Arrows can be charged twice |
Quick Death | Allows finishing fallen enemies with low health |
Roll Attack | Dodging deals damage |
Rolling Strike | Allows attacking at the end of a dodge |
Shield Wave | Pressing block and attack at the same time will charge a Shield Wave attack |
Whirlwind | Enables whirlwind attacks |