Runes: Difference between revisions

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! <span style="color:magenta;">'''Epic effects'''</span>
! <span style="color:magenta;">'''Epic effects'''</span>
! <span style="color:orange;">'''Legendary effects'''</span>
! <span style="color:orange;">'''Legendary effects'''</span>
|-
| '''Firm Grip'''
| <span style="color:green;">'''+20% Double Attack Damage'''</span><br><span style="color:red;">'''Not stackable'''</span>
| <span style="color:green;">'''+50% Double Attack Damage'''</span><br><span style="color:red;">'''Not stackable'''</span>
| <span style="color:green;">'''+80% Double Attack Damage'''</span><br><span style="color:red;">'''Not stackable'''</span>
| <span style="color:green;">'''+120% Double Attack Damage'''</span><br><span style="color:red;">'''Not stackable'''</span>
| <span style="color:green;">'''+140% Double Attack Damage'''</span><br><span style="color:red;">'''Not stackable'''</span>
|}
|}


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== City runes ==
== City runes ==
== Standard runes ==
{| class="wikitable sortable"
! Rune
! Type
! Effects
|-
| <span style="color:grey;">'''Enchanted Cut'''</span>
| [[File:Rune sword.png]]
| Damage +20%<br>Not stackable
|-
| <span style="color:grey;">'''Healing Hands'''</span>
| [[File:Rune sword.png]]
| Head +5% every 3 seconds if behind city gates
|-
| <span style="color:grey;">'''Refreshing Strike'''</span>
| [[File:Rune sword.png]]
| Stamina +2 (8% Chance)
|-
| <span style="color:grey;">'''Refreshing Thrust'''</span>
| [[File:Rune sword.png]]
| Stamina +2 (8% Chance)
|-
| <span style="color:grey;">'''Strong Body'''</span>
| [[File:Rune sword.png]]
| Max health +20
|-
| <span style="color:grey;">'''Empty Quiver'''</span>
| [[File:Rune bow.png]]
| Arrows +1
|-
| <span style="color:grey;">'''Hedgehog'''</span>
| [[File:Rune bow.png]]
| Javelins +2
|-
| <span style="color:grey;">'''Iron Arrow'''</span>
| [[File:Rune bow.png]]
| Damage +20%<br>Not stackable
|-
| <span style="color:grey;">'''Piercing Throw'''</span>
| [[File:Rune bow.png]]
| Damage +100% (8% chance)
|-
| <span style="color:grey;">'''Through and Through'''</span>
| [[File:Rune bow.png]]
| Bleed (15% chance)
|-
| <span style="color:grey;">'''Bloody Skin'''</span>
| [[File:Rune units.png]]
| Bleed (15% chance)
|-
| <span style="color:grey;">'''Bull's Eye'''</span>
| [[File:Rune units.png]]
| Accuracy +20% for ranged units
|-
| <span style="color:grey;">'''Hasty Steel'''</span>
| [[File:Rune units.png]]
| Attack speed +10% for melee units
|-
| <span style="color:grey;">'''Healthy Troops'''</span>
| [[File:Rune units.png]]
| Max health +5% for units
|-
| <span style="color:grey;">'''Heroic Strength'''</span>
| [[File:Rune units.png]]
| Max Health +10% for melee units
|-
| <span style="color:grey;">'''Holy Heart'''</span>
| [[File:Rune units.png]]
| Max health for ranged units +10%
|-
| <span style="color:grey;">'''Home Sweet Home'''</span>
| [[File:Rune units.png]]
| Heal +5% every 3 seconds if behind city gates
|-
| <span style="color:grey;">'''Warm Welcome'''</span>
| [[File:Rune units.png]]
| Heal +5% every 3 seconds if behind outpost gates
|-
| <span style="color:grey;">'''Bident'''</span>
| [[File:Rune city.png]]
| Food production +10%<br>Not stackable
|-
| <span style="color:grey;">'''Full Bags'''</span>
| [[File:Rune city.png]]
| Rations +2
|-
| <span style="color:grey;">'''Navigation'''</span>
| [[File:Rune city.png]]
| Fortress resupply +10%
|-
| <span style="color:grey;">'''Strategic Advantage'''</span>
| [[File:Rune city.png]]
| Enemy capture time +20%
|-
| <span style="color:grey;">'''Sturdy Shoes'''</span>
| [[File:Rune city.png]]
| Required stamina -20%
|-
| <span style="color:grey;">'''Two-Handed Saw'''</span>
| [[File:Rune city.png]]
| Wood production +10<br>Not stackable
|-
| <span style="color:green;">'''Athlete'''</span>
| [[File:Rune sword.png]]
| Max stamina +30%
|-
| <span style="color:green;">'''Blood Mirror'''</span>
| [[File:Rune sword.png]]
| Damage +20%<br>Reflected damage +30% (5% chance)
|-
| <span style="color:green;">'''Night Runner'''</span>
| [[File:Rune sword.png]]
| Max stamina at night +40%
|-
| <span style="color:green;">'''Sacrificed Power'''</span>
| [[File:Rune sword.png]]
| Damage +100%<br>Max health -25%
|-
| <span style="color:green;">'''Shatter'''</span>
| [[File:Rune sword.png]]
| Damage +150% (8% chance)
|-
| <span style="color:green;">'''Blood Arrow'''</span>
| [[File:Rune bow.png]]
| Damage +100%<br>Max health -25%<br>Not stackable
|-
| <span style="color:green;">'''Glowing Arrow'''</span>
| [[File:Rune bow.png]]
| Damage +30%<br>Not stackable
|-
| <span style="color:green;">'''Ullr's Quiver'''</span>
| [[File:Rune bow.png]]
| Arrows replenish time -20%
|-
| <span style="color:green;">'''Air Resistance'''</span>
| [[File:Rune units.png]]
| Accuracy +40% for catapults
|-
| <span style="color:green;">'''Breathing World'''</span>
| [[File:Rune units.png]]
| Stamina +15% every 2 seconds if behind city gates
|-
| <span style="color:green;">'''Bull's Eye'''</span>
| [[File:Rune units.png]]
| Accuracy +40% for ranged units
|-
| <span style="color:green;">'''Hasty Fingers'''</span>
| [[File:Rune units.png]]
| Attack speed +20% for ranged units
|-
| <span style="color:green;">'''Heroic Strength'''</span>
| [[File:Rune units.png]]
| Max Health +20% for melee units
|-
| <span style="color:green;">'''Hooded Horse'''</span>
| [[File:Rune units.png]]
| Attack speed +30% for units<br>Movement speed +15% for units
|-
| <span style="color:green;">'''Hurry'''</span>
| [[File:Rune units.png]]
| Attack speed +10% for units
|-
| <span style="color:green;">'''Lighter Chains'''</span>
| [[File:Rune units.png]]
| Attack speed +20% for battering rams
|-
| <span style="color:green;">'''Lightweight'''</span>
| [[File:Rune units.png]]
| Dodge chance +20% for melee units
|-
| <span style="color:green;">'''Lightweight Iron'''</span>
| [[File:Rune units.png]]
| Max stamina +20% for melee units
|-
| <span style="color:green;">'''Lubricant'''</span>
| [[File:Rune units.png]]
| Attack speed +20% for catapults
|-
| <span style="color:green;">'''No Rest'''</span>
| [[File:Rune units.png]]
| Max stamina +10% for units
|-
| <span style="color:green;">'''United Power'''</span>
| [[File:Rune units.png]]
| Damage +10% for units
|-
| <span style="color:green;">'''Bident'''</span>
| [[File:Rune city.png]]
| Food production +20%<br>Not stackable
|-
| <span style="color:green;">'''Full Bags'''</span>
| [[File:Rune city.png]]
| Rations +3
|-
| <span style="color:green;">'''Sturdy Gates'''</span>
| [[File:Rune city.png]]
| Melee and ranged damage to city gates -20% <br>Not stackable
|-
| <span style="color:blue;">'''Blood Mirror'''</span>
| [[File:Rune sword.png]]
| Damage +30%<br>Reflected damage +40% (5% chance)
|-
| <span style="color:blue;">'''Enchanted Cut'''</span>
| [[File:Rune sword.png]]
| Damage +80%<br>Not stackable
|-
| <span style="color:blue;">'''Firm Grip'''</span>
| [[File:Rune sword.png]]
| Double attack damage +80%<br>Not stackable
|-
| <span style="color:blue;">'''Focused Strike'''</span>
| [[File:Rune sword.png]]
| Damage +200% (5% chance)
|-
| <span style="color:blue;">'''Nocturnal'''</span>
| [[File:Rune sword.png]]
| Max health at night +90%<br>Max health at day -20%
|-
| <span style="color:blue;">'''Numbing Effect'''</span>
| [[File:Rune sword.png]]
| Stun (25% chance)
|-
| <span style="color:blue;">'''Refreshing Strike'''</span>
| [[File:Rune sword.png]]
| Stamina +6 (16% Chance)
|-
| <span style="color:blue;">'''Strong Body'''</span>
| [[File:Rune sword.png]]
| Max health +40
|-
| <span style="color:blue;">'''Super Stamina'''</span>
| [[File:Rune sword.png]]
| Stamina regeneration time -20%<br>Stamina regeneration points +4
|-
| <span style="color:blue;">'''Bone Piercer'''</span>
| [[File:Rune bow.png]]
| Damage +200% (8% chance)
|-
| <span style="color:blue;">'''Empty Quiver'''</span>
| [[File:Rune bow.png]]
| Arrows +3
|-
| <span style="color:blue;">'''Explosive Bag'''</span>
| [[File:Rune bow.png]]
| Fire pot replenishment time -30%
|-
| <span style="color:blue;">'''Hedgehog'''</span>
| [[File:Rune bow.png]]
| Javelins +6
|-
| <span style="color:blue;">'''Bloody Skin'''</span>
| [[File:Rune units.png]]
| Bleed (25% chance)
|-
| <span style="color:blue;">'''Fast Evasion'''</span>
| [[File:Rune units.png]]
| Dodge chance +25% for ranged units
|-
| <span style="color:blue;">'''From Above'''</span>
| [[File:Rune units.png]]
| Damage +30% for unit-controlled catapults
|-
| <span style="color:blue;">'''Hasty Fingers'''</span>
| [[File:Rune units.png]]
| Attack speed +30% for ranged units
|-
| <span style="color:blue;">'''Hasty Steel'''</span>
| [[File:Rune units.png]]
| Attack speed +30% for melee units
|-
| <span style="color:blue;">'''Heroic Strength'''</span>
| [[File:Rune units.png]]
| Max Health +25% for melee units
|-
| <span style="color:blue;">'''Holy Heart'''</span>
| [[File:Rune units.png]]
| Max health for ranged units +25%
|-
| <span style="color:blue;">'''Hooded Horse'''</span>
| [[File:Rune units.png]]
| Attack speed +40% for units<br>Movement speed +20% for units
|-
| <span style="color:blue;">'''Hurry'''</span>
| [[File:Rune units.png]]
| Attack speed +15% for units
|-
| <span style="color:blue;">'''Iron Heart'''</span>
| [[File:Rune units.png]]
| Max health +30% for mercenaries
|-
| <span style="color:blue;">'''Lighter Chains'''</span>
| [[File:Rune units.png]]
| +30% Attack speed for battering rams
|-
| <span style="color:blue;">'''Lightweight'''</span>
| [[File:Rune units.png]]
| +25% Dodge chance for melee units
|-
| <span style="color:blue;">'''Lightweight Iron'''</span>
| [[File:Rune units.png]]
| Max stamina +25% for melee units
|-
| <span style="color:blue;">'''Piercing Throw'''</span>
| [[File:Rune bow.png]]
| Damage +200% (8% chance)
|-
| <span style="color:blue;">'''Warm Welcome'''</span>
| [[File:Rune units.png]]
| Heal +10% every 3 seconds if behind outpost gates
|-
| <span style="color:blue;">'''Fortified'''</span>
| [[File:Rune city.png]]
| +20% Max hit points for city gates
|-
| <span style="color:blue;">'''Full Bags'''</span>
| [[File:Rune city.png]]
| Rations +4
|-
| <span style="color:blue;">'''Sturdy Gates'''</span>
| [[File:Rune city.png]]
| Melee and ranged damage to city gates -30% <br>Not stackable
|-
| <span style="color:magenta;">'''Athlete'''</span>
| [[File:Rune sword.png]]
| Max stamina +50%
|-
| <span style="color:magenta;">'''Firm Grip'''</span>
| [[File:Rune sword.png]]
| Double attack damage +120%<br>Not stackable
|-
| <span style="color:magenta;">'''Refreshing Strike'''</span>
| [[File:Rune sword.png]]
| Stamina +8 (16% Chance)
|-
| <span style="color:magenta;">'''Shatter'''</span>
| [[File:Rune sword.png]]
| Damage +250% (8% chance)
|-
| <span style="color:magenta;">'''Bone Piercer'''</span>
| [[File:Rune bow.png]]
| Damage +250% (8% chance)
|-
| <span style="color:magenta;">'''Breathing Fortresses'''</span>
| [[File:Rune units.png]]
| Stamina +25% every 2 seconds if behind city gates
|-
| <span style="color:magenta;">'''Fast Evasion'''</span>
| [[File:Rune units.png]]
| Dodge chance +30% for ranged units
|-
| <span style="color:magenta;">'''Hold Your Beath'''</span>
| [[File:Rune units.png]]
| Max stamina +30% for ranged units
|-
| <span style="color:magenta;">'''Holy Heart'''</span>
| [[File:Rune units.png]]
| Max health for ranged units +30%
|-
| <span style="color:magenta;">'''Hurry'''</span>
| [[File:Rune units.png]]
| Attack speed +20% for units
|-
| <span style="color:magenta;">'''Night View'''</span>
| [[File:Rune units.png]]
| Attack range +40% for ranged units
|-
| <span style="color:magenta;">'''Fortified'''</span>
| [[File:Rune city.png]]
| +40% Max hit points for city gates
|-
| <span style="color:magenta;">'''Navigation'''</span>
| [[File:Rune city.png]]
| Fortress resupply +25%
|-
| <span style="color:magenta;">'''Sturdy Gates'''</span>
| [[File:Rune city.png]]
| Melee and ranged damage to city gates -40% <br>Not stackable
|-
| <span style="color:magenta;">'''Sturdy Shoes'''</span>
| [[File:Rune city.png]]
| Required stamina -50%
|-
| <span style="color:orange;">'''Athlete'''</span>
| [[File:Rune sword.png]]
| Max stamina +60%
|-
| <span style="color:orange;">'''Blood Moon'''</span>
| [[File:Rune sword.png]]
| Max health at night +40%
|-
| <span style="color:orange;">'''Refreshing Strike'''</span>
| [[File:Rune sword.png]]
| Stamina +10 (25% Chance)
|-
| <span style="color:orange;">'''Werewolf'''</span>
| [[File:Rune sword.png]]
| Damage at night +150%<br>Damage at day -20%
|-
| <span style="color:orange;">'''Bone Piercer'''</span>
| [[File:Rune bow.png]]
| Damage +300% (8% chance)
|-
| <span style="color:orange;">'''Clean Up'''</span>
| [[File:Rune city.png]]
| Max food +50%<br>Max wood +50%
|-
| <span style="color:orange;">'''Woodworking'''</span>
| [[File:Rune city.png]]
| Wood cost -30%
|}


== Divine runes ==
== Divine runes ==

Revision as of 17:29, 21 March 2024

The runes belt

On your journey you will find runes, which can be equipped to gain various bonuses. If Thorald dies on any difficulty higher than Easy he must sacrifice a rune if he has any. He will never lose divine runes.

Thorald has 5 belts for sword, bow, units, city and divine runes. Each one starts with 3 rune sockets, and the limit can be increased up to 6 by finding additional sockets.

Runes come in five levels of quality. Epic runes can only be found after land 1 and legendary runes can only be found after land 2.

Sword runes

Rune Common effects Uncommon effects Rare effects Epic effects Legendary effects
Firm Grip +20% Double Attack Damage
Not stackable
+50% Double Attack Damage
Not stackable
+80% Double Attack Damage
Not stackable
+120% Double Attack Damage
Not stackable
+140% Double Attack Damage
Not stackable

Bow runes

Unit runes

City runes

Divine runes

Divine runes are colored red and unlock additional attacks. They can only be obtained by releasing altars, which will let you choose one of three runes. Unlike standard runes they cannot be lost if Thorald dies.

Rune Effects
Power Shot Arrows can be charged twice
Quick Death Allows finishing staggered enemies with low health
Roll Attack Dodging deals damage
Rolling Strike Allows attacking at the end of a dodge
Shield Wave Pressing block and attack at the same time will charge a Shield Wave attack
Whirlwind Enables whirlwind attacks