Runes: Difference between revisions

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| <span style="color:grey;">'''Bull's Eye'''</span>
| <span style="color:grey;">'''Bull's Eye'''</span>
| [[File:Rune units.png]]
| [[File:Rune units.png]]
| Accuracy +20 for ranged fighters
| Accuracy +20 for ranged units
|-
|-
| <span style="color:grey;">'''Hasty Steel'''</span>
| <span style="color:grey;">'''Hasty Steel'''</span>
| [[File:Rune units.png]]
| [[File:Rune units.png]]
| Attack speed +10% for melee fighters
| Attack speed +10% for melee units
|-
|-
| <span style="color:grey;">'''Healthy Troops'''</span>
| <span style="color:grey;">'''Healthy Troops'''</span>
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| <span style="color:grey;">'''Heroic Strength'''</span>
| <span style="color:grey;">'''Heroic Strength'''</span>
| [[File:Rune units.png]]
| [[File:Rune units.png]]
| Max Health +10% for melee fighters
| Max Health +10% for melee units
|-
|-
| <span style="color:grey;">'''Holy Heart'''</span>
| <span style="color:grey;">'''Holy Heart'''</span>
| [[File:Rune units.png]]
| [[File:Rune units.png]]
| Max health for ranged fighters +10%
| Max health for ranged units +10%
|-
|-
| <span style="color:grey;">'''Home Sweet Home'''</span>
| <span style="color:grey;">'''Home Sweet Home'''</span>
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| <span style="color:green;">'''Heroic Strength'''</span>
| <span style="color:green;">'''Heroic Strength'''</span>
| [[File:Rune units.png]]
| [[File:Rune units.png]]
| Max Health +20% for melee fighters
| Max Health +20% for melee units
|-
|-
| <span style="color:green;">'''Hooded Horse'''</span>
| <span style="color:green;">'''Hooded Horse'''</span>
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| [[File:Rune units.png]]
| [[File:Rune units.png]]
| Bleed (25% chance)
| Bleed (25% chance)
|-
| <span style="color:blue;">'''Fast Evasion'''</span>
| [[File:Rune units.png]]
| Dodge chance +25% for ranged units
|-
|-
| <span style="color:blue;">'''From Above'''</span>
| <span style="color:blue;">'''From Above'''</span>
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| <span style="color:blue;">'''Hasty Fingers'''</span>
| <span style="color:blue;">'''Hasty Fingers'''</span>
| [[File:Rune units.png]]
| [[File:Rune units.png]]
| Attack speed +30% for ranged fighters
| Attack speed +30% for ranged units
|-
|-
| <span style="color:blue;">'''Hasty Steel'''</span>
| <span style="color:blue;">'''Hasty Steel'''</span>
| [[File:Rune units.png]]
| [[File:Rune units.png]]
| Attack speed +30% for melee fighters
| Attack speed +30% for melee units
|-
|-
| <span style="color:blue;">'''Heroic Strength'''</span>
| <span style="color:blue;">'''Heroic Strength'''</span>
| [[File:Rune units.png]]
| [[File:Rune units.png]]
| Max Health +25% for melee fighters
| Max Health +25% for melee units
|-
|-
| <span style="color:blue;">'''Holy Heart'''</span>
| <span style="color:blue;">'''Holy Heart'''</span>
| [[File:Rune units.png]]
| [[File:Rune units.png]]
| Max health for ranged fighters +25%
| Max health for ranged units +25%
|-
|-
| <span style="color:blue;">'''Iron Heart'''</span>
| <span style="color:blue;">'''Iron Heart'''</span>
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| <span style="color:blue;">'''Lightweight'''</span>
| <span style="color:blue;">'''Lightweight'''</span>
| [[File:Rune units.png]]
| [[File:Rune units.png]]
| +25% Dodge chance for melee fighters
| +25% Dodge chance for melee units
|-
|-
| <span style="color:blue;">'''Fortified'''</span>
| <span style="color:blue;">'''Fortified'''</span>
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| <span style="color:magenta;">'''Hold Your Beath'''</span>
| <span style="color:magenta;">'''Hold Your Beath'''</span>
| [[File:Rune units.png]]
| [[File:Rune units.png]]
| Max stamina +30% for ranged fighters
| Max stamina +30% for ranged units
|-
|-
| <span style="color:magenta;">'''Navigation'''</span>
| <span style="color:magenta;">'''Navigation'''</span>

Revision as of 10:51, 21 March 2024

On your journey you will find runes, which can be equipped to gain various bonuses. Thorald has 5 belts for sword, bow, units, city and divine runes. Each one starts with 3 rune sockets, and the limit can be increased up to 6 by finding additional sockets. You will begin the game with one rune and one rune socket.

Standard runes

Standard runes give stat bonuses. If Thorald dies on any difficulty higher than Easy he must sacrifice a standard rune if you have any. You will never lose divine runes.

Rune Type Effects
Enchanted Cut Rune sword.png Damage +20%
Not stackable
Healing Hands Rune sword.png Head +5% every 3 seconds if behind city gates
Refreshing Strike Rune sword.png Stamina +2 (8% Chance)
Strong Body Rune sword.png Max health +20
Empty Quiver Rune bow.png Arrows +1
Iron Arrow Rune bow.png Damage +20%
Not stackable
Piercing Throw Rune bow.png Damage +100% (8% chance)
Through and Through Rune bow.png Bleed (15% chance)
Bloody Skin Rune units.png Bleed (15% chance)
Bull's Eye Rune units.png Accuracy +20 for ranged units
Hasty Steel Rune units.png Attack speed +10% for melee units
Healthy Troops Rune units.png Max health +5% for units
Heroic Strength Rune units.png Max Health +10% for melee units
Holy Heart Rune units.png Max health for ranged units +10%
Home Sweet Home Rune units.png Heal +5% every 3 seconds if behind city gates
Bident Rune city.png Food production +10%
Not stackable
Full Bags Rune city.png Rations +2
Navigation Rune city.png Fortress resupply +10%
Strategic Advantage Rune city.png Enemy capture time +20%
Sturdy Shoes Rune city.png Required stamina -20%
Two-Handed Saw Rune city.png Wood production +10
Not stackable
Athlete Rune sword.png Max stamina +30%
Blood Mirror Rune sword.png Damage +20%
Reflected damage +30% (5% chance)
Night Runner Rune sword.png Max stamina +40% (at night)
Blood Arrow Rune bow.png Damage +100%
Max health -25%
Not stackable
Ullr's Quiver Rune bow.png Arrows replenish time -20%
Air Resistance Rune units.png Accuracy +40% for catapults
Breathing World Rune units.png Stamina +15% every 2 seconds if behind city gates
Heroic Strength Rune units.png Max Health +20% for melee units
Hooded Horse Rune units.png Attack speed +30% for units
Movement speed +15% for units
Hurry Rune units.png Attack speed +10% for units
Lighter Chains Rune units.png +20% Attack speed for battering rams
Lubricant Rune units.png Attack speed +20% for catapults
No Rest Rune units.png Max stamina +10% for units
Full Bags Rune city.png Rations +3
Sturdy Gates Rune city.png Melee and ranged damage to city gates-20%
Not stackable
Blood Mirror Rune sword.png Damage +30%
Reflected damage +40% (5% chance)
Enchanted Cut Rune sword.png Damage +80%
Not stackable
Numbing Effect Rune sword.png Stun (25% chance)
Refreshing Strike Rune sword.png Stamina +6 (16% Chance)
Empty Quiver Rune bow.png Arrows +2
Explosive Bag Rune bow.png Fire pot replenishment time -30%
Hedgehog Rune bow.png Javelins +6
Bloody Skin Rune units.png Bleed (25% chance)
Fast Evasion Rune units.png Dodge chance +25% for ranged units
From Above Rune units.png Damage +30% for unit-controlled catapults
Hasty Fingers Rune units.png Attack speed +30% for ranged units
Hasty Steel Rune units.png Attack speed +30% for melee units
Heroic Strength Rune units.png Max Health +25% for melee units
Holy Heart Rune units.png Max health for ranged units +25%
Iron Heart Rune units.png Max health +30% for mercenaries
Lighter Chains Rune units.png +30% Attack speed for battering rams
Lightweight Rune units.png +25% Dodge chance for melee units
Fortified Rune city.png +20% Max hit points for city gates
Athlete Rune sword.png Max stamina +50%
Breathing Fortresses Rune units.png Stamina +25% every 2 seconds if behind city gates
Hold Your Beath Rune units.png Max stamina +30% for ranged units
Navigation Rune city.png Fortress resupply +25%
Sturdy Gates Rune city.png Melee and ranged damage to city gates-40%
Not stackable

Divine runes

Divine runes are colored red and unlock additional attacks. They can only be obtained by releasing altars, which will let you choose one of three runes. Unlike standard runes they cannot be lost if Thorald dies.

Rune Effects
Power Shot Arrows can be charged twice
Quick Death Can instantly kill enemies with low health
Roll Attack Dodging deals damage
Rolling Strike Allows attacking at the end of a dodge
Shield Wave Pressing block and attack at the same time will charge a Shield Wave attack
Whirlwind Enables whirlwind attacks