City: Difference between revisions
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* '''Farm''' outposts trade 100 [[File:Silver.png|24px]] Hack Silver for 50 [[File:Food.png|24px]] Food. | * '''Farm''' outposts trade 100 [[File:Silver.png|24px]] Hack Silver for 50 [[File:Food.png|24px]] Food. | ||
* '''Forester Camp''' outposts trade 100 [[File:Silver.png|24px]] Hack Silver for 50 [[File:Wood.png|24px]] Wood. | * '''Forester Camp''' outposts trade 100 [[File:Silver.png|24px]] Hack Silver for 50 [[File:Wood.png|24px]] Wood. | ||
Revision as of 07:42, 21 March 2024
Thorald starts with one city and can capture additional ones. Capturing a city requires standing near the campfire while there are no enemies nearby until the banner colors completely.
Resources to upgrade the city can be obtained by defeating enemies. In addition the city will receive 150 Hack Silver, 25 Food and 25 Wood at regular intervals. The amount can be increased by certain city runes.
At both ends of the city are gates, which block enemy access. Cities may also have watchtower lookouts, which allow up to 5 ranged units to garrison them.
Buildings
New buildings can be constructed at material piles. Buildings can only be repaired or upgraded if there are no enemies nearby. All buildings except the Mead Hall have 25 HP per level. Unit upgrades affect the entire map and do not need to be purchased separately in different cities.
Outposts
Between cities there are outposts, which allow training a mercenary and enable fast travel between the outposts and Thorald's city. Outposts do not have a Supply Warehouse to restock equipment but can purchase one for 350 Hack Silver and 50 Wood. All outposts have gates with 300 HP and watchtower lookouts with 500 HP.