Runes: Difference between revisions
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| Bow | | Bow | ||
| Damage +100%<br>Max health -25%<br>Not stackable | | Damage +100%<br>Max health -25%<br>Not stackable | ||
|- | |||
| <span style="color:green;">'''Ullr's Quiver'''</span> | |||
| Bow | |||
| Arrows replenish time -20% | |||
|- | |- | ||
| <span style="color:green;">'''Air Resistance'''</span> | | <span style="color:green;">'''Air Resistance'''</span> |
Revision as of 06:13, 21 March 2024
On your journey you will find runes, which can be equipped to gain various bonuses. Thorald has 5 belts for sword, bow, combatants, city and divine runes. Each one starts with 3 rune sockets, and the limit can be increased up to 6 by finding additional sockets. You will begin the game with one rune and one rune socket.
Standard runes
Standard runes give stat bonuses. If Thorald dies on any difficulty higher than Easy he must sacrifice a standard rune if you have any. You will never lose divine runes.
Rune | Type | Effects |
---|---|---|
Enchanted Cut | Sword | Damage +20% Not stackable |
Refreshing Strike | Sword | Stamina +2 (8% Chance) |
Strong Body | Sword | Max health +20 |
Empty Quiver | Bow | Arrows +1 |
Bloody Skin | Combatants | Bleed (15% chance) |
Bull's Eye | Combatants | Accuracy +20 for ranged fighters |
Hasty Steel | Combatants | Attack speed +10% for melee fighters |
Healthy Troops | Combatants | Max health +5% for units |
Holy Heart | Combatants | Max health for ranged fighters +10% |
Home Sweet Home | Combatants | Heal +5% every 3 seconds if behind city gates |
Bident | City | Food production +10% Not stackable |
Full Bags | City | Rations +2 |
Navigation | City | Fortress resupply +10% |
Sturdy Shoes | City | Required stamina -20% |
Two-Handed Saw | City | Wood production +10 Not stackable |
Atthlete | Sword | Max stamina +30% |
Night Runner | Sword | Max stamina +40% (at night) |
Blood Arrow | Bow | Damage +100% Max health -25% Not stackable |
Ullr's Quiver | Bow | Arrows replenish time -20% |
Air Resistance | Combatants | Accuracy +40% for catapults |
Breathing World | Combatants | Stamina +15% every 2 seconds if behind city gates |
Heroic Strength | Combatants | Max Health +20% for melee fighters |
Hurry | Combatants | Attack speed +10% for units |
Lubricant | Combatants | Attack speed +20% for catapults |
No Rest | Combatants | Max stamina +10% for units |
Sturdy Gates | City | Melee and ranged damage to city gates-20% Not stackable |
Enchanted Cut | Sword | Damage +80% Not stackable |
Numbing Effect | Sword | Stun (25% chance) |
Refreshing Strike | Sword | Stamina +6 (16% Chance) |
Empty Quiver | Bow | Arrows +2 |
Bloody Skin | Combatants | Bleed (25% chance) |
Hasty Fingers | Combatants | Attack speed +30% for ranged fighters |
Hasty Steel | Combatants | Attack speed +30% for melee fighters |
Holy Heart | Combatants | Max health for ranged fighters +25% |
Iron Heart | Combatants | Max health +30% for mercenaries |
Lighter Chains | Combatants | +30% Attack speed for battering rams |
Lightweight | Combatants | +25% Dodge chance for melee fighters |
Fortified | City | +20% Max hit points for city gates |
Divine runes
Divine runes are colored red and unlock additional attacks. They can only be obtained by releasing altars, which will let you choose one of three runes. Unlike standard runes they cannot be lost if Thorald dies.
Rune | Effects |
---|---|
Power Shot | Arrows can be charged twice |
Quick Death | Can instantly kill enemies with low health |
Roll Attack | Dodging deals damage |
Rolling Strike | Allows attacking at the end of a dodge |
Shield Wave | Pressing block and attack at the same time will charge a Shield Wave attack |
Whirlwind | Enables whirlwind attacks |